Player Matchup

Cthulhu
Cthulhu
Silver I
 
Cthulhu
Silver I
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Silver III
 
Olorun
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver III
Funkydere
Awilix
Silver III
Level 140
God Stats
13W - 14L
1,557 SR
Queue Stats
243W - 248L
883 MMR
Party 3
Bastet
Bastet
Silver I
GhostSpartanRS
Bastet
Silver I
Level 129
God Stats
9W - 6L
1,645 SR
Queue Stats
144W - 166L
1,065 MMR
Solo
Scylla
Scylla
Silver II
NoctisSunna
Scylla
Silver II
Level 80
God Stats
8W - 10L
1,526 SR
Queue Stats
106W - 118L
1,180 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 148
1,546 SR
1,226 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 149
1,480 SR
1,044 MMR
Chronos
Chronos
Silver V
OMEGA56
Chronos
Silver V
Level 181
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 55L
1,023 MMR
Party 1
Osiris
Osiris
Silver II
TyrellTheWise1
Osiris
Silver II
Level 241
God Stats
18W - 26L
1,495 SR
Queue Stats
161W - 168L
999 MMR
Solo
Fenrir
Fenrir
Silver IV
YXVXY
Fenrir
Silver IV
Level 127
God Stats
45W - 42L
1,516 SR
Queue Stats
90W - 107L
1,060 MMR
Party 1
Anhur
Anhur
Silver II
nillyrok
Anhur
Silver II
Level 68
God Stats
22W - 21L
1,462 SR
Queue Stats
78W - 80L
1,104 MMR
Party 2
Terra
Terra
Silver III
sharkking120yt
Terra
Silver III
Level 129
God Stats
5W - 4L
1,428 SR
Queue Stats
31W - 37L
1,032 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
1 / 0 / 1
3,426
685
2,091
3,585
1,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
 
Olorun
5
0 / 0 / 1
3,151
630
2,748
3,736
720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Awilix
Funkydere
Awilix
7
3 / 0 / 0
4,045
809
1,845
3,248
761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 0
3,741
748
1,587
2,513
529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Scylla
6
0 / 1 / 2
3,757
751
642
1,430
341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
AchillesIx ChelAres

VS

Bans
ThorUllrBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
OMEGA56
Chronos
6
0 / 2 / 0
3,115
623
289
2,523
754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

6
0 / 0 / 0
3,358
672
1,003
3,259
1,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fenrir
YXVXY
Fenrir
1
0 / 0 / 0
2,481
496
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Anhur
nillyrok
Anhur
5
0 / 1 / 0
2,894
579
3,529
2,968
861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 1 / 0
3,429
686
1,302
4,327
1,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
4
Kills
0
1
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
1
1.5
W
Olorun
 
Olorun
0
0
1
0.5
W
Awilix
Funkydere
Awilix
3
0
0
3
W
0
0
0
0
W
Scylla
0
1
2
1
L
Chronos
OMEGA56
Chronos
0
2
0
0
L
0
0
0
0
L
Fenrir
YXVXY
Fenrir
0
0
0
0
L
Anhur
nillyrok
Anhur
0
1
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,913
Damage
6,123
14,512
Taken
13,077
3,547
Mitigated
4,846
7,456
Healing
5,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,091
188
584
1,135
3,585
1,196
0
405
3,180
8,821
0
W
Olorun
 
Olorun
2,748
611
280
1,648
3,736
720
0
788
2,948
11,043
457
W
Awilix
Funkydere
Awilix
1,845
599
0
1,952
3,248
761
0
136
3,079
0
14,267
W
1,587
332
0
1,777
2,513
529
0
0
2,513
0
15,382
W
Scylla
642
0
0
80
1,430
341
0
128
1,302
16,468
823
L
Chronos
OMEGA56
Chronos
289
0
0
264
2,523
754
0
555
1,888
11,835
0
L
1,003
220
0
1,527
3,259
1,397
0
0
3,259
0
11,907
L
Fenrir
YXVXY
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
Anhur
nillyrok
Anhur
3,529
2,150
0
1,465
2,968
861
0
2,334
338
0
12,649
L
1,302
232
180
1,714
4,327
1,834
0
2,027
2,134
7,614
1,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,120
Gold Earned
15,277
123
Minions Killed
82
0
Camps Cleared
0
560,553
Distance Traveled
397,543
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,426
685
14
3
0
118,432
0
W
Olorun
3,151
630
21
4
0
96,513
0
W
Awilix
4,045
809
32
6
0
126,351
0
W
Bastet
3,741
748
25
5
0
118,044
0
W
Scylla
3,757
751
31
6
0
101,213
2
L
Chronos
3,115
623
21
4
0
79,584
2
L
Osiris
3,358
672
29
6
0
112,623
2
L
Fenrir
2,481
496
0
0
0
0
0
L
Anhur
2,894
579
17
3
0
97,712
0
L
Terra
3,429
686
15
3
0
107,624
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role