Player Matchup

Chiron
Chiron
EV1LBLACKGUY
Chiron
Level 119
God Stats
0W - 2L
1,539 SR
Queue Stats
10W - 10L
1,428 Elo+
Party 1
Aphrodite
Aphrodite
MrCrazy ALex461
Aphrodite
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,065 Elo+
Party 1
Cthulhu
Cthulhu
TAV1KmK
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 71
1,513 SR
1,331 Elo+

VS

Team Averages
Level 88
1,446 SR
1,532 Elo+
Neith
Neith
Brown bomber934
Neith
Level 29
God Stats
3W - 3L
1,484 SR
Queue Stats
53W - 45L
1,532 Elo+
Party 2
Yemoja
Yemoja
SeatsTaken67
Yemoja
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 46L
1,532 Elo+
Party 2
Freya
Freya
xxstando23xx
Freya
Level 86
God Stats
1W - 2L
1,354 SR
Queue Stats
50W - 39L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
0 / 4 / 0
6,807
619
4,906
10,269
4,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Aphrodite
MrCrazy ALex461
Aphrodite
11
0 / 4 / 0
6,581
598
1,827
8,482
3,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cthulhu
TAV1KmK
Cthulhu
10
0 / 4 / 0
6,564
597
3,472
11,863
7,004
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 4
9,671
879
10,722
4,861
1,818
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Yemoja
14
2 / 0 / 10
8,337
758
6,090
4,475
3,677
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
3 / 0 / 9
8,483
771
10,385
7,582
2,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
12
12
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
7
0
4
9
L
Chiron
0
4
0
0
L
Aphrodite
MrCrazy ALex461
Aphrodite
0
4
0
0
W
Yemoja
2
0
10
7
L
Cthulhu
TAV1KmK
Cthulhu
0
4
0
0
W
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,205
Damage
27,197
30,614
Taken
16,918
15,481
Mitigated
8,345
9,595
Healing
9,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,722
3,152
0
2,670
4,861
1,818
1,907
1,423
3,438
0
44,275
L
Chiron
4,906
1,891
424
1,937
10,269
4,860
0
4,282
5,921
0
23,927
L
Aphrodite
MrCrazy ALex461
Aphrodite
1,827
237
2,722
3,707
8,482
3,617
0
4,170
4,304
13,845
0
W
Yemoja
6,090
437
2,458
1,317
4,475
3,677
427
1,279
3,196
21,925
0
L
Cthulhu
TAV1KmK
Cthulhu
3,472
190
99
706
11,863
7,004
0
7,028
4,811
18,142
0
W
10,385
3,654
0
3,074
7,582
2,850
258
2,652
4,930
27,067
5,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,952
Gold Earned
26,491
103
Minions Killed
155
0
Camps Cleared
0
551,422
Distance Traveled
580,297
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,671
879
76
7
0
177,519
0
L
Chiron
6,807
619
45
4
0
184,103
0
L
Aphrodite
6,581
598
30
3
0
191,388
0
W
Yemoja
8,337
758
28
3
0
210,449
0
L
Cthulhu
6,564
597
28
3
0
175,931
1
W
Freya
8,483
771
51
5
0
192,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role