Player Matchup

Anhur
Anhur
Djpromotion
Anhur
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 115L
1,460 Elo+
Solo
Arachne
Arachne
Gramrinne
Arachne
Level 98
God Stats
6W - 15L
1,382 SR
Queue Stats
57W - 57L
1,415 Elo+
Solo
Tyr
Tyr
MustaSalama
Tyr
Level 142
God Stats
44W - 56L
1,467 SR
Queue Stats
358W - 336L
1,504 Elo+
Solo
Hera
Hera
XxGrEyWoLf13BxX
Hera
Level 107
God Stats
0W - 1L
1,242 SR
Queue Stats
101W - 99L
1,418 Elo+
Solo
Bacchus
Bacchus
chenlezhi
Bacchus
Level 256
God Stats
2W - 2L
1,509 SR
Queue Stats
1,064W - 1,034L
1,371 Elo+
Solo
Team Averages
Level 152
1,420 SR
1,434 Elo+

VS

Team Averages
Level 104
1,561 SR
1,418 Elo+
Morgan Le Fay
Morgan Le Fay
Azure564
Morgan Le Fay
Level 68
God Stats
24W - 23L
1,489 SR
Queue Stats
249W - 253L
1,373 Elo+
Solo
Awilix
Awilix
Barnabas7343
Awilix
Level 127
God Stats
17W - 16L
1,536 SR
Queue Stats
122W - 122L
1,436 Elo+
Solo
Baron Samedi
Baron Samedi
DeftestSwing531
Baron Samedi
Level 120
God Stats
21W - 12L
1,616 SR
Queue Stats
303W - 296L
1,421 Elo+
Solo
Ares
Ares
DoomedSoldier00
Ares
Level 106
God Stats
13W - 8L
1,481 SR
Queue Stats
316W - 320L
1,374 Elo+
Solo
Izanami
Izanami
FT_juanda
Izanami
Level 100
God Stats
1W - 0L
1,686 SR
Queue Stats
70W - 58L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 5 / 2
4,765
433
2,452
5,264
1,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Arachne
Gramrinne
Arachne
11
4 / 3 / 1
5,828
530
3,057
8,774
2,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 3
5,662
515
2,792
10,652
5,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

5
1 / 3 / 0
4,541
413
245
2,071
444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bacchus
chenlezhi
Bacchus
10
2 / 4 / 3
6,014
547
4,310
9,564
8,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Azure564
Morgan Le Fay
11
2 / 3 / 1
6,860
624
4,911
6,200
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
11
5 / 3 / 1
6,944
631
5,120
8,537
2,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
DeftestSwing531
Baron Samedi
12
4 / 0 / 1
7,061
642
4,910
2,854
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 2 / 3
6,257
569
3,060
8,744
6,435
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
FT_juanda
Izanami
13
2 / 1 / 3
7,424
675
4,396
6,143
1,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
8
Kills
16
18
Deaths
9
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Azure564
Morgan Le Fay
2
3
1
0.83
W
Awilix
5
3
1
1.83
W
Baron Samedi
DeftestSwing531
Baron Samedi
4
0
1
4.5
L
1
5
2
0.4
W
3
2
3
2.25
W
Izanami
FT_juanda
Izanami
2
1
3
3.5
L
Arachne
Gramrinne
Arachne
4
3
1
1.5
L
0
3
3
0.5
L
1
3
0
0.33
L
Bacchus
chenlezhi
Bacchus
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,856
Damage
22,397
36,325
Taken
32,478
18,372
Mitigated
13,977
6,989
Healing
10,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Azure564
Morgan Le Fay
4,911
916
0
1,733
6,200
1,965
181
0
6,200
34,880
0
W
Awilix
5,120
1,975
0
3,237
8,537
2,682
0
1,213
7,324
0
35,208
W
Baron Samedi
DeftestSwing531
Baron Samedi
4,910
191
80
884
2,854
1,123
841
808
2,046
41,301
2,585
L
2,452
1,259
0
173
5,264
1,281
0
1,427
3,779
0
13,524
W
3,060
152
145
1,734
8,744
6,435
134
1,579
7,165
17,294
0
W
Izanami
FT_juanda
Izanami
4,396
3,020
0
2,577
6,143
1,772
2,926
1,500
4,643
0
64,855
L
Arachne
Gramrinne
Arachne
3,057
2,373
0
2,790
8,774
2,788
0
2,114
6,458
0
22,443
L
2,792
223
0
2,430
10,652
5,378
0
4,056
5,944
0
35,995
L
245
0
0
150
2,071
444
0
846
1,051
9,942
0
L
Bacchus
chenlezhi
Bacchus
4,310
390
0
1,446
9,564
8,481
0
2,796
6,535
17,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,810
Gold Earned
34,546
172
Minions Killed
332
0
Camps Cleared
0
917,636
Distance Traveled
1,012,652
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,860
624
58
5
0
191,022
0
W
Awilix
6,944
631
65
6
0
228,161
0
W
Baron Samedi
7,061
642
73
7
0
202,487
0
L
Anhur
4,765
433
19
2
0
132,525
1
W
Ares
6,257
569
18
2
0
210,152
0
W
Izanami
7,424
675
118
11
0
180,830
0
L
Arachne
5,828
530
51
5
0
234,544
0
L
Tyr
5,662
515
61
6
0
251,953
11
L
Hera
4,541
413
20
2
0
76,617
0
L
Bacchus
6,014
547
21
2
0
221,997
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role