Player Matchup

Hel
Hel
Brickk
Hel
Level 157
God Stats
5W - 5L
1,856 SR
Queue Stats
141W - 133L
1,520 Elo+
Party 2
Medusa
Medusa
CaptainFinger
Medusa
Level 64
God Stats
8W - 15L
1,217 SR
Queue Stats
199W - 169L
1,539 Elo+
Solo
Cliodhna
Cliodhna
FireIordAzula
Cliodhna
Level 106
God Stats
4W - 9L
1,379 SR
Queue Stats
91W - 79L
1,538 Elo+
Solo
Ne Zha
Ne Zha
KingLlamaMan
Ne Zha
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 19L
1,439 Elo+
Party 2
Surtr
Surtr
Wess4766
Surtr
Level 141
God Stats
223W - 203L
1,504 SR
Queue Stats
596W - 568L
1,463 Elo+
Solo
Team Averages
Level 120
1,491 SR
1,500 Elo+

VS

Team Averages
Level 136
1,592 SR
1,527 Elo+
Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
ARESMCMXCVII
Atlas
Level 102
God Stats
1W - 0L
1,478 SR
Queue Stats
63W - 59L
1,536 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Shark_Da_Bowls
Cu Chulainn
Level 109
God Stats
7W - 8L
1,588 SR
Queue Stats
109W - 109L
1,527 Elo+
Party 1
Medusa
Medusa
TheMurrkin
Medusa
Level 154
God Stats
2W - 0L
1,719 SR
Queue Stats
17W - 16L
1,558 Elo+
Solo
Cabrakan
Cabrakan
Ðrakyn
Cabrakan
Level 158
God Stats
15W - 9L
1,674 SR
Queue Stats
334W - 283L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Brickk
Hel
13
0 / 4 / 2
7,834
461
5,489
13,883
9,220
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
3 / 2 / 2
9,053
533
8,876
9,726
3,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
FireIordAzula
Cliodhna
16
5 / 4 / 1
9,779
575
7,857
12,312
3,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ne Zha
13
2 / 5 / 3
7,821
460
7,251
16,102
4,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Surtr
Wess4766
Surtr
15
3 / 8 / 2
9,304
547
9,185
19,013
10,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
6 / 2 / 5
10,958
645
7,597
6,254
2,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 2 / 6
8,799
518
5,253
11,084
9,737
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cu Chulainn
Shark_Da_Bowls
Cu Chulainn
15
4 / 5 / 6
10,125
596
12,186
17,601
9,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Medusa
TheMurrkin
Medusa
15
0 / 4 / 3
8,530
502
5,934
13,352
4,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
Ðrakyn
Cabrakan
18
10 / 0 / 6
10,620
625
15,409
13,076
9,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
13
Kills
23
23
Deaths
13
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
2
5
4.25
W
3
2
6
3
L
Hel
Brickk
Hel
0
4
2
0.25
L
3
2
2
2
L
Cliodhna
FireIordAzula
Cliodhna
5
4
1
1.38
L
Ne Zha
2
5
3
0.7
W
Cu Chulainn
Shark_Da_Bowls
Cu Chulainn
4
5
6
1.4
W
Medusa
TheMurrkin
Medusa
0
4
3
0.38
L
Surtr
Wess4766
Surtr
3
8
2
0.5
W
Cabrakan
Ðrakyn
Cabrakan
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,658
Damage
46,379
71,036
Taken
61,367
31,421
Mitigated
35,182
25,718
Healing
17,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,597
608
0
788
6,254
2,116
0
180
6,074
75,976
94
W
5,253
1,625
0
3,346
11,084
9,737
39
1,664
9,420
18,636
0
L
Hel
Brickk
Hel
5,489
291
1,718
5,102
13,883
9,220
0
5,168
8,673
32,744
754
L
8,876
4,014
0
2,633
9,726
3,678
803
3,183
6,463
0
83,191
L
Cliodhna
FireIordAzula
Cliodhna
7,857
883
0
3,991
12,312
3,638
0
5,699
6,432
0
68,137
L
Ne Zha
7,251
2,061
0
6,526
16,102
4,788
0
6,703
9,269
0
53,671
W
Cu Chulainn
Shark_Da_Bowls
Cu Chulainn
12,186
1,748
0
3,082
17,601
9,870
355
833
16,768
4,087
74,127
W
Medusa
TheMurrkin
Medusa
5,934
1,827
0
4,770
13,352
4,252
470
3,104
10,248
0
75,209
L
Surtr
Wess4766
Surtr
9,185
3,981
0
5,748
19,013
10,097
0
8,206
10,807
1,849
65,102
W
Cabrakan
Ðrakyn
Cabrakan
15,409
2,075
0
5,810
13,076
9,207
0
123
12,953
88,161
1,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,791
Gold Earned
49,032
547
Minions Killed
572
0
Camps Cleared
0
1,657,644
Distance Traveled
1,768,043
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,958
645
153
9
0
381,526
2
W
Atlas
8,799
518
25
1
0
317,191
0
L
Hel
7,834
461
49
3
0
279,109
0
L
Medusa
9,053
533
142
8
0
363,154
6
L
Cliodhna
9,779
575
132
8
0
369,689
2
L
Ne Zha
7,821
460
97
6
0
350,537
0
W
Cu Chulainn
10,125
596
139
8
0
321,894
0
W
Medusa
8,530
502
134
8
0
362,563
1
L
Surtr
9,304
547
127
7
0
295,155
0
W
Cabrakan
10,620
625
121
7
0
384,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role