Player Matchup

Chronos
Chronos
FBG B Dawg
Chronos
Level 147
God Stats
3W - 3L
1,221 SR
Queue Stats
151W - 130L
1,536 Elo+
Solo
Artio
Artio
ImmaculateShame
Artio
Level 158
God Stats
2W - 0L
1,372 SR
Queue Stats
26W - 22L
1,546 Elo+
Party 1
Nu Wa
Nu Wa
doom shroomy
Nu Wa
Level 90
God Stats
2W - 2L
1,226 SR
Queue Stats
72W - 62L
1,511 Elo+
Solo
Medusa
Medusa
miss_vlispy
Medusa
Level 126
God Stats
5W - 7L
1,570 SR
Queue Stats
21W - 42L
1,368 Elo+
Party 1
Thanatos
Thanatos
tyrebble_cleff_
Thanatos
Level 128
God Stats
2W - 2L
1,259 SR
Queue Stats
63W - 77L
1,451 Elo+
Party 1
Team Averages
Level 130
1,330 SR
1,482 Elo+

VS

Team Averages
Level 143
1,528 SR
1,493 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Eliiioth07
Cliodhna
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 43L
1,523 Elo+
Solo
Tyr
Tyr
Soulknight18
Tyr
Level 182
God Stats
2W - 4L
1,622 SR
Queue Stats
150W - 147L
1,468 Elo+
Solo
Scylla
Scylla
jda 2k
Scylla
Level 128
God Stats
20W - 15L
1,607 SR
Queue Stats
330W - 323L
1,495 Elo+
Solo
Skadi
Skadi
xholy_waterx
Skadi
Level 85
God Stats
1W - 2L
1,410 SR
Queue Stats
42W - 40L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
FBG B Dawg
Chronos
12
1 / 0 / 1
6,932
693
1,864
3,752
1,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 1
6,893
689
7,129
9,639
7,258
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

9
0 / 1 / 2
5,722
572
2,689
4,649
2,091
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
11
3 / 0 / 1
6,287
629
5,029
4,010
1,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thanatos
10
3 / 1 / 1
5,717
572
1,893
5,768
1,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Defender's Blade

Defender's Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
2 / 1 / 0
5,569
557
3,091
6,342
2,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
Eliiioth07
Cliodhna
9
0 / 5 / 0
4,754
475
1,932
6,737
1,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
0 / 2 / 0
5,333
533
4,603
9,728
4,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
jda 2k
Scylla
11
0 / 1 / 0
5,689
569
1,213
5,365
1,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 2
5,197
520
4,545
5,218
1,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
10
Kills
2
2
Deaths
10
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
1
0
2
L
Cliodhna
Eliiioth07
Cliodhna
0
5
0
0
W
Chronos
FBG B Dawg
Chronos
1
0
1
1.5
W
3
0
1
3.5
L
0
2
0
0
W
0
1
2
1
L
Scylla
jda 2k
Scylla
0
1
0
0
W
Medusa
3
0
1
3.5
W
Thanatos
3
1
1
3.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,604
Damage
15,384
27,818
Taken
33,390
13,421
Mitigated
11,567
12,712
Healing
10,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,091
757
838
2,810
6,342
2,687
0
2,013
4,329
24,269
5,806
L
Cliodhna
Eliiioth07
Cliodhna
1,932
69
0
1,546
6,737
1,828
0
1,132
5,525
0
22,169
W
Chronos
FBG B Dawg
Chronos
1,864
100
0
1,447
3,752
1,061
0
891
2,677
45,654
2,838
W
7,129
442
0
4,609
9,639
7,258
0
765
8,874
40,292
2,778
L
4,603
404
0
3,630
9,728
4,024
0
5,903
3,825
0
36,389
W
2,689
1,065
0
736
4,649
2,091
0
951
3,698
19,866
0
L
Scylla
jda 2k
Scylla
1,213
111
0
961
5,365
1,363
0
928
4,273
37,057
0
W
Medusa
5,029
972
0
614
4,010
1,328
0
767
3,243
0
46,024
W
Thanatos
1,893
93
0
5,306
5,768
1,683
0
596
5,144
0
26,837
L
4,545
1,370
0
687
5,218
1,665
0
1,262
3,956
0
32,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,551
Gold Earned
26,542
360
Minions Killed
306
0
Camps Cleared
0
1,117,300
Distance Traveled
1,067,019
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,569
557
55
6
0
200,147
0
L
Cliodhna
4,754
475
40
4
0
211,235
2
W
Chronos
6,932
693
93
9
0
227,087
0
W
Artio
6,893
689
76
8
0
217,351
0
L
Tyr
5,333
533
61
6
0
225,714
0
W
Nu Wa
5,722
572
25
3
0
208,211
5
L
Scylla
5,689
569
101
10
0
221,324
0
W
Medusa
6,287
629
111
11
0
212,135
2
W
Thanatos
5,717
572
55
6
0
252,516
2
L
Skadi
5,197
520
49
5
0
208,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role