Player Matchup

Thoth
Thoth
Silver II
FuZion11
Thoth
Silver II
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 108L
1,266 MMR
Party 1
Danzaburou
Danzaburou
Silver II
GeneralPromiscuo
Danzaburou
Silver II
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 86L
1,219 MMR
Party 1
King Arthur
King Arthur
Silver I
Lhomer99
King Arthur
Silver I
Level 119
God Stats
45W - 42L
1,540 SR
Queue Stats
185W - 195L
1,184 MMR
Solo
Thor
Thor
Gold V
bazookabrasi
Thor
Gold V
Level 67
God Stats
8W - 8L
1,454 SR
Queue Stats
95W - 108L
1,238 MMR
Solo
Bacchus
Bacchus
Silver II
bigzig79
Bacchus
Silver II
Level 81
God Stats
2W - 0L
1,441 SR
Queue Stats
47W - 57L
1,145 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 92
1,487 SR
1,211 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 103
1,481 SR
1,312 MMR
Gilgamesh
Gilgamesh
Gold V
 
Gilgamesh
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Silver II
 
Geb
Silver II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver II
Atl__Solo
Pele
Silver II
Level 99
God Stats
2W - 2L
1,663 SR
Queue Stats
118W - 138L
1,187 MMR
Party 2
Nu Wa
Nu Wa
Silver I
McZillyBam
Nu Wa
Silver I
Level 159
God Stats
25W - 34L
1,452 SR
Queue Stats
112W - 122L
1,237 MMR
Solo
Charybdis
Charybdis
Silver I
Udisastanael
Charybdis
Silver I
Level 46
God Stats
0W - 2L
1,289 SR
Queue Stats
82W - 91L
1,137 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
FuZion11
Thoth
11
0 / 4 / 0
5,594
559
2,419
6,962
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
GeneralPromiscuo
Danzaburou
11
2 / 1 / 2
6,132
613
4,894
5,882
1,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Lhomer99
King Arthur
10
1 / 4 / 0
6,162
616
5,617
9,042
4,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 2 / 1
5,540
554
2,780
9,222
2,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
bigzig79
Bacchus
9
1 / 0 / 2
5,544
554
3,260
9,318
6,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Da JiSkadiLancelotAthena

VS

Bans
BakasuraThanatosCthulhuAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
2 / 1 / 3
5,752
575
5,331
8,184
5,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Geb
 
Geb
6
0 / 3 / 1
4,451
445
2,147
7,577
3,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
12
7 / 1 / 1
6,707
671
7,081
7,107
2,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
11
1 / 0 / 4
6,553
655
7,440
4,397
1,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Udisastanael
Charybdis
9
1 / 0 / 0
5,155
516
3,477
4,642
1,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
5
Kills
11
11
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
1
3
3.5
L
Geb
 
Geb
0
3
1
0.17
L
Pele
7
1
1
7.5
W
Thoth
FuZion11
Thoth
0
4
0
0
W
Danzaburou
GeneralPromiscuo
Danzaburou
2
1
2
3
W
King Arthur
Lhomer99
King Arthur
1
4
0
0.25
L
Nu Wa
1
0
4
3
L
Charybdis
Udisastanael
Charybdis
1
0
0
1
W
1
2
1
0.75
W
Bacchus
bigzig79
Bacchus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,970
Damage
25,476
40,426
Taken
31,907
16,622
Mitigated
14,241
12,382
Healing
10,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,331
1,273
0
2,967
8,184
5,734
0
0
8,184
4,461
24,595
L
Geb
 
Geb
2,147
403
0
1,854
7,577
3,248
0
1,274
6,303
8,297
0
L
Pele
7,081
2,314
0
1,356
7,107
2,729
0
856
6,251
0
52,687
W
Thoth
FuZion11
Thoth
2,419
100
0
2,156
6,962
1,586
0
3,185
3,777
44,321
836
W
Danzaburou
GeneralPromiscuo
Danzaburou
4,894
2,350
0
2,260
5,882
1,621
69
1,850
4,032
0
43,228
W
King Arthur
Lhomer99
King Arthur
5,617
477
0
555
9,042
4,188
0
1,733
6,851
0
38,898
L
Nu Wa
7,440
1,463
0
1,360
4,397
1,298
132
2,478
1,919
45,571
1,338
L
Charybdis
Udisastanael
Charybdis
3,477
1,529
0
2,563
4,642
1,232
0
1,008
3,634
0
38,065
W
2,780
869
0
4,102
9,222
2,771
0
1,201
7,987
0
32,219
W
Bacchus
bigzig79
Bacchus
3,260
707
0
3,309
9,318
6,456
0
2,272
7,046
18,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,972
Gold Earned
28,618
305
Minions Killed
282
0
Camps Cleared
0
1,041,530
Distance Traveled
910,915
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,752
575
49
5
0
159,843
0
L
Geb
4,451
445
9
1
0
143,846
0
L
Pele
6,707
671
83
8
0
264,764
0
W
Thoth
5,594
559
79
8
0
197,991
0
W
Danzaburou
6,132
613
77
8
0
206,498
1
W
King Arthur
6,162
616
71
7
0
215,908
2
L
Nu Wa
6,553
655
77
8
0
204,135
2
L
Charybdis
5,155
516
64
6
0
138,327
0
W
Thor
5,540
554
59
6
0
205,558
0
W
Bacchus
5,544
554
19
2
0
215,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role