Player Matchup

Medusa
Medusa
Platinum I
Animeisfire0
Medusa
Platinum I
Level 39
God Stats
17W - 7L
1,740 SR
Queue Stats
105W - 59L
2,162 MMR
Party 1
Cerberus
Cerberus
Gold I
DarkNight3366
Cerberus
Gold I
Level 86
God Stats
3W - 6L
1,416 SR
Queue Stats
49W - 52L
1,727 MMR
Party 1
Mulan
Mulan
Platinum IV
SorrowsSky
Mulan
Platinum IV
Level 83
God Stats
4W - 0L
1,409 SR
Queue Stats
24W - 12L
1,975 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 69
1,522 SR
1,955 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,615 SR
1,590 MMR
Susano
Susano
Platinum II
Blazeboidid711v3
Susano
Platinum II
Level 155
God Stats
0W - 1L
1,707 SR
Queue Stats
143W - 116L
1,771 MMR
Solo
Ix Chel
Ix Chel
Platinum IV
Coopy256
Ix Chel
Platinum IV
Level 147
God Stats
29W - 29L
1,582 SR
Queue Stats
132W - 150L
2,005 MMR
Solo
Bacchus
Bacchus
Silver I
WhiteCIaw-
Bacchus
Silver I
Level 106
God Stats
7W - 6L
1,556 SR
Queue Stats
152W - 201L
994 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
0 / 1 / 6
8,045
731
8,429
6,825
2,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
DarkNight3366
Cerberus
14
5 / 1 / 1
8,354
759
4,858
8,694
8,453
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mulan
12
1 / 3 / 5
7,352
668
4,547
6,786
5,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Bans
AchillesThothNe ZhaKuzenboAres

VS

Bans
GebSobekCthulhuXing TianMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
7,525
684
6,324
7,680
2,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
Coopy256
Ix Chel
15
3 / 0 / 2
8,538
776
6,830
6,029
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
WhiteCIaw-
Bacchus
14
1 / 1 / 4
7,824
711
4,850
7,431
7,331
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
6
Kills
5
5
Deaths
6
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
0
1
6
3
L
1
5
3
0.5
L
Ix Chel
Coopy256
Ix Chel
3
0
2
4
W
Cerberus
DarkNight3366
Cerberus
5
1
1
5.5
W
Mulan
1
3
5
1.17
L
Bacchus
WhiteCIaw-
Bacchus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,834
Damage
18,004
22,305
Taken
21,140
16,372
Mitigated
11,689
4,349
Healing
5,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
8,429
2,048
0
1,337
6,825
2,367
0
3,278
3,111
0
48,301
L
6,324
1,303
0
481
7,680
2,301
0
1,559
5,851
0
20,966
L
Ix Chel
Coopy256
Ix Chel
6,830
431
1,425
2,178
6,029
2,057
180
1,377
4,524
50,732
0
W
Cerberus
DarkNight3366
Cerberus
4,858
102
0
1,891
8,694
8,453
0
3,992
3,926
19,191
0
W
Mulan
4,547
187
0
1,121
6,786
5,552
0
2,375
4,116
0
12,624
L
Bacchus
WhiteCIaw-
Bacchus
4,850
325
0
1,243
7,431
7,331
81
1,989
5,333
14,263
2,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,751
Gold Earned
23,887
168
Minions Killed
159
0
Camps Cleared
0
651,551
Distance Traveled
627,040
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,045
731
115
10
0
223,594
0
L
Susano
7,525
684
33
3
0
187,731
0
L
Ix Chel
8,538
776
99
9
0
231,212
0
W
Cerberus
8,354
759
38
3
0
226,753
0
W
Mulan
7,352
668
15
1
0
201,204
0
L
Bacchus
7,824
711
27
2
0
208,097
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role