Player Matchup

Erlang Shen
Erlang Shen
JED-ORTON
Erlang Shen
Level 156
God Stats
39W - 38L
1,545 SR
Queue Stats
278W - 252L
1,560 Elo+
Solo
Fenrir
Fenrir
MOSTERSDUTY
Fenrir
Level 149
God Stats
4W - 1L
1,816 SR
Queue Stats
226W - 203L
1,546 Elo+
Solo
Bellona
Bellona
Nordicrune
Bellona
Level 125
God Stats
18W - 17L
1,526 SR
Queue Stats
82W - 82L
1,526 Elo+
Solo
Baron Samedi
Baron Samedi
SirLivid
Baron Samedi
Level 167
God Stats
4W - 3L
1,296 SR
Queue Stats
355W - 189L
1,648 Elo+
Solo
Thoth
Thoth
dopuas
Thoth
Level 144
God Stats
1W - 0L
1,487 SR
Queue Stats
22W - 14L
1,559 Elo+
Solo
Team Averages
Level 148
1,534 SR
1,568 Elo+

VS

Team Averages
Level 111
1,370 SR
1,544 Elo+
Horus
Horus
 
Horus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
AbraRisas
Hades
Level 123
God Stats
5W - 4L
1,593 SR
Queue Stats
292W - 271L
1,588 Elo+
Party 1
Sol
Sol
Max1musrex
Sol
Level 129
God Stats
0W - 2L
1,327 SR
Queue Stats
498W - 487L
1,545 Elo+
Solo
Ullr
Ullr
family-445
Ullr
Level 119
God Stats
0W - 3L
1,141 SR
Queue Stats
282W - 258L
1,591 Elo+
Party 1
Arachne
Arachne
frfor
Arachne
Level 43
God Stats
1W - 3L
1,286 SR
Queue Stats
64W - 89L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
JED-ORTON
Erlang Shen
12
3 / 1 / 4
6,813
524
5,595
11,978
8,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
13
4 / 4 / 6
7,558
581
9,149
14,153
5,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
Nordicrune
Bellona
11
0 / 6 / 4
6,397
492
5,675
13,321
6,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
SirLivid
Baron Samedi
15
6 / 2 / 3
9,064
697
11,344
7,741
3,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
dopuas
Thoth
14
4 / 4 / 6
8,306
639
6,605
5,927
1,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
4 / 2 / 4
8,135
626
5,679
10,961
10,078
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Hades
AbraRisas
Hades
12
1 / 7 / 3
7,364
566
5,894
13,676
7,978
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
6 / 1 / 3
9,103
700
15,627
11,187
3,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
1 / 5 / 2
7,200
554
2,876
10,359
3,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
frfor
Arachne
14
4 / 2 / 1
7,664
590
5,741
10,781
3,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
29
17
Kills
16
17
Deaths
17
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
4
2
4
3
L
Hades
AbraRisas
Hades
1
7
3
0.36
W
Erlang Shen
JED-ORTON
Erlang Shen
3
1
4
5
W
Fenrir
4
4
6
1.75
L
6
1
3
7.5
W
Bellona
Nordicrune
Bellona
0
6
4
0.33
W
Baron Samedi
SirLivid
Baron Samedi
6
2
3
3.75
W
Thoth
dopuas
Thoth
4
4
6
1.75
L
1
5
2
0.4
L
Arachne
frfor
Arachne
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,368
Damage
35,817
53,120
Taken
56,964
25,394
Mitigated
28,223
18,019
Healing
20,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,679
2,369
440
2,759
10,961
10,078
0
1,964
8,951
0
26,711
L
Hades
AbraRisas
Hades
5,894
286
35
4,372
13,676
7,978
0
8,569
4,454
45,178
521
W
Erlang Shen
JED-ORTON
Erlang Shen
5,595
3,064
0
3,626
11,978
8,636
0
3,522
8,456
0
26,894
W
Fenrir
9,149
2,760
0
7,205
14,153
5,397
0
3,791
10,362
0
62,983
L
15,627
7,568
0
6,639
11,187
3,279
242
1,253
9,886
74,972
6,312
W
Bellona
Nordicrune
Bellona
5,675
2,740
0
2,879
13,321
6,640
0
9,855
3,466
0
37,100
W
Baron Samedi
SirLivid
Baron Samedi
11,344
2,003
341
2,961
7,741
3,089
0
3,485
4,256
61,907
490
W
Thoth
dopuas
Thoth
6,605
353
0
1,007
5,927
1,632
0
235
5,692
58,856
569
L
2,876
397
0
1,336
10,359
3,207
0
4,174
6,137
0
49,562
L
Arachne
frfor
Arachne
5,741
3,748
0
5,332
10,781
3,681
0
1,182
9,591
0
44,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,138
Gold Earned
39,466
455
Minions Killed
423
0
Camps Cleared
0
1,429,085
Distance Traveled
1,302,211
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,135
626
38
3
0
255,286
5
L
Hades
7,364
566
91
7
0
211,257
0
W
Erlang Shen
6,813
524
39
3
0
295,236
0
W
Fenrir
7,558
581
106
8
0
308,962
2
L
Sol
9,103
700
137
11
0
276,569
0
W
Bellona
6,397
492
80
6
0
293,205
0
W
Baron Samedi
9,064
697
113
9
0
264,439
0
W
Thoth
8,306
639
117
9
0
267,243
0
L
Ullr
7,200
554
85
7
0
243,586
0
L
Arachne
7,664
590
72
6
0
315,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role