Player Matchup

Chang'e
Chang'e
Creatures66
Chang'e
Level 145
God Stats
1W - 0L
1,611 SR
Queue Stats
15W - 11L
1,551 Elo+
Party 1
Cabrakan
Cabrakan
Nayruuu
Cabrakan
Level 156
God Stats
1W - 0L
1,592 SR
Queue Stats
15W - 11L
1,551 Elo+
Party 1
Medusa
Medusa
Stayy__Goldd
Medusa
Level 109
God Stats
2W - 1L
1,510 SR
Queue Stats
10W - 7L
1,557 Elo+
Party 1
Team Averages
Level 137
1,571 SR
1,553 Elo+

VS

Team Averages
Level 95
1,681 SR
1,497 Elo+
Cerberus
Cerberus
Jloosh14
Cerberus
Level 93
God Stats
28W - 13L
1,626 SR
Queue Stats
276W - 306L
1,480 Elo+
Solo
Baron Samedi
Baron Samedi
KB24THABEST
Baron Samedi
Level 36
God Stats
14W - 7L
1,657 SR
Queue Stats
65W - 75L
1,471 Elo+
Party 2
Danzaburou
Danzaburou
Pwnage_Nation
Danzaburou
Level 155
God Stats
13W - 9L
1,761 SR
Queue Stats
99W - 98L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Creatures66
Chang'e
18
6 / 0 / 3
10,829
774
10,032
13,562
4,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cabrakan
Nayruuu
Cabrakan
14
0 / 1 / 7
9,165
655
7,427
15,187
19,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Medusa
17
3 / 2 / 5
10,482
749
13,539
11,743
4,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jloosh14
Cerberus
13
2 / 2 / 1
8,854
632
8,226
15,698
12,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Baron Samedi
KB24THABEST
Baron Samedi
15
1 / 4 / 2
9,515
680
12,017
9,101
3,793
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
Pwnage_Nation
Danzaburou
16
0 / 3 / 3
9,912
708
11,436
11,739
3,908
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
9
Kills
3
3
Deaths
9
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Creatures66
Chang'e
6
0
3
7.5
L
Cerberus
Jloosh14
Cerberus
2
2
1
1.25
L
Baron Samedi
KB24THABEST
Baron Samedi
1
4
2
0.5
W
Cabrakan
Nayruuu
Cabrakan
0
1
7
3.5
L
Danzaburou
Pwnage_Nation
Danzaburou
0
3
3
0.5
W
Medusa
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,998
Damage
31,679
40,492
Taken
36,538
27,754
Mitigated
20,504
17,744
Healing
9,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Creatures66
Chang'e
10,032
899
5,884
8,553
13,562
4,585
615
7,026
6,244
37,652
0
L
Cerberus
Jloosh14
Cerberus
8,226
169
0
3,430
15,698
12,803
0
6,532
8,666
20,556
2,019
L
Baron Samedi
KB24THABEST
Baron Samedi
12,017
363
1,396
1,459
9,101
3,793
0
4,044
4,832
47,071
0
W
Cabrakan
Nayruuu
Cabrakan
7,427
967
0
2,911
15,187
19,129
0
5,700
9,263
30,754
0
L
Danzaburou
Pwnage_Nation
Danzaburou
11,436
2,409
0
2,850
11,739
3,908
0
5,943
5,465
0
54,883
W
Medusa
13,539
4,428
0
396
11,743
4,040
784
6,200
5,345
0
57,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,476
Gold Earned
28,281
197
Minions Killed
207
0
Camps Cleared
0
808,417
Distance Traveled
795,010
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,829
774
81
6
0
267,365
0
L
Cerberus
8,854
632
39
3
0
284,714
0
L
Baron Samedi
9,515
680
77
6
0
241,895
2
W
Cabrakan
9,165
655
35
3
0
254,807
5
L
Danzaburou
9,912
708
91
7
0
268,401
0
W
Medusa
10,482
749
81
6
0
286,245
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role