Player Matchup

Shiva
Shiva
BigRhys1507
Shiva
Level 121
God Stats
26W - 11L
1,743 SR
Queue Stats
767W - 750L
1,501 Elo+
Solo
Raijin
Raijin
DarthEzh
Raijin
Level 227
God Stats
0W - 3L
1,500 SR
Queue Stats
618W - 546L
1,510 Elo+
Solo
Bakasura
Bakasura
Galaxy_oreo-
Bakasura
Level 155
God Stats
4W - 4L
1,873 SR
Queue Stats
128W - 140L
1,474 Elo+
Solo
Fafnir
Fafnir
MulyoHulyo
Fafnir
Level 152
God Stats
1W - 3L
1,744 SR
Queue Stats
65W - 73L
1,437 Elo+
Solo
Artemis
Artemis
Tacsko
Artemis
Level 128
God Stats
2W - 5L
1,500 SR
Queue Stats
51W - 43L
1,536 Elo+
Solo
Team Averages
Level 157
1,672 SR
1,492 Elo+

VS

Team Averages
Level 94
1,460 SR
1,453 Elo+
Vamana
Vamana
 
Vamana
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Reverïs
Cliodhna
Level 34
God Stats
8W - 2L
1,292 SR
Queue Stats
83W - 88L
1,199 Elo+
Solo
Nut
Nut
Stonkage
Nut
Level 146
God Stats
18W - 13L
1,567 SR
Queue Stats
414W - 401L
1,548 Elo+
Solo
Fafnir
Fafnir
llTAURUSl
Fafnir
Level 157
God Stats
14W - 15L
1,440 SR
Queue Stats
232W - 217L
1,470 Elo+
Solo
Vulcan
Vulcan
reezim
Vulcan
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 1
8,853
553
8,084
14,216
8,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Raijin
DarthEzh
Raijin
16
5 / 2 / 2
9,244
578
11,601
12,193
3,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
Galaxy_oreo-
Bakasura
13
0 / 6 / 0
7,122
445
2,915
16,159
7,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fafnir
MulyoHulyo
Fafnir
11
1 / 2 / 1
7,371
461
3,118
11,270
11,541
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Tacsko
Artemis
12
0 / 8 / 1
6,271
392
7,868
10,601
2,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
4 / 1 / 9
7,857
491
6,703
11,768
9,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
Reverïs
Cliodhna
15
3 / 1 / 4
8,331
521
10,575
12,434
4,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
11 / 0 / 1
10,806
675
11,220
10,499
4,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
llTAURUSl
Fafnir
14
0 / 0 / 2
7,439
465
5,698
11,230
12,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Vulcan
reezim
Vulcan
14
1 / 6 / 3
8,065
504
7,117
10,964
3,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
7
Kills
19
19
Deaths
8
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
4
1
9
8.5
L
1
1
1
1.5
L
Raijin
DarthEzh
Raijin
5
2
2
3
L
Bakasura
Galaxy_oreo-
Bakasura
0
6
0
0
L
Fafnir
MulyoHulyo
Fafnir
1
2
1
0.75
W
Cliodhna
Reverïs
Cliodhna
3
1
4
5
W
11
0
1
11.5
L
Artemis
Tacsko
Artemis
0
8
1
0.06
W
Fafnir
llTAURUSl
Fafnir
0
0
2
1
W
Vulcan
reezim
Vulcan
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,586
Damage
41,313
64,439
Taken
56,895
33,771
Mitigated
33,789
12,266
Healing
26,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
6,703
2,501
0
4,514
11,768
9,782
0
3,531
7,832
796
28,735
L
8,084
2,151
0
2,457
14,216
8,337
0
4,786
9,430
510
66,293
L
Raijin
DarthEzh
Raijin
11,601
386
0
1,168
12,193
3,792
340
6,144
6,049
76,661
1,408
L
Bakasura
Galaxy_oreo-
Bakasura
2,915
1,889
0
4,374
16,159
7,112
0
748
15,411
0
47,122
L
Fafnir
MulyoHulyo
Fafnir
3,118
1,287
0
2,849
11,270
11,541
0
1,598
9,672
23,169
0
W
Cliodhna
Reverïs
Cliodhna
10,575
1,958
0
8,419
12,434
4,205
0
1,954
10,269
0
76,586
W
11,220
6,557
0
7,308
10,499
4,072
0
468
9,674
0
87,752
L
Artemis
Tacsko
Artemis
7,868
2,942
0
1,418
10,601
2,989
0
168
10,433
0
43,301
W
Fafnir
llTAURUSl
Fafnir
5,698
1,623
23
5,425
11,230
12,685
391
605
10,625
40,506
1,654
W
Vulcan
reezim
Vulcan
7,117
378
0
797
10,964
3,045
189
7,687
2,605
53,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,861
Gold Earned
42,498
482
Minions Killed
468
0
Camps Cleared
0
1,478,712
Distance Traveled
1,528,997
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,857
491
36
2
0
303,318
0
L
Shiva
8,853
553
123
8
0
260,653
0
L
Raijin
9,244
578
154
10
0
316,303
0
L
Bakasura
7,122
445
102
6
0
329,999
0
L
Fafnir
7,371
461
35
2
0
285,655
4
W
Cliodhna
8,331
521
120
8
0
372,916
0
W
Nut
10,806
675
153
10
0
282,470
1
L
Artemis
6,271
392
68
4
0
286,102
0
W
Fafnir
7,439
465
54
3
0
264,507
0
W
Vulcan
8,065
504
105
7
0
305,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role