Player Matchup

Horus
Horus
 
Horus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Aquatictoys
Rama
Level 163
God Stats
2W - 3L
1,448 SR
Queue Stats
195W - 173L
1,533 Elo+
Party 4
Danzaburou
Danzaburou
RynBeSolo
Danzaburou
Level 61
God Stats
5W - 2L
1,535 SR
Queue Stats
8W - 3L
1,778 Elo+
Party 4
Nu Wa
Nu Wa
SSGodEli
Nu Wa
Level 144
God Stats
7W - 4L
1,534 SR
Queue Stats
72W - 58L
1,538 Elo+
Party 4
Team Averages
Level 129
1,503 SR
1,570 Elo+

VS

Team Averages
Level 138
1,562 SR
1,479 Elo+
Poseidon
Poseidon
HippyTrippie
Poseidon
Level 147
God Stats
2W - 2L
1,722 SR
Queue Stats
181W - 165L
1,451 Elo+
Party 2
Odin
Odin
MrExecutor
Odin
Level 143
God Stats
2W - 8L
1,236 SR
Queue Stats
198W - 195L
1,495 Elo+
Party 2
Horus
Horus
WindFoxAlu
Horus
Level 155
God Stats
22W - 18L
1,575 SR
Queue Stats
191W - 201L
1,470 Elo+
Party 3
Arachne
Arachne
lordofwookies
Arachne
Level 87
God Stats
36W - 22L
1,618 SR
Queue Stats
246W - 239L
1,508 Elo+
Party 2
Zhong Kui
Zhong Kui
swagdaddysimpboi
Zhong Kui
Level 158
God Stats
2W - 1L
1,660 SR
Queue Stats
218W - 227L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 0 / 2
6,689
669
5,611
4,885
2,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
 
Gilgamesh
11
3 / 1 / 2
5,997
600
2,445
6,144
2,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
4 / 0 / 1
6,097
610
3,682
5,111
1,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Danzaburou
RynBeSolo
Danzaburou
11
2 / 0 / 4
5,888
589
3,068
4,619
1,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nu Wa
SSGodEli
Nu Wa
11
1 / 3 / 0
5,829
583
4,309
5,081
1,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
HippyTrippie
Poseidon
10
0 / 0 / 1
5,503
550
2,410
2,793
739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 2 / 0
4,984
498
1,938
7,712
5,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Horus
9
0 / 3 / 0
4,516
452
1,211
7,378
3,648
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Arachne
10
4 / 3 / 0
5,677
568
3,157
10,299
2,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Zhong Kui
9
0 / 4 / 0
4,840
484
3,308
6,118
4,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
12
Kills
4
4
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
2
3
W
Gilgamesh
 
Gilgamesh
3
1
2
4
W
4
0
1
4.5
L
Poseidon
HippyTrippie
Poseidon
0
0
1
0.5
L
0
2
0
0
W
Danzaburou
RynBeSolo
Danzaburou
2
0
4
4
W
Nu Wa
SSGodEli
Nu Wa
1
3
0
0.33
L
Horus
0
3
0
0
L
Arachne
4
3
0
1.33
L
Zhong Kui
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,115
Damage
12,024
25,840
Taken
34,300
9,630
Mitigated
17,108
11,705
Healing
10,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,611
2,498
40
2,189
4,885
2,787
0
0
4,558
0
41,423
W
Gilgamesh
 
Gilgamesh
2,445
704
0
2,815
6,144
2,239
0
294
5,850
0
30,079
W
3,682
2,600
0
3,094
5,111
1,492
668
969
4,142
0
42,727
L
Poseidon
HippyTrippie
Poseidon
2,410
357
0
640
2,793
739
0
1,625
1,168
37,209
1,083
L
1,938
262
0
3,250
7,712
5,126
0
155
7,038
0
26,322
W
Danzaburou
RynBeSolo
Danzaburou
3,068
1,594
0
2,018
4,619
1,644
194
2,102
2,517
0
25,758
W
Nu Wa
SSGodEli
Nu Wa
4,309
1,484
0
1,549
5,081
1,468
0
2,101
2,980
42,205
0
L
Horus
1,211
494
426
1,823
7,378
3,648
0
227
7,151
0
23,275
L
Arachne
3,157
1,492
0
3,618
10,299
2,985
0
2,152
8,055
0
38,481
L
Zhong Kui
3,308
271
0
715
6,118
4,610
0
270
5,848
26,288
2,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,500
Gold Earned
25,520
327
Minions Killed
299
0
Camps Cleared
0
956,437
Distance Traveled
937,980
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,689
669
63
6
0
200,631
2
W
Gilgamesh
5,997
600
60
6
0
203,894
3
W
Rama
6,097
610
81
8
0
181,382
2
L
Poseidon
5,503
550
74
7
0
176,987
2
L
Odin
4,984
498
47
5
0
210,090
0
W
Danzaburou
5,888
589
42
4
0
189,292
0
W
Nu Wa
5,829
583
81
8
0
181,238
2
L
Horus
4,516
452
40
4
0
173,307
0
L
Arachne
5,677
568
66
7
0
212,094
0
L
Zhong Kui
4,840
484
72
7
0
165,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role