Player Matchup

King Arthur
King Arthur
BrightGrub6469
King Arthur
Level 158
God Stats
1W - 0L
1,245 SR
Queue Stats
38W - 22L
1,641 Elo+
Party 1
Charon
Charon
Mortafi
Charon
Level 106
God Stats
5W - 3L
1,627 SR
Queue Stats
10W - 12L
1,483 Elo+
Party 1
Serqet
Serqet
PostShmalone
Serqet
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,657 Elo+
Party 1
Danzaburou
Danzaburou
coldbloodedak
Danzaburou
Level 139
God Stats
19W - 9L
1,586 SR
Queue Stats
33W - 27L
1,562 Elo+
Party 1
Nu Wa
Nu Wa
jucyflavorstick2
Nu Wa
Level 136
God Stats
1W - 0L
1,414 SR
Queue Stats
28W - 22L
1,562 Elo+
Party 1
Team Averages
Level 133
1,474 SR
1,581 Elo+

VS

Team Averages
Level 69
1,613 SR
1,580 Elo+
Baron Samedi
Baron Samedi
Buster562804
Baron Samedi
Level 53
God Stats
9W - 1L
1,948 SR
Queue Stats
246W - 231L
1,573 Elo+
Party 2
Mulan
Mulan
FrostAdept
Mulan
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
99W - 86L
1,645 Elo+
Party 2
Awilix
Awilix
Im-Squirting--
Awilix
Level 117
God Stats
7W - 5L
1,623 SR
Queue Stats
98W - 78L
1,565 Elo+
Solo
Cerberus
Cerberus
dogman562
Cerberus
Level 29
God Stats
30W - 24L
1,560 SR
Queue Stats
211W - 189L
1,574 Elo+
Party 2
Danzaburou
Danzaburou
xJaseR
Danzaburou
Level 128
God Stats
1W - 1L
1,433 SR
Queue Stats
102W - 81L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BrightGrub6469
King Arthur
12
6 / 0 / 2
7,300
730
9,121
10,040
8,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charon
Mortafi
Charon
9
0 / 0 / 8
5,944
594
4,791
5,899
3,420
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
12
5 / 0 / 2
6,078
608
5,566
7,708
2,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
coldbloodedak
Danzaburou
10
4 / 1 / 2
5,924
592
5,385
5,238
1,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 3
5,616
562
4,791
6,204
1,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Buster562804
Baron Samedi
12
4 / 2 / 0
6,403
640
6,606
6,589
2,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
10
0 / 5 / 0
5,387
539
4,463
9,697
4,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 2
4,986
499
2,951
8,299
2,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
dogman562
Cerberus
8
0 / 3 / 1
5,132
513
3,725
8,570
5,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
xJaseR
Danzaburou
9
1 / 3 / 0
5,226
523
3,741
7,748
2,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
16
Kills
5
5
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BrightGrub6469
King Arthur
6
0
2
7
L
Baron Samedi
Buster562804
Baron Samedi
4
2
0
2
L
Mulan
0
5
0
0
L
0
3
2
0.33
W
Charon
Mortafi
Charon
0
0
8
4
W
Serqet
5
0
2
6
W
Danzaburou
coldbloodedak
Danzaburou
4
1
2
5
L
Cerberus
dogman562
Cerberus
0
3
1
0.17
W
1
4
3
0.63
L
Danzaburou
xJaseR
Danzaburou
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,654
Damage
21,486
35,089
Taken
40,903
16,981
Mitigated
16,967
9,760
Healing
13,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BrightGrub6469
King Arthur
9,121
2,028
0
2,918
10,040
8,235
0
602
9,438
1,056
50,922
L
Baron Samedi
Buster562804
Baron Samedi
6,606
193
61
2,270
6,589
2,090
0
2,820
3,691
42,212
1,388
L
Mulan
4,463
567
0
2,361
9,697
4,125
0
647
9,050
0
35,445
L
2,951
1,088
0
3,651
8,299
2,293
0
1,547
6,514
0
30,329
W
Charon
Mortafi
Charon
4,791
836
0
2,115
5,899
3,420
144
1,433
4,466
18,757
1,438
W
Serqet
5,566
1,420
0
2,228
7,708
2,590
0
1,766
5,774
0
39,470
W
Danzaburou
coldbloodedak
Danzaburou
5,385
1,837
0
1,304
5,238
1,389
712
922
4,316
0
35,190
L
Cerberus
dogman562
Cerberus
3,725
209
0
2,857
8,570
5,591
0
2,283
6,287
16,870
0
W
4,791
1,281
0
1,195
6,204
1,347
0
4,878
822
31,134
0
L
Danzaburou
xJaseR
Danzaburou
3,741
1,789
0
2,036
7,748
2,868
0
2,189
5,331
0
32,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,862
Gold Earned
27,134
309
Minions Killed
312
0
Camps Cleared
0
1,070,634
Distance Traveled
1,045,965
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,300
730
86
9
0
215,429
0
L
Baron Samedi
6,403
640
88
9
0
216,794
1
L
Mulan
5,387
539
65
7
0
193,172
2
L
Awilix
4,986
499
67
7
0
245,488
0
W
Charon
5,944
594
39
4
0
201,202
0
W
Serqet
6,078
608
60
6
0
271,200
1
W
Danzaburou
5,924
592
62
6
0
202,469
0
L
Cerberus
5,132
513
21
2
0
201,062
2
W
Nu Wa
5,616
562
62
6
0
180,334
4
L
Danzaburou
5,226
523
71
7
0
189,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role