Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Frankotirador666
Bakasura
Level 87
God Stats
4W - 3L
1,500 SR
Queue Stats
67W - 63L
1,369 Elo+
Party 2
Ishtar
Ishtar
Wyve12
Ishtar
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,357 Elo+
Solo
Mulan
Mulan
charloikos
Mulan
Level 103
God Stats
7W - 2L
1,687 SR
Queue Stats
115W - 104L
1,398 Elo+
Party 2
Kukulkan
Kukulkan
x1Down5Upx
Kukulkan
Level 76
God Stats
32W - 32L
1,520 SR
Queue Stats
192W - 185L
1,473 Elo+
Solo
Team Averages
Level 108
1,541 SR
1,419 Elo+

VS

Team Averages
Level 88
1,538 SR
1,438 Elo+
Athena
Athena
BROT_am_Steuer
Athena
Level 69
God Stats
18W - 12L
1,620 SR
Queue Stats
236W - 237L
1,455 Elo+
Party 1
Pele
Pele
Pitus-11
Pele
Level 68
God Stats
72W - 53L
1,596 SR
Queue Stats
507W - 492L
1,426 Elo+
Solo
Danzaburou
Danzaburou
Schweizertime
Danzaburou
Level 120
God Stats
39W - 36L
1,591 SR
Queue Stats
277W - 278L
1,413 Elo+
Solo
Persephone
Persephone
npu206
Persephone
Level 82
God Stats
3W - 8L
1,352 SR
Queue Stats
327W - 351L
1,427 Elo+
Party 1
Bakasura
Bakasura
rcl449
Bakasura
Level 101
God Stats
25W - 24L
1,531 SR
Queue Stats
99W - 101L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 4 / 3
5,882
535
8,769
11,170
9,260
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 0 / 1
6,122
557
938
6,836
2,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ishtar
Wyve12
Ishtar
11
4 / 2 / 1
6,616
601
5,521
6,943
2,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
13
4 / 0 / 0
7,797
709
6,560
6,219
3,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
x1Down5Upx
Kukulkan
12
2 / 1 / 1
7,046
641
5,676
2,988
997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 6
6,001
546
3,956
9,989
7,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
12
5 / 2 / 0
6,391
581
5,087
8,702
2,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Danzaburou
Schweizertime
Danzaburou
10
0 / 3 / 5
5,396
491
5,078
7,851
2,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
npu206
Persephone
10
1 / 4 / 1
5,975
543
2,173
6,645
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
rcl449
Bakasura
10
0 / 3 / 0
4,951
450
251
7,817
2,636
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
13
Kills
6
7
Deaths
13
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
4
3
0.63
L
0
1
6
3
W
2
0
1
2.5
L
Pele
5
2
0
2.5
L
Danzaburou
Schweizertime
Danzaburou
0
3
5
0.83
W
Ishtar
Wyve12
Ishtar
4
2
1
2.25
W
Mulan
4
0
0
4
L
Persephone
npu206
Persephone
1
4
1
0.38
L
Bakasura
rcl449
Bakasura
0
3
0
0
W
Kukulkan
x1Down5Upx
Kukulkan
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,464
Damage
16,545
34,156
Taken
41,004
18,420
Mitigated
16,326
9,262
Healing
17,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,769
605
109
3,175
11,170
9,260
0
2,783
8,387
32,340
211
L
3,956
1,141
183
4,875
9,989
7,158
0
4,890
5,099
19,431
325
W
938
461
0
1,470
6,836
2,532
237
1,092
5,744
0
37,999
L
Pele
5,087
1,687
0
3,998
8,702
2,633
0
2,531
6,161
0
47,378
L
Danzaburou
Schweizertime
Danzaburou
5,078
1,798
0
2,168
7,851
2,190
0
2,832
5,019
0
40,306
W
Ishtar
Wyve12
Ishtar
5,521
3,745
0
2,893
6,943
2,359
0
1,278
5,665
0
39,038
W
Mulan
6,560
817
0
1,240
6,219
3,272
367
0
6,209
0
55,150
L
Persephone
npu206
Persephone
2,173
72
0
2,058
6,645
1,709
0
4,037
2,525
31,524
805
L
Bakasura
rcl449
Bakasura
251
153
0
4,069
7,817
2,636
0
0
7,817
0
8,948
W
Kukulkan
x1Down5Upx
Kukulkan
5,676
334
0
375
2,988
997
0
904
2,084
50,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,463
Gold Earned
28,714
387
Minions Killed
273
0
Camps Cleared
0
1,121,489
Distance Traveled
1,180,648
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,882
535
38
3
0
219,801
2
L
Athena
6,001
546
32
3
0
260,275
0
W
Bakasura
6,122
557
78
7
0
267,138
0
L
Pele
6,391
581
81
7
0
264,738
0
L
Danzaburou
5,396
491
57
5
0
211,482
1
W
Ishtar
6,616
601
80
7
0
214,489
2
W
Mulan
7,797
709
92
8
0
192,772
0
L
Persephone
5,975
543
58
5
0
213,938
0
L
Bakasura
4,951
450
45
4
0
230,215
0
W
Kukulkan
7,046
641
99
9
0
227,289
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role