Player Matchup

Bastet
Bastet
Bronze V
 
Bastet
Bronze V
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Danzaburou
Danzaburou
Gold I
 
Danzaburou
Gold I
Level 251
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold III
DNALDxDAISY
Jormungandr
Gold III
Level 124
God Stats
0W - 2L
1,291 SR
Queue Stats
180W - 194L
1,549 MMR
Solo
Arachne
Arachne
Gold III
Manu7n7
Arachne
Gold III
Level 86
God Stats
27W - 13L
1,637 SR
Queue Stats
158W - 179L
1,562 MMR
Solo
Janus
Janus
Bronze III
transnuwa
Janus
Bronze III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,546 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,486 SR
1,531 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 194
1,483 SR
1,581 MMR
Cu Chulainn
Cu Chulainn
Gold V
 
Cu Chulainn
Gold V
Level 272
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Athena
Athena
Gold I
 
Athena
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Gold IV
CallMeRoc
Agni
Gold IV
Level 186
God Stats
2W - 1L
1,340 SR
Queue Stats
165W - 180L
1,563 MMR
Solo
Rama
Rama
Gold II
EthernalChao5
Rama
Gold II
Level 157
God Stats
37W - 31L
1,600 SR
Queue Stats
107W - 105L
1,590 MMR
Party 1
Lancelot
Lancelot
Platinum III
xXG4NGST4xJPXx
Lancelot
Platinum III
Level 195
God Stats
5W - 4L
1,475 SR
Queue Stats
163W - 148L
1,753 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
2 / 4 / 2
5,781
526
4,002
10,682
3,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
 
Danzaburou
7
0 / 5 / 1
5,012
456
3,631
6,351
1,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jormungandr
DNALDxDAISY
Jormungandr
11
1 / 1 / 3
6,921
629
4,834
10,043
9,446
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Manu7n7
Arachne
10
0 / 5 / 0
5,435
494
2,342
9,369
3,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Janus
transnuwa
Janus
12
2 / 3 / 1
6,829
621
5,017
5,842
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
OsirisMulanAwilix

VS

Bans
ThanatosSurtrAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
5 / 0 / 1
7,746
704
7,616
7,036
5,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Athena
 
Athena
11
3 / 2 / 8
6,819
620
4,396
9,590
5,395
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
13
2 / 0 / 0
7,204
655
3,757
4,278
1,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 1 / 5
6,873
625
8,770
9,254
3,010
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
13
5 / 2 / 6
7,172
652
6,343
9,057
3,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
5
Kills
18
18
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
4
2
0.75
L
Danzaburou
 
Danzaburou
0
5
1
0.1
W
Cu Chulainn
 
Cu Chulainn
5
0
1
5.5
W
Athena
 
Athena
3
2
8
3.5
W
Agni
2
0
0
2
L
Jormungandr
DNALDxDAISY
Jormungandr
1
1
3
2.5
W
3
1
5
5.5
L
Arachne
Manu7n7
Arachne
0
5
0
0
L
Janus
transnuwa
Janus
2
3
1
0.83
W
Lancelot
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,826
Damage
30,882
42,287
Taken
39,215
20,065
Mitigated
17,900
7,517
Healing
8,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,002
1,258
0
1,993
10,682
3,750
0
2,041
8,505
0
39,331
L
Danzaburou
 
Danzaburou
3,631
1,351
0
986
6,351
1,963
0
1,727
4,624
0
23,967
W
Cu Chulainn
 
Cu Chulainn
7,616
805
0
968
7,036
5,037
37
0
7,036
1,584
57,986
W
Athena
 
Athena
4,396
1,206
0
1,336
9,590
5,395
0
2,543
7,033
18,583
0
W
Agni
3,757
38
0
1,000
4,278
1,093
0
1,399
2,731
49,469
1,518
L
Jormungandr
DNALDxDAISY
Jormungandr
4,834
1,801
0
2,470
10,043
9,446
0
1,145
8,874
34,911
1,337
W
8,770
7,307
0
3,596
9,254
3,010
0
2,750
6,504
0
49,282
L
Arachne
Manu7n7
Arachne
2,342
2,065
0
1,822
9,369
3,044
0
948
8,373
0
23,005
L
Janus
transnuwa
Janus
5,017
481
0
246
5,842
1,862
0
1,983
3,597
46,986
737
W
Lancelot
6,343
1,257
0
1,810
9,057
3,365
175
2,486
6,451
0
48,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,978
Gold Earned
35,814
324
Minions Killed
429
0
Camps Cleared
0
1,113,577
Distance Traveled
1,255,778
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,781
526
71
6
0
255,333
0
L
Danzaburou
5,012
456
42
4
0
139,501
1
W
Cu Chulainn
7,746
704
112
10
0
216,675
4
W
Athena
6,819
620
24
2
0
282,545
5
W
Agni
7,204
655
121
11
0
240,213
2
L
Jormungandr
6,921
629
52
5
0
234,665
1
W
Rama
6,873
625
93
8
0
221,195
0
L
Arachne
5,435
494
56
5
0
233,191
0
L
Janus
6,829
621
103
9
0
250,887
1
W
Lancelot
7,172
652
79
7
0
295,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role