Player Matchup

Geb
Geb
Gold V
Dawid-Martinez
Geb
Gold V
Level 152
God Stats
16W - 15L
1,756 SR
Queue Stats
231W - 241L
1,134 MMR
Solo
Charybdis
Charybdis
Gold V
Lil Number5
Charybdis
Gold V
Level 89
God Stats
4W - 7L
1,500 SR
Queue Stats
86W - 102L
1,269 MMR
Solo
Mulan
Mulan
Gold V
M-U-B-A-R-I-K
Mulan
Gold V
Level 102
God Stats
31W - 32L
1,565 SR
Queue Stats
434W - 452L
1,126 MMR
Solo
Janus
Janus
Gold V
Zulardobby
Janus
Gold V
Level 46
God Stats
7W - 15L
1,227 SR
Queue Stats
114W - 125L
1,295 MMR
Party 2
Mercury
Mercury
Silver III
nasadeth1980
Mercury
Silver III
Level 104
God Stats
4W - 1L
1,721 SR
Queue Stats
95W - 110L
1,024 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 99
1,554 SR
1,169 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,496 SR
1,234 MMR
Cthulhu
Cthulhu
Silver IV
 
Cthulhu
Silver IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Silver II
JDStainy
Ra
Silver II
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,196 MMR
Solo
Nut
Nut
Silver III
Yo_Soy_Poyia_Man
Nut
Silver III
Level 108
God Stats
0W - 2L
1,546 SR
Queue Stats
18W - 25L
1,364 MMR
Party 1
Lancelot
Lancelot
Bronze I
oOKarvaiOo
Lancelot
Bronze I
Level 64
God Stats
0W - 1L
1,392 SR
Queue Stats
24W - 27L
1,095 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
techos90
Baron Samedi
Silver II
Level 159
God Stats
21W - 26L
1,541 SR
Queue Stats
464W - 481L
1,017 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 4
5,977
543
5,036
8,937
5,970
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
Lil Number5
Charybdis
11
0 / 1 / 2
5,901
536
3,456
7,142
2,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 1 / 1
7,259
660
4,465
7,210
3,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Janus
11
1 / 1 / 2
6,283
571
4,807
4,094
1,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
nasadeth1980
Mercury
11
5 / 2 / 1
6,403
582
3,479
7,102
2,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
AwilixOsirisNu Wa

VS

Bans
MedusaAresChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
3 / 2 / 1
5,949
541
4,990
7,880
3,962
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 3 / 2
5,975
543
3,154
6,620
1,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 1
5,851
532
4,264
5,242
1,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Lancelot
oOKarvaiOo
Lancelot
10
1 / 1 / 2
5,629
512
1,297
7,128
3,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
techos90
Baron Samedi
10
1 / 4 / 0
5,346
486
3,382
7,100
3,016
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
11
Kills
7
7
Deaths
11
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
2
1
1.75
W
1
2
4
1.5
L
1
3
2
0.67
W
Charybdis
Lil Number5
Charybdis
0
1
2
1
W
4
1
1
4.5
L
1
1
1
1.5
W
Janus
1
1
2
2
W
Mercury
nasadeth1980
Mercury
5
2
1
2.75
L
Lancelot
oOKarvaiOo
Lancelot
1
1
2
2
L
Baron Samedi
techos90
Baron Samedi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,243
Damage
17,087
34,485
Taken
33,970
15,267
Mitigated
13,640
11,329
Healing
9,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,990
621
1,377
2,573
7,880
3,962
0
2,597
5,167
19,948
1,465
W
5,036
358
0
1,278
8,937
5,970
0
3,246
5,633
16,539
1,890
L
3,154
513
287
2,067
6,620
1,915
0
4,053
2,271
40,425
0
W
Charybdis
Lil Number5
Charybdis
3,456
2,290
0
3,492
7,142
2,405
0
834
6,308
0
42,115
W
4,465
758
0
3,592
7,210
3,337
0
3,045
4,165
0
50,057
L
4,264
2,164
0
750
5,242
1,613
0
1,072
4,125
0
41,305
W
Janus
4,807
474
0
1,622
4,094
1,109
28
2,156
1,790
48,669
1,187
W
Mercury
nasadeth1980
Mercury
3,479
1,095
0
1,345
7,102
2,446
0
1,610
5,346
0
40,112
L
Lancelot
oOKarvaiOo
Lancelot
1,297
205
0
724
7,128
3,134
48
697
6,348
0
38,750
L
Baron Samedi
techos90
Baron Samedi
3,382
176
58
2,127
7,100
3,016
0
832
5,975
28,530
1,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,823
Gold Earned
28,750
364
Minions Killed
330
0
Camps Cleared
0
1,140,257
Distance Traveled
1,022,010
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,949
541
33
3
0
209,506
0
W
Geb
5,977
543
29
3
0
245,396
3
L
Ra
5,975
543
82
7
0
221,588
0
W
Charybdis
5,901
536
78
7
0
201,120
1
W
Mulan
7,259
660
88
8
0
214,788
0
L
Nut
5,851
532
94
9
0
187,101
2
W
Janus
6,283
571
104
9
0
221,293
5
W
Mercury
6,403
582
65
6
0
257,660
3
L
Lancelot
5,629
512
68
6
0
237,401
0
L
Baron Samedi
5,346
486
53
5
0
166,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role