Player Matchup

Mulan
Mulan
AmbiguousViking1
Mulan
Level 101
God Stats
17W - 15L
1,651 SR
Queue Stats
251W - 231L
1,554 Elo+
Solo
Janus
Janus
RaW Scoop
Janus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,420 Elo+
Party 1
Hachiman
Hachiman
THUNDASTRUCK12
Hachiman
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,545 Elo+
Party 1
Serqet
Serqet
Xt4xm4nX
Serqet
Level 158
God Stats
5W - 3L
1,585 SR
Queue Stats
22W - 21L
1,547 Elo+
Party 1
Geb
Geb
xTROJANxMANx
Geb
Level 149
God Stats
2W - 0L
1,791 SR
Queue Stats
18W - 17L
1,533 Elo+
Party 1
Team Averages
Level 133
1,605 SR
1,520 Elo+

VS

Team Averages
Level 124
1,568 SR
1,536 Elo+
Scylla
Scylla
Farkwom
Scylla
Level 80
God Stats
28W - 13L
1,682 SR
Queue Stats
94W - 65L
1,548 Elo+
Party 2
Bacchus
Bacchus
JOAOv-vG006
Bacchus
Level 69
God Stats
25W - 12L
1,613 SR
Queue Stats
121W - 109L
1,526 Elo+
Party 2
Izanami
Izanami
JustDontLike_em
Izanami
Level 171
God Stats
0W - 2L
1,362 SR
Queue Stats
385W - 370L
1,540 Elo+
Solo
Susano
Susano
KSdude
Susano
Level 181
God Stats
2W - 7L
1,427 SR
Queue Stats
187W - 188L
1,516 Elo+
Solo
Sylvanus
Sylvanus
Ultra Spartan 5
Sylvanus
Level 119
God Stats
2W - 1L
1,754 SR
Queue Stats
217W - 202L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 1
8,619
663
10,564
13,218
6,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
RaW Scoop
Janus
13
3 / 1 / 2
7,299
561
3,690
5,098
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
13
3 / 1 / 3
7,230
556
4,767
7,762
1,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serqet
Xt4xm4nX
Serqet
12
2 / 4 / 3
6,560
505
5,957
11,009
3,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 5 / 4
6,062
466
2,947
10,632
6,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Farkwom
Scylla
13
2 / 2 / 4
7,695
592
5,223
5,341
1,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
JOAOv-vG006
Bacchus
11
1 / 4 / 6
6,581
506
4,482
8,983
8,204
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 2 / 2
7,803
600
8,466
6,012
2,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
KSdude
Susano
13
4 / 2 / 0
7,371
567
5,634
10,675
3,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
10
1 / 5 / 1
6,516
501
4,702
10,977
5,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
25
15
Kills
12
13
Deaths
15
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
2
1
3.75
L
Scylla
Farkwom
Scylla
2
2
4
2
L
Bacchus
JOAOv-vG006
Bacchus
1
4
6
1
L
4
2
2
2.5
L
Susano
KSdude
Susano
4
2
0
2
W
Janus
RaW Scoop
Janus
3
1
2
4
W
Hachiman
3
1
3
4.5
L
Sylvanus
1
5
1
0.3
W
Serqet
Xt4xm4nX
Serqet
2
4
3
0.88
W
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,925
Damage
28,507
47,719
Taken
41,988
20,408
Mitigated
20,969
11,019
Healing
12,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,564
1,189
0
3,400
13,218
6,987
618
4,443
8,775
0
60,158
L
Scylla
Farkwom
Scylla
5,223
509
0
960
5,341
1,514
276
1,847
3,108
52,962
290
L
Bacchus
JOAOv-vG006
Bacchus
4,482
820
0
783
8,983
8,204
25
2,499
6,313
17,316
0
L
8,466
6,071
0
2,726
6,012
2,123
288
931
5,029
0
75,481
L
Susano
KSdude
Susano
5,634
1,031
0
4,170
10,675
3,558
0
552
9,407
0
52,992
W
Janus
RaW Scoop
Janus
3,690
239
0
550
5,098
1,534
0
1,802
3,296
55,709
713
W
Hachiman
4,767
2,773
0
1,506
7,762
1,980
0
1,758
6,004
0
45,070
L
Sylvanus
4,702
1,136
42
3,405
10,977
5,570
0
0
10,977
26,203
9,691
W
Serqet
Xt4xm4nX
Serqet
5,957
1,197
0
3,082
11,009
3,574
0
2,273
8,736
0
31,570
W
2,947
454
0
2,481
10,632
6,333
0
3,836
6,796
16,226
1,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,770
Gold Earned
35,966
389
Minions Killed
406
0
Camps Cleared
0
1,323,298
Distance Traveled
1,234,512
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,619
663
118
9
0
247,109
1
L
Scylla
7,695
592
115
9
0
253,725
0
L
Bacchus
6,581
506
13
1
0
274,158
2
L
Izanami
7,803
600
137
11
0
238,936
1
L
Susano
7,371
567
77
6
0
313,353
0
W
Janus
7,299
561
122
9
0
274,527
0
W
Hachiman
7,230
556
73
6
0
241,404
0
L
Sylvanus
6,516
501
64
5
0
154,340
2
W
Serqet
6,560
505
54
4
0
305,243
0
W
Geb
6,062
466
22
2
0
255,015
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role