Player Matchup

Cthulhu
Cthulhu
DaRealPimpShady
Cthulhu
Level 123
God Stats
1W - 2L
1,310 SR
Queue Stats
89W - 87L
1,550 Elo+
Party 1
Fafnir
Fafnir
MeanDaddy404
Fafnir
Level 125
God Stats
1W - 2L
1,187 SR
Queue Stats
89W - 85L
1,550 Elo+
Party 1
Xing Tian
Xing Tian
Valgante
Xing Tian
Level 104
God Stats
2W - 0L
1,498 SR
Queue Stats
15W - 21L
1,479 Elo+
Party 1
Team Averages
Level 117
1,332 SR
1,526 Elo+

VS

Team Averages
Level 120
1,519 SR
1,530 Elo+
Hercules
Hercules
Huggalicioussss
Hercules
Level 88
God Stats
13W - 9L
1,669 SR
Queue Stats
38W - 31L
1,578 Elo+
Solo
Fenrir
Fenrir
IVI A X 1 M U 5
Fenrir
Level 154
God Stats
3W - 2L
1,607 SR
Queue Stats
18W - 21L
1,513 Elo+
Solo
Baron Samedi
Baron Samedi
primeone7
Baron Samedi
Level 117
God Stats
1W - 1L
1,281 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 7
10,073
916
11,912
8,012
4,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
14
6 / 3 / 8
9,228
839
9,815
8,939
6,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Xing Tian
Valgante
Xing Tian
13
1 / 1 / 13
7,994
727
6,536
10,945
9,895
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
1 / 4 / 2
7,610
692
5,697
13,083
9,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

12
1 / 6 / 1
7,494
681
6,715
11,562
5,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Baron Samedi
primeone7
Baron Samedi
12
2 / 5 / 1
7,971
725
5,795
8,777
3,350
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
15
Kills
4
4
Deaths
15
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
8
0
7
11.5
L
Hercules
1
4
2
0.5
L
1
6
1
0.25
W
Fafnir
6
3
8
3.33
W
Xing Tian
Valgante
Xing Tian
1
1
13
7.5
L
Baron Samedi
primeone7
Baron Samedi
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,263
Damage
18,207
27,896
Taken
33,422
20,544
Mitigated
17,477
6,683
Healing
6,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,912
502
480
3,546
8,012
4,427
381
1,730
6,152
42,467
817
L
Hercules
5,697
1,656
0
2,740
13,083
9,001
0
10,042
2,230
0
23,130
L
6,715
1,156
0
1,508
11,562
5,126
0
8,752
1,992
0
27,919
W
Fafnir
9,815
2,587
0
2,157
8,939
6,222
1,032
1,625
7,020
23,760
0
W
Xing Tian
Valgante
Xing Tian
6,536
933
0
500
10,945
9,895
168
2,459
8,275
16,465
1,009
L
Baron Samedi
primeone7
Baron Samedi
5,795
507
687
1,627
8,777
3,350
0
6,904
1,374
29,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,295
Gold Earned
23,075
134
Minions Killed
130
0
Camps Cleared
0
635,508
Distance Traveled
568,266
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,073
916
78
7
0
232,759
0
L
Hercules
7,610
692
42
4
0
203,514
0
L
Fenrir
7,494
681
43
4
0
189,539
5
W
Fafnir
9,228
839
38
3
0
196,046
0
W
Xing Tian
7,994
727
18
2
0
206,703
2
L
Baron Samedi
7,971
725
45
4
0
175,213
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role