Player Matchup

Mulan
Mulan
 
Mulan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BizaVerde
Janus
Level 63
God Stats
14W - 10L
1,649 SR
Queue Stats
229W - 226L
1,512 Elo+
Solo
Sylvanus
Sylvanus
Killøck
Sylvanus
Level 160
God Stats
9W - 7L
1,785 SR
Queue Stats
466W - 454L
1,541 Elo+
Solo
Neith
Neith
j-Edu-7
Neith
Level 128
God Stats
129W - 92L
1,577 SR
Queue Stats
290W - 267L
1,483 Elo+
Solo
Sobek
Sobek
orion0011
Sobek
Level 75
God Stats
3W - 5L
1,734 SR
Queue Stats
291W - 303L
1,522 Elo+
Solo
Team Averages
Level 116
1,649 SR
1,512 Elo+

VS

Team Averages
Level 62
1,558 SR
1,545 Elo+
Chernobog
Chernobog
ANASLEX1
Chernobog
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,484 Elo+
Party 1
Pele
Pele
Appelqvist2
Pele
Level 44
God Stats
0W - 2L
1,320 SR
Queue Stats
87W - 81L
1,522 Elo+
Party 1
He Bo
He Bo
Kletus75
He Bo
Level 6
God Stats
2W - 1L
1,817 SR
Queue Stats
7W - 7L
1,643 Elo+
Party 1
Cthulhu
Cthulhu
SuppOrL
Cthulhu
Level 60
God Stats
2W - 2L
1,596 SR
Queue Stats
125W - 116L
1,543 Elo+
Party 1
Nut
Nut
jc4747
Nut
Level 183
God Stats
2W - 4L
1,560 SR
Queue Stats
331W - 306L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
1 / 0 / 3
4,877
697
3,510
6,369
2,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
BizaVerde
Janus
11
2 / 0 / 0
5,668
810
4,148
2,243
679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Killøck
Sylvanus
10
2 / 0 / 1
5,540
791
4,283
5,358
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
j-Edu-7
Neith
9
6 / 0 / 0
5,704
815
3,845
3,582
1,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
orion0011
Sobek
9
0 / 1 / 4
5,098
728
1,354
5,837
3,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ANASLEX1
Chernobog
6
0 / 4 / 0
3,916
559
1,578
4,053
902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 2 / 0
4,573
653
2,064
6,577
2,766
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

He Bo
Kletus75
He Bo
8
0 / 0 / 1
4,178
597
1,789
3,755
791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
SuppOrL
Cthulhu
4
0 / 2 / 1
3,793
542
1,866
4,501
1,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nut
jc4747
Nut
7
0 / 3 / 0
3,880
554
3,129
6,427
1,542
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
11
Kills
1
1
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
0
3
2.5
L
Chernobog
ANASLEX1
Chernobog
0
4
0
0
L
1
2
0
0.5
W
Janus
BizaVerde
Janus
2
0
0
2
W
Sylvanus
Killøck
Sylvanus
2
0
1
2.5
L
He Bo
Kletus75
He Bo
0
0
1
0.5
L
Cthulhu
SuppOrL
Cthulhu
0
2
1
0.25
W
Neith
j-Edu-7
Neith
6
0
0
6
L
Nut
jc4747
Nut
0
3
0
0
W
Sobek
orion0011
Sobek
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,140
Damage
10,426
23,389
Taken
25,313
10,134
Mitigated
7,814
12,648
Healing
7,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
3,510
438
0
4,152
6,369
2,148
0
909
5,460
0
32,957
L
Chernobog
ANASLEX1
Chernobog
1,578
1,089
0
250
4,053
902
0
196
3,857
0
15,233
L
2,064
735
0
1,565
6,577
2,766
0
3,308
2,957
0
28,956
W
Janus
BizaVerde
Janus
4,148
533
0
711
2,243
679
0
471
1,772
32,281
1,046
W
Sylvanus
Killøck
Sylvanus
4,283
1,079
564
3,234
5,358
2,480
0
0
5,358
28,560
3,778
L
He Bo
Kletus75
He Bo
1,789
78
0
1,759
3,755
791
0
700
2,975
24,072
0
L
Cthulhu
SuppOrL
Cthulhu
1,866
217
72
1,468
4,501
1,813
0
890
3,611
9,698
0
W
Neith
j-Edu-7
Neith
3,845
954
0
1,030
3,582
1,021
540
1,237
2,345
0
27,594
L
Nut
jc4747
Nut
3,129
1,777
0
2,082
6,427
1,542
0
3,657
2,264
0
17,979
W
Sobek
orion0011
Sobek
1,354
261
0
2,957
5,837
3,806
243
1,143
4,694
14,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,887
Gold Earned
20,340
251
Minions Killed
181
0
Camps Cleared
0
779,333
Distance Traveled
739,243
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
4,877
697
66
9
0
180,833
1
L
Chernobog
3,916
559
32
5
0
146,546
0
L
Pele
4,573
653
49
7
0
174,672
0
W
Janus
5,668
810
62
9
0
157,065
2
W
Sylvanus
5,540
791
53
8
0
140,559
0
L
He Bo
4,178
597
58
8
0
175,051
0
L
Cthulhu
3,793
542
12
2
0
103,720
2
W
Neith
5,704
815
57
8
0
142,172
0
L
Nut
3,880
554
30
4
0
139,254
0
W
Sobek
5,098
728
13
2
0
158,704
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role