Player Matchup

Gilgamesh
Gilgamesh
S H L E E M I N
Gilgamesh
Level 99
God Stats
0W - 1L
1,299 SR
Queue Stats
3W - 10L
1,308 Elo+
Party 1
Freya
Freya
Sosuke aizen863
Freya
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 168L
1,480 Elo+
Solo
Thor
Thor
WhoDaMan QDaMan
Thor
Level 24
God Stats
0W - 3L
1,381 SR
Queue Stats
1W - 7L
1,283 Elo+
Party 1
Team Averages
Level 67
1,394 SR
1,357 Elo+

VS

Team Averages
Level 66
1,484 SR
1,425 Elo+
Zhong Kui
Zhong Kui
JETLIFEJOB
Zhong Kui
Level 62
God Stats
17W - 14L
1,411 SR
Queue Stats
261W - 294L
1,333 Elo+
Solo
Izanami
Izanami
MavisAndZeref
Izanami
Level 88
God Stats
5W - 6L
1,440 SR
Queue Stats
189W - 189L
1,469 Elo+
Party 2
Cthulhu
Cthulhu
TJGOD1
Cthulhu
Level 48
God Stats
20W - 12L
1,601 SR
Queue Stats
128W - 129L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
S H L E E M I N
Gilgamesh
14
0 / 5 / 2
8,762
626
10,159
16,072
11,749
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 6 / 1
8,294
592
7,871
12,531
4,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 6 / 1
9,685
692
7,132
12,383
4,158
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JETLIFEJOB
Zhong Kui
16
5 / 2 / 8
10,500
750
6,229
9,016
8,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Izanami
16
9 / 2 / 5
11,738
838
10,065
12,649
5,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cthulhu
TJGOD1
Cthulhu
16
3 / 0 / 11
10,427
745
14,246
13,942
13,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
4
Kills
17
17
Deaths
4
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
JETLIFEJOB
Zhong Kui
5
2
8
4.5
W
Izanami
9
2
5
5.75
L
Gilgamesh
S H L E E M I N
Gilgamesh
0
5
2
0.2
L
1
6
1
0.25
W
Cthulhu
TJGOD1
Cthulhu
3
0
11
8.5
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,162
Damage
30,540
40,986
Taken
35,607
20,173
Mitigated
27,942
3,636
Healing
13,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
JETLIFEJOB
Zhong Kui
6,229
1,161
255
2,405
9,016
8,880
476
1,954
6,665
19,559
0
W
Izanami
10,065
7,326
0
5,291
12,649
5,158
1,149
3,116
9,179
0
62,791
L
Gilgamesh
S H L E E M I N
Gilgamesh
10,159
2,222
267
709
16,072
11,749
0
7,740
8,008
0
38,604
L
7,871
2,069
153
1,471
12,531
4,266
0
5,835
6,254
23,816
0
W
Cthulhu
TJGOD1
Cthulhu
14,246
770
850
4,941
13,942
13,904
266
2,026
11,519
33,809
2,217
L
7,132
713
168
868
12,383
4,158
0
6,034
5,929
0
26,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,741
Gold Earned
32,665
125
Minions Killed
159
0
Camps Cleared
0
646,328
Distance Traveled
723,071
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,500
750
32
2
0
218,997
0
W
Izanami
11,738
838
104
7
0
226,809
0
L
Gilgamesh
8,762
626
47
3
0
239,806
0
L
Freya
8,294
592
46
3
0
175,758
0
W
Cthulhu
10,427
745
23
2
0
277,265
0
L
Thor
9,685
692
32
2
0
230,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role