Player Matchup

Anhur
Anhur
 
Anhur
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
PROTIA
Cu Chulainn
Level 158
God Stats
29W - 13L
1,751 SR
Queue Stats
1,241W - 1,251L
1,536 Elo+
Solo
Thanatos
Thanatos
Rubesonroydz
Thanatos
Level 30
God Stats
48W - 39L
1,564 SR
Queue Stats
68W - 69L
1,499 Elo+
Party 1
Janus
Janus
SaintSchwartz
Janus
Level 83
God Stats
4W - 5L
1,901 SR
Queue Stats
459W - 387L
1,547 Elo+
Solo
Zeus
Zeus
XL1eutenantXDan
Zeus
Level 68
God Stats
34W - 28L
1,586 SR
Queue Stats
111W - 120L
1,499 Elo+
Party 1
Team Averages
Level 96
1,660 SR
1,516 Elo+

VS

Team Averages
Level 130
1,498 SR
1,514 Elo+
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BillBillyBob
Zeus
Level 85
God Stats
96W - 71L
1,567 SR
Queue Stats
721W - 813L
1,472 Elo+
Solo
Cupid
Cupid
GravityRuin
Cupid
Level 159
God Stats
6W - 8L
1,414 SR
Queue Stats
565W - 563L
1,552 Elo+
Solo
Da Ji
Da Ji
SoulRaveYC
Da Ji
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 18L
1,510 Elo+
Solo
Loki
Loki
TheBestOfAll16
Loki
Level 146
God Stats
1W - 1L
1,511 SR
Queue Stats
110W - 89L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
2 / 1 / 2
6,065
1,213
3,715
5,635
1,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
PROTIA
Cu Chulainn
11
0 / 2 / 5
5,665
1,133
3,081
5,543
4,092
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Rubesonroydz
Thanatos
10
2 / 2 / 1
5,569
1,114
1,768
2,461
696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 3 / 2
5,599
1,120
3,352
3,868
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 4
5,439
1,088
1,230
2,086
479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

348

VS

Team 2 Tickets

391

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 0 / 7
6,952
1,390
2,717
3,162
2,764
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 0 / 4
6,215
1,243
4,617
1,231
293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
1 / 0 / 5
6,145
1,229
2,505
2,391
746
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
11
4 / 1 / 3
6,426
1,285
4,862
3,591
1,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 4 / 5
6,197
1,239
3,393
5,131
1,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
5
Kills
10
10
Deaths
5
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
1
2
3
W
Bacchus
 
Bacchus
2
0
7
5.5
W
2
0
4
4
W
1
0
5
3.5
L
Cu Chulainn
PROTIA
Cu Chulainn
0
2
5
1.25
L
Thanatos
Rubesonroydz
Thanatos
2
2
1
1.25
L
1
3
2
0.67
W
Da Ji
4
1
3
5.5
W
1
4
5
0.88
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,146
Damage
18,094
19,593
Taken
15,506
7,988
Mitigated
6,248
1,958
Healing
2,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,715
2,422
0
687
5,635
1,572
0
1,857
3,664
0
10,993
W
Bacchus
 
Bacchus
2,717
84
0
624
3,162
2,764
0
1,468
1,492
2,933
1,440
W
4,617
79
0
710
1,231
293
0
207
1,024
7,078
0
W
2,505
1,455
0
432
2,391
746
0
1,126
1,177
0
20,795
L
Cu Chulainn
PROTIA
Cu Chulainn
3,081
425
0
448
5,543
4,092
0
1,889
3,355
0
11,553
L
Thanatos
Rubesonroydz
Thanatos
1,768
321
0
680
2,461
696
0
913
1,444
0
4,320
L
3,352
218
0
143
3,868
1,149
0
1,327
2,477
6,623
0
W
Da Ji
4,862
1,105
0
380
3,591
1,379
0
640
2,911
0
9,365
W
3,393
515
0
16
5,131
1,066
0
777
4,320
0
16,443
L
1,230
0
0
0
2,086
479
0
415
1,651
8,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,337
Gold Earned
31,935
62
Minions Killed
92
3
Camps Cleared
7
416,857
Distance Traveled
539,504
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,065
1,213
19
4
1
95,433
0
W
Bacchus
6,952
1,390
7
1
0
121,170
0
W
Zeus
6,215
1,243
9
2
0
103,855
0
W
Cupid
6,145
1,229
36
7
2
101,903
0
L
Cu Chulainn
5,665
1,133
19
4
0
108,305
0
L
Thanatos
5,569
1,114
8
2
1
55,232
0
L
Janus
5,599
1,120
4
1
0
98,095
0
W
Da Ji
6,426
1,285
11
2
0
111,313
0
W
Loki
6,197
1,239
29
6
5
101,263
0
L
Zeus
5,439
1,088
12
2
1
59,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role