Player Matchup

Bacchus
Bacchus
RRMpulse
Bacchus
Level 58
God Stats
38W - 35L
1,583 SR
Queue Stats
143W - 135L
1,445 Elo+
Party 1
Anhur
Anhur
Ruales
Anhur
Level 27
God Stats
30W - 19L
1,577 SR
Queue Stats
126W - 116L
1,430 Elo+
Party 1
Vulcan
Vulcan
manman3553
Vulcan
Level 28
God Stats
19W - 22L
1,243 SR
Queue Stats
98W - 117L
1,250 Elo+
Party 1
Team Averages
Level 38
1,468 SR
1,375 Elo+

VS

Team Averages
Level 53
1,384 SR
1,347 Elo+
Ra
Ra
ArusDarius
Ra
Level 65
God Stats
10W - 11L
1,467 SR
Queue Stats
125W - 129L
1,468 Elo+
Solo
Guan Yu
Guan Yu
MaxPower708
Guan Yu
Level 63
God Stats
31W - 18L
1,534 SR
Queue Stats
150W - 177L
1,379 Elo+
Solo
Fenrir
Fenrir
Regarded13
Fenrir
Level 31
God Stats
0W - 4L
1,152 SR
Queue Stats
2W - 13L
1,193 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
RRMpulse
Bacchus
13
2 / 0 / 3
7,922
660
2,995
8,107
7,553
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
Ruales
Anhur
15
3 / 2 / 3
9,023
752
6,763
4,956
1,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
manman3553
Vulcan
12
1 / 2 / 3
7,857
655
7,461
6,516
2,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 3
8,390
699
8,140
5,029
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
MaxPower708
Guan Yu
14
1 / 1 / 3
8,023
669
1,983
7,207
6,202
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
Regarded13
Fenrir
10
2 / 4 / 2
7,510
626
5,089
10,994
7,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
6
Kills
4
4
Deaths
6
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
1
3
2.5
L
Guan Yu
MaxPower708
Guan Yu
1
1
3
2.5
W
Bacchus
RRMpulse
Bacchus
2
0
3
3.5
L
Fenrir
Regarded13
Fenrir
2
4
2
0.75
W
Anhur
Ruales
Anhur
3
2
3
2.25
W
Vulcan
manman3553
Vulcan
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,219
Damage
15,212
19,579
Taken
23,230
11,173
Mitigated
15,288
2,173
Healing
6,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,140
34
1,641
1,990
5,029
1,790
0
2,839
2,190
51,543
0
L
Guan Yu
MaxPower708
Guan Yu
1,983
38
800
1,030
7,207
6,202
0
3,963
3,244
0
9,857
W
Bacchus
RRMpulse
Bacchus
2,995
310
0
667
8,107
7,553
0
2,968
4,725
11,293
0
L
Fenrir
Regarded13
Fenrir
5,089
1,207
0
1,203
10,994
7,296
0
3,499
7,457
0
17,226
W
Anhur
Ruales
Anhur
6,763
4,052
0
1,506
4,956
1,432
0
1,619
3,071
0
35,684
W
Vulcan
manman3553
Vulcan
7,461
425
0
0
6,516
2,188
0
3,116
3,173
29,498
1,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,802
Gold Earned
23,923
126
Minions Killed
150
0
Camps Cleared
0
663,858
Distance Traveled
702,503
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,390
699
103
9
0
270,564
6
L
Guan Yu
8,023
669
18
2
0
260,944
0
W
Bacchus
7,922
660
11
1
0
233,418
0
L
Fenrir
7,510
626
29
2
0
170,995
0
W
Anhur
9,023
752
70
6
0
203,043
0
W
Vulcan
7,857
655
45
4
0
227,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role