Player Matchup

Bacchus
Bacchus
RLWHIP29
Bacchus
Level 16
God Stats
42W - 42L
1,422 SR
Queue Stats
218W - 256L
1,367 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Xanitsa1nt
Ah Muzen Cab
Level 159
God Stats
1W - 2L
1,756 SR
Queue Stats
50W - 43L
1,584 Elo+
Party 1
Ix Chel
Ix Chel
thirdkenpachi
Ix Chel
Level 123
God Stats
1W - 4L
1,687 SR
Queue Stats
178W - 163L
1,485 Elo+
Solo
Team Averages
Level 99
1,622 SR
1,479 Elo+

VS

Team Averages
Level 86
1,609 SR
1,468 Elo+
Cerberus
Cerberus
EvilWookie1419
Cerberus
Level 88
God Stats
2W - 0L
1,715 SR
Queue Stats
95W - 113L
1,448 Elo+
Party 2
Amaterasu
Amaterasu
Nearsubzero
Amaterasu
Level 61
God Stats
3W - 1L
1,553 SR
Queue Stats
52W - 54L
1,473 Elo+
Party 2
Chang'e
Chang'e
TheWoods998
Chang'e
Level 109
God Stats
2W - 2L
1,560 SR
Queue Stats
143W - 166L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
RLWHIP29
Bacchus
13
0 / 5 / 1
8,489
566
6,501
11,649
12,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Ah Muzen Cab
Xanitsa1nt
Ah Muzen Cab
14
0 / 4 / 1
9,194
613
14,587
11,453
4,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ix Chel
13
1 / 6 / 0
9,269
618
10,535
10,822
4,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
5 / 0 / 9
10,925
728
5,150
12,822
12,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
Nearsubzero
Amaterasu
17
8 / 1 / 7
11,457
764
13,092
19,804
12,949
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
TheWoods998
Chang'e
17
2 / 0 / 13
11,186
746
11,296
13,307
4,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
44
1
Kills
15
15
Deaths
1
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cerberus
5
0
9
9.5
W
Amaterasu
Nearsubzero
Amaterasu
8
1
7
11.5
L
Bacchus
RLWHIP29
Bacchus
0
5
1
0.1
W
Chang'e
TheWoods998
Chang'e
2
0
13
8.5
L
Ah Muzen Cab
Xanitsa1nt
Ah Muzen Cab
0
4
1
0.13
L
Ix Chel
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,623
Damage
29,538
33,924
Taken
45,933
21,203
Mitigated
30,313
4,182
Healing
30,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
5,150
264
0
3,375
12,822
12,895
449
5,167
7,369
33,472
1,969
W
Amaterasu
Nearsubzero
Amaterasu
13,092
4,012
0
7,402
19,804
12,949
1,833
6,329
13,069
0
45,261
L
Bacchus
RLWHIP29
Bacchus
6,501
501
0
872
11,649
12,238
0
5,476
5,521
16,136
481
W
Chang'e
TheWoods998
Chang'e
11,296
852
8,418
11,225
13,307
4,469
917
4,446
8,743
55,392
0
L
Ah Muzen Cab
Xanitsa1nt
Ah Muzen Cab
14,587
3,240
0
348
11,453
4,468
0
5,878
5,191
0
54,736
L
Ix Chel
10,535
389
775
2,187
10,822
4,497
0
4,455
5,992
38,358
984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,952
Gold Earned
33,568
165
Minions Killed
229
0
Camps Cleared
0
731,814
Distance Traveled
901,515
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,925
728
55
4
0
294,431
0
W
Amaterasu
11,457
764
69
5
0
315,874
0
L
Bacchus
8,489
566
8
1
0
251,266
0
W
Chang'e
11,186
746
105
7
0
291,210
0
L
Ah Muzen Cab
9,194
613
91
6
0
273,173
2
L
Ix Chel
9,269
618
66
4
0
207,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role