Player Matchup

Nut
Nut
 
Nut
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Leonixo
Loki
Level 147
God Stats
8W - 13L
1,500 SR
Queue Stats
21W - 28L
1,343 Elo+
Party 1
Chang'e
Chang'e
NovaVI
Chang'e
Level 148
God Stats
12W - 6L
1,598 SR
Queue Stats
146W - 152L
1,526 Elo+
Party 1
Sylvanus
Sylvanus
StorySnail
Sylvanus
Level 88
God Stats
7W - 4L
1,556 SR
Queue Stats
206W - 210L
1,542 Elo+
Party 1
Cerberus
Cerberus
WookieOfGreed
Cerberus
Level 146
God Stats
8W - 1L
1,878 SR
Queue Stats
98W - 80L
1,518 Elo+
Party 1
Team Averages
Level 139
1,606 SR
1,486 Elo+

VS

Team Averages
Level 150
1,549 SR
1,549 Elo+
Ishtar
Ishtar
 
Ishtar
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Jääkäri
Bellona
Level 144
God Stats
6W - 7L
1,678 SR
Queue Stats
352W - 347L
1,548 Elo+
Solo
Sobek
Sobek
OVERDOSEDeOvER
Sobek
Level 129
God Stats
7W - 7L
1,566 SR
Queue Stats
158W - 141L
1,486 Elo+
Party 2
Nemesis
Nemesis
SnailZaurus
Nemesis
Level 196
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 195L
1,593 Elo+
Solo
Nu Wa
Nu Wa
StatelierJaguar
Nu Wa
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
272W - 236L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
6 / 0 / 1
7,124
712
5,921
6,209
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
Leonixo
Loki
11
1 / 0 / 5
5,603
560
3,324
5,493
1,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
NovaVI
Chang'e
11
3 / 1 / 4
6,300
630
5,218
6,632
1,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
StorySnail
Sylvanus
9
4 / 0 / 4
6,210
621
3,251
6,768
4,294
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
WookieOfGreed
Cerberus
10
0 / 0 / 2
5,667
567
3,487
7,408
3,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
8
0 / 4 / 0
4,764
476
2,832
4,817
1,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
Jääkäri
Bellona
11
0 / 0 / 0
6,153
615
3,259
8,078
4,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 4 / 0
4,757
476
1,652
9,204
4,712
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
SnailZaurus
Nemesis
9
1 / 3 / 0
5,068
507
3,818
6,696
1,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 3 / 1
5,341
534
6,400
4,801
1,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
14
Kills
1
1
Deaths
14
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
6
0
1
6.5
L
Ishtar
 
Ishtar
0
4
0
0
L
Bellona
Jääkäri
Bellona
0
0
0
0
W
Loki
Leonixo
Loki
1
0
5
3.5
W
Chang'e
NovaVI
Chang'e
3
1
4
5
L
0
4
0
0
L
Nemesis
SnailZaurus
Nemesis
1
3
0
0.33
L
0
3
1
0.17
W
Sylvanus
StorySnail
Sylvanus
4
0
4
6
W
Cerberus
WookieOfGreed
Cerberus
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,201
Damage
17,961
32,510
Taken
33,596
13,036
Mitigated
13,465
18,236
Healing
10,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
5,921
3,657
0
3,535
6,209
1,880
1,745
427
5,702
0
47,811
L
Ishtar
 
Ishtar
2,832
1,273
0
674
4,817
1,287
0
488
4,329
0
24,969
L
Bellona
Jääkäri
Bellona
3,259
683
0
4,751
8,078
4,650
0
2,311
5,322
0
42,486
W
Loki
Leonixo
Loki
3,324
581
0
2,894
5,493
1,649
0
674
4,659
0
36,282
W
Chang'e
NovaVI
Chang'e
5,218
323
411
1,900
6,632
1,849
0
3,038
3,264
42,116
880
L
1,652
107
0
2,068
9,204
4,712
0
4,575
4,330
14,223
0
L
Nemesis
SnailZaurus
Nemesis
3,818
1,351
0
1,881
6,696
1,764
0
1,259
5,299
0
38,044
L
6,400
871
0
750
4,801
1,052
0
2,177
2,488
42,606
771
W
Sylvanus
StorySnail
Sylvanus
3,251
812
2,475
3,290
6,768
4,294
0
2,205
4,401
17,011
0
W
Cerberus
WookieOfGreed
Cerberus
3,487
202
0
3,731
7,408
3,364
0
741
6,562
37,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,904
Gold Earned
26,083
416
Minions Killed
298
0
Camps Cleared
0
1,024,923
Distance Traveled
919,562
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,124
712
96
10
0
179,121
2
L
Ishtar
4,764
476
48
5
0
137,133
0
L
Bellona
6,153
615
83
8
0
203,783
1
W
Loki
5,603
560
70
7
0
227,121
0
W
Chang'e
6,300
630
90
9
0
238,662
0
L
Sobek
4,757
476
22
2
0
175,246
0
L
Nemesis
5,068
507
55
6
0
231,775
0
L
Nu Wa
5,341
534
90
9
0
171,625
1
W
Sylvanus
6,210
621
22
2
0
201,404
2
W
Cerberus
5,667
567
138
14
0
178,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role