Player Matchup

Tyr
Tyr
 
Tyr
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Belunga
Tsukuyomi
Level 119
God Stats
6W - 5L
1,575 SR
Queue Stats
127W - 124L
1,492 Elo+
Party 1
Arachne
Arachne
BlackDED
Arachne
Level 159
God Stats
3W - 6L
1,503 SR
Queue Stats
440W - 388L
1,512 Elo+
Solo
Zhong Kui
Zhong Kui
Heinico
Zhong Kui
Level 74
God Stats
1W - 2L
1,725 SR
Queue Stats
78W - 71L
1,510 Elo+
Party 1
Olorun
Olorun
MiPGames
Olorun
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 79L
1,430 Elo+
Solo
Team Averages
Level 123
1,561 SR
1,489 Elo+

VS

Team Averages
Level 144
1,549 SR
1,492 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Dathena
Janus
Level 148
God Stats
3W - 3L
1,533 SR
Queue Stats
41W - 34L
1,538 Elo+
Solo
Sun Wukong
Sun Wukong
IRIONE
Sun Wukong
Level 151
God Stats
6W - 0L
2,005 SR
Queue Stats
218W - 199L
1,540 Elo+
Party 2
Neith
Neith
KleberLuiz
Neith
Level 102
God Stats
7W - 11L
1,413 SR
Queue Stats
10W - 17L
1,330 Elo+
Solo
Hun Batz
Hun Batz
caraˆˆ
Hun Batz
Level 169
God Stats
6W - 2L
1,291 SR
Queue Stats
173W - 165L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
6 / 2 / 0
7,983
499
5,777
13,218
11,815
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
Belunga
Tsukuyomi
16
3 / 5 / 1
8,927
558
7,193
12,957
4,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Arachne
BlackDED
Arachne
16
2 / 1 / 1
9,257
579
6,871
9,331
4,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Heinico
Zhong Kui
13
0 / 8 / 3
7,894
493
9,399
13,723
9,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mystical Earring

Mystical Earring

+15
Mp 5

Olorun
MiPGames
Olorun
12
0 / 4 / 2
7,314
457
5,112
11,422
3,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
0 / 2 / 2
8,171
511
5,322
9,667
8,520
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
Dathena
Janus
15
6 / 3 / 3
9,778
611
12,986
8,158
2,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sun Wukong
IRIONE
Sun Wukong
16
6 / 2 / 5
10,234
640
11,958
14,220
9,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
7
0 / 3 / 0
5,566
348
1,039
3,750
962
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
caraˆˆ
Hun Batz
17
8 / 2 / 6
10,043
628
10,600
15,573
5,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
11
Kills
20
20
Deaths
12
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
6
2
0
3
W
Baron Samedi
 
Baron Samedi
0
2
2
0.5
L
Tsukuyomi
Belunga
Tsukuyomi
3
5
1
0.7
L
Arachne
BlackDED
Arachne
2
1
1
2.5
W
Janus
Dathena
Janus
6
3
3
2.5
L
Zhong Kui
Heinico
Zhong Kui
0
8
3
0.19
W
Sun Wukong
IRIONE
Sun Wukong
6
2
5
4.25
W
Neith
0
3
0
0
L
Olorun
MiPGames
Olorun
0
4
2
0.25
W
Hun Batz
caraˆˆ
Hun Batz
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,352
Damage
41,905
60,651
Taken
51,368
33,808
Mitigated
27,216
22,911
Healing
17,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,777
509
0
4,304
13,218
11,815
0
6,049
6,745
470
18,046
W
Baron Samedi
 
Baron Samedi
5,322
550
335
2,873
9,667
8,520
0
119
9,548
51,460
0
L
Tsukuyomi
Belunga
Tsukuyomi
7,193
1,497
0
4,159
12,957
4,721
0
2,301
10,542
0
73,954
L
Arachne
BlackDED
Arachne
6,871
4,584
0
6,845
9,331
4,364
552
3,656
5,675
0
72,268
W
Janus
Dathena
Janus
12,986
924
0
1,672
8,158
2,750
135
2,149
6,009
62,051
224
L
Zhong Kui
Heinico
Zhong Kui
9,399
1,946
0
3,734
13,723
9,642
0
466
13,217
54,706
1,296
W
Sun Wukong
IRIONE
Sun Wukong
11,958
3,471
0
5,005
14,220
9,099
0
8,349
5,871
0
71,061
W
Neith
1,039
590
0
498
3,750
962
232
1,073
2,677
0
10,091
L
Olorun
MiPGames
Olorun
5,112
1,674
180
3,689
11,422
3,266
357
4,877
6,149
45,989
0
W
Hun Batz
caraˆˆ
Hun Batz
10,600
4,020
0
7,501
15,573
5,885
0
2,876
12,697
0
89,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,375
Gold Earned
43,792
455
Minions Killed
496
0
Camps Cleared
0
1,647,695
Distance Traveled
1,586,166
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,983
499
15
1
0
364,862
3
W
Baron Samedi
8,171
511
91
6
0
298,635
6
L
Tsukuyomi
8,927
558
136
9
0
366,376
0
L
Arachne
9,257
579
134
8
0
354,405
0
W
Janus
9,778
611
109
7
0
354,273
2
L
Zhong Kui
7,894
493
92
6
0
257,889
2
W
Sun Wukong
10,234
640
140
9
0
343,627
6
W
Neith
5,566
348
19
1
0
200,453
0
L
Olorun
7,314
457
78
5
0
304,163
9
W
Hun Batz
10,043
628
137
9
0
389,178
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role