Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Brandon___D
Hera
Level 123
God Stats
3W - 6L
1,354 SR
Queue Stats
129W - 113L
1,589 Elo+
Solo
Ao Kuang
Ao Kuang
BustedNyoDaD
Ao Kuang
Level 147
God Stats
2W - 1L
1,335 SR
Queue Stats
83W - 71L
1,582 Elo+
Solo
Ganesha
Ganesha
ESPRE550
Ganesha
Level 154
God Stats
3W - 4L
1,766 SR
Queue Stats
219W - 227L
1,521 Elo+
Solo
Serqet
Serqet
Wreckshtt
Serqet
Level 119
God Stats
5W - 3L
1,672 SR
Queue Stats
172W - 163L
1,620 Elo+
Solo
Team Averages
Level 140
1,525 SR
1,562 Elo+

VS

Team Averages
Level 149
1,695 SR
1,545 Elo+
Gilgamesh
Gilgamesh
AHLALALALALONG
Gilgamesh
Level 176
God Stats
11W - 18L
1,903 SR
Queue Stats
138W - 164L
1,468 Elo+
Solo
Ao Kuang
Ao Kuang
BoJoCool
Ao Kuang
Level 116
God Stats
7W - 12L
1,734 SR
Queue Stats
336W - 299L
1,513 Elo+
Solo
Janus
Janus
SAA666
Janus
Level 144
God Stats
2W - 3L
1,592 SR
Queue Stats
6W - 7L
1,662 Elo+
Party 1
Thor
Thor
Sw1ftshade
Thor
Level 148
God Stats
5W - 5L
1,619 SR
Queue Stats
66W - 81L
1,559 Elo+
Party 1
Cthulhu
Cthulhu
vXDragonstormXv
Cthulhu
Level 159
God Stats
17W - 17L
1,626 SR
Queue Stats
358W - 339L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
4 / 1 / 1
8,246
1,031
4,284
6,071
1,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
3 / 1 / 4
8,717
1,090
8,451
3,310
1,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
BustedNyoDaD
Ao Kuang
13
2 / 1 / 5
7,593
949
5,168
6,467
4,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ganesha
ESPRE550
Ganesha
12
0 / 2 / 8
7,785
973
3,690
8,314
5,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Wreckshtt
Serqet
14
1 / 3 / 5
7,737
967
3,270
6,789
2,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AHLALALALALONG
Gilgamesh
11
0 / 3 / 4
6,771
846
1,919
6,143
3,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
BoJoCool
Ao Kuang
8
0 / 0 / 0
4,725
591
0
0
0
Janus
SAA666
Janus
13
2 / 4 / 3
7,633
954
6,124
6,847
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 0 / 3
8,087
1,011
7,528
5,559
1,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 3 / 2
7,456
932
7,979
10,839
5,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
10
Kills
8
8
Deaths
10
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
1
1
4.5
L
Gilgamesh
AHLALALALALONG
Gilgamesh
0
3
4
0.67
L
Ao Kuang
BoJoCool
Ao Kuang
0
0
0
0
W
3
1
4
5
W
Ao Kuang
BustedNyoDaD
Ao Kuang
2
1
5
4.5
W
Ganesha
ESPRE550
Ganesha
0
2
8
2
L
Janus
SAA666
Janus
2
4
3
0.88
L
4
0
3
5.5
W
Serqet
Wreckshtt
Serqet
1
3
5
1.17
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,863
Damage
23,550
30,951
Taken
29,388
15,520
Mitigated
12,523
7,356
Healing
2,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,284
2,755
0
1,068
6,071
1,947
2,186
1,665
4,228
0
19,145
L
Gilgamesh
AHLALALALALONG
Gilgamesh
1,919
210
76
100
6,143
3,342
0
3,610
2,385
0
4,534
L
Ao Kuang
BoJoCool
Ao Kuang
0
0
0
0
0
0
0
0
0
0
0
W
8,451
2,100
0
921
3,310
1,207
0
1,716
1,414
37,090
0
W
Ao Kuang
BustedNyoDaD
Ao Kuang
5,168
394
0
2,240
6,467
4,038
0
3,442
2,359
9,161
291
W
Ganesha
ESPRE550
Ganesha
3,690
25
0
2,987
8,314
5,639
114
2,602
5,173
15,710
1,166
L
Janus
SAA666
Janus
6,124
302
0
540
6,847
1,902
0
3,955
2,118
19,549
0
L
7,528
955
0
570
5,559
1,650
0
2,545
2,863
0
21,234
W
Serqet
Wreckshtt
Serqet
3,270
947
0
140
6,789
2,689
180
2,686
3,674
0
15,499
L
7,979
115
129
842
10,839
5,629
0
6,061
4,521
20,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,078
Gold Earned
34,672
187
Minions Killed
108
0
Camps Cleared
0
938,776
Distance Traveled
670,998
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,246
1,031
49
6
0
147,397
0
L
Gilgamesh
6,771
846
6
1
0
139,042
0
L
Ao Kuang
4,725
591
0
0
0
0
0
W
Hera
8,717
1,090
82
10
0
185,157
0
W
Ao Kuang
7,593
949
21
3
0
213,101
0
W
Ganesha
7,785
973
3
0
0
181,954
1
L
Janus
7,633
954
37
5
0
179,545
0
L
Thor
8,087
1,011
34
4
0
189,508
0
W
Serqet
7,737
967
32
4
0
211,167
0
L
Cthulhu
7,456
932
31
4
0
162,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role