Player Matchup

Cthulhu
Cthulhu
Oh Hey Hanzo
Cthulhu
Level 106
God Stats
4W - 3L
1,432 SR
Queue Stats
203W - 181L
1,502 Elo+
Solo
Yemoja
Yemoja
Pikabaca
Yemoja
Level 125
God Stats
6W - 6L
1,333 SR
Queue Stats
131W - 130L
1,526 Elo+
Party 2
Anubis
Anubis
Spaceinvader2212
Anubis
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
195W - 179L
1,515 Elo+
Solo
Ullr
Ullr
Spadezyyy
Ullr
Level 158
God Stats
20W - 18L
1,570 SR
Queue Stats
142W - 131L
1,527 Elo+
Party 2
Ravana
Ravana
Weezyyy
Ravana
Level 139
God Stats
6W - 1L
1,994 SR
Queue Stats
110W - 113L
1,526 Elo+
Party 2
Team Averages
Level 131
1,566 SR
1,519 Elo+

VS

Team Averages
Level 139
1,449 SR
1,563 Elo+
Hun Batz
Hun Batz
Orishi
Hun Batz
Level 144
God Stats
3W - 1L
1,818 SR
Queue Stats
167W - 158L
1,554 Elo+
Party 1
Odin
Odin
Sector2814
Odin
Level 143
God Stats
3W - 3L
1,473 SR
Queue Stats
226W - 220L
1,536 Elo+
Party 1
Olorun
Olorun
ZSenkey
Olorun
Level 125
God Stats
1W - 1L
1,300 SR
Queue Stats
85W - 87L
1,526 Elo+
Party 1
Nox
Nox
dannycm1427
Nox
Level 128
God Stats
1W - 1L
1,339 SR
Queue Stats
34W - 21L
1,646 Elo+
Solo
King Arthur
King Arthur
iBeMeny
King Arthur
Level 155
God Stats
3W - 9L
1,312 SR
Queue Stats
191W - 179L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Oh Hey Hanzo
Cthulhu
7
0 / 1 / 0
3,630
605
1,077
3,869
1,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
Pikabaca
Yemoja
7
1 / 0 / 0
3,903
651
1,603
2,993
1,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 2 / 0
3,923
654
2,048
2,362
986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ullr
4
0 / 0 / 0
3,172
529
1,982
930
215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
Weezyyy
Ravana
6
1 / 2 / 0
3,739
623
916
3,134
1,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Orishi
Hun Batz
7
2 / 0 / 0
4,224
704
1,056
3,529
961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 0 / 0
3,637
606
45
2,728
937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
ZSenkey
Olorun
6
0 / 1 / 0
3,479
580
1,738
3,250
821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 0 / 1
4,418
736
1,665
2,574
633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
iBeMeny
King Arthur
7
2 / 1 / 0
4,111
685
1,780
2,783
1,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
2
Kills
5
5
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Oh Hey Hanzo
Cthulhu
0
1
0
0
W
Hun Batz
Orishi
Hun Batz
2
0
0
2
L
Yemoja
Pikabaca
Yemoja
1
0
0
1
W
0
0
0
0
L
0
2
0
0
L
Ullr
0
0
0
0
L
Ravana
Weezyyy
Ravana
1
2
0
0.5
W
Olorun
ZSenkey
Olorun
0
1
0
0
W
1
0
1
1.5
W
King Arthur
iBeMeny
King Arthur
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,626
Damage
6,284
13,288
Taken
14,864
4,903
Mitigated
4,486
4,910
Healing
3,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Oh Hey Hanzo
Cthulhu
1,077
43
0
2,100
3,869
1,307
0
639
3,230
18,467
0
W
Hun Batz
Orishi
Hun Batz
1,056
410
0
200
3,529
961
0
1,255
2,274
0
21,654
L
Yemoja
Pikabaca
Yemoja
1,603
361
428
1,075
2,993
1,230
0
1,007
1,986
15,308
0
W
45
45
0
1,247
2,728
937
0
634
2,094
0
4,156
L
2,048
136
0
614
2,362
986
0
1,026
1,336
22,181
608
L
Ullr
1,982
335
0
0
930
215
0
513
417
0
13,986
L
Ravana
Weezyyy
Ravana
916
152
0
693
3,134
1,165
0
0
3,037
0
13,005
W
Olorun
ZSenkey
Olorun
1,738
1,069
180
1,119
3,250
821
0
1,096
2,154
18,535
5,541
W
1,665
266
0
250
2,574
633
0
1,505
1,069
25,457
0
W
King Arthur
iBeMeny
King Arthur
1,780
412
0
688
2,783
1,134
0
0
2,695
0
17,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,367
Gold Earned
19,869
157
Minions Killed
169
0
Camps Cleared
0
536,214
Distance Traveled
617,411
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,630
605
43
7
0
140,217
0
W
Hun Batz
4,224
704
44
7
0
134,787
0
L
Yemoja
3,903
651
27
5
0
103,850
2
W
Odin
3,637
606
4
1
0
137,373
1
L
Anubis
3,923
654
45
8
0
116,261
0
L
Ullr
3,172
529
15
3
0
73,370
0
L
Ravana
3,739
623
27
5
0
102,516
0
W
Olorun
3,479
580
38
6
0
99,087
0
W
Nox
4,418
736
57
10
0
126,040
0
W
King Arthur
4,111
685
26
4
0
120,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role