Player Matchup

Kukulkan
Kukulkan
DarkFireLordKM
Kukulkan
Level 69
God Stats
17W - 25L
1,373 SR
Queue Stats
231W - 243L
1,341 Elo+
Solo
Ra
Ra
JxhGoCrxzy
Ra
Level 47
God Stats
11W - 9L
1,629 SR
Queue Stats
82W - 92L
1,440 Elo+
Solo
Atlas
Atlas
zoombi08
Atlas
Level 49
God Stats
2W - 1L
1,715 SR
Queue Stats
6W - 6L
1,529 Elo+
Solo
Team Averages
Level 55
1,572 SR
1,437 Elo+

VS

Team Averages
Level 105
1,520 SR
1,372 Elo+
Ganesha
Ganesha
HuntressCara21
Ganesha
Level 88
God Stats
10W - 2L
1,500 SR
Queue Stats
16W - 23L
1,109 Elo+
Party 1
Ra
Ra
Jeigor
Ra
Level 88
God Stats
13W - 3L
1,560 SR
Queue Stats
56W - 34L
1,571 Elo+
Solo
Bastet
Bastet
NARUTONINJA227
Bastet
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 63L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
1 / 3 / 0
7,611
692
4,696
5,661
1,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 3 / 0
5,945
540
1,336
2,907
832
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
zoombi08
Atlas
10
0 / 3 / 0
6,378
580
3,028
11,409
7,944
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 8
7,303
664
1,316
8,899
6,188
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
14
6 / 0 / 3
8,983
817
9,012
5,543
1,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
3 / 1 / 5
8,037
731
6,865
7,577
2,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
25
1
Kills
9
9
Deaths
2
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
1
3
0
0.33
W
0
1
8
4
W
Ra
6
0
3
7.5
L
0
3
0
0
W
3
1
5
5.5
L
Atlas
zoombi08
Atlas
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,060
Damage
17,193
19,977
Taken
22,019
10,455
Mitigated
10,402
1,964
Healing
5,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
4,696
33
0
420
5,661
1,679
0
2,792
2,582
27,044
0
W
1,316
107
30
278
8,899
6,188
0
3,306
5,371
9,622
789
W
Ra
9,012
551
1,637
1,978
5,543
1,857
473
2,809
2,618
34,219
1,757
L
1,336
45
276
358
2,907
832
0
2,129
514
7,992
0
W
6,865
2,781
0
1,125
7,577
2,357
720
2,124
5,283
0
29,818
L
Atlas
zoombi08
Atlas
3,028
957
0
910
11,409
7,944
0
3,943
7,033
15,161
377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,934
Gold Earned
24,323
103
Minions Killed
129
0
Camps Cleared
0
477,763
Distance Traveled
653,638
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,611
692
69
6
0
186,038
6
W
Ganesha
7,303
664
2
0
0
203,467
0
W
Ra
8,983
817
82
7
0
217,326
0
L
Ra
5,945
540
15
1
0
105,324
0
W
Bastet
8,037
731
45
4
0
232,845
1
L
Atlas
6,378
580
19
2
0
186,401
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role