Player Matchup

Sun Wukong
Sun Wukong
Fιnnєssєđ
Sun Wukong
Level 124
God Stats
12W - 5L
1,525 SR
Queue Stats
209W - 189L
1,513 Elo+
Party 3
Izanami
Izanami
L0vee
Izanami
Level 7
God Stats
3W - 3L
1,340 SR
Queue Stats
8W - 5L
1,451 Elo+
Party 1
Ra
Ra
Luxuxl
Ra
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 98L
1,333 Elo+
Solo
Gilgamesh
Gilgamesh
grîlz
Gilgamesh
Level 128
God Stats
2W - 0L
1,724 SR
Queue Stats
10W - 7L
1,451 Elo+
Party 1
Jormungandr
Jormungandr
shrimpdck0
Jormungandr
Level 47
God Stats
12W - 10L
1,535 SR
Queue Stats
162W - 156L
1,420 Elo+
Party 3
Team Averages
Level 68
1,525 SR
1,434 Elo+

VS

Team Averages
Level 78
1,415 SR
1,436 Elo+
Ullr
Ullr
Brandonalvarezz
Ullr
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 28L
1,563 Elo+
Party 2
Medusa
Medusa
Dondamid
Medusa
Level 37
God Stats
6W - 8L
1,323 SR
Queue Stats
67W - 51L
1,480 Elo+
Party 2
Sol
Sol
OhNoController
Sol
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 49L
1,504 Elo+
Party 2
King Arthur
King Arthur
RumRuckus
King Arthur
Level 17
God Stats
1W - 5L
1,290 SR
Queue Stats
11W - 12L
1,245 Elo+
Party 4
Ares
Ares
TheKnobStopper
Ares
Level 122
God Stats
13W - 14L
1,462 SR
Queue Stats
51W - 69L
1,390 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fιnnєssєđ
Sun Wukong
13
8 / 0 / 4
8,461
705
7,830
10,174
4,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
L0vee
Izanami
8
1 / 2 / 1
5,142
429
2,165
5,270
1,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
11
1 / 2 / 1
6,418
535
3,367
4,188
1,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gilgamesh
grîlz
Gilgamesh
14
3 / 0 / 3
7,015
585
6,360
8,674
3,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jormungandr
shrimpdck0
Jormungandr
10
1 / 4 / 0
5,595
466
3,708
11,833
7,690
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
6,317
526
3,178
8,815
2,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Dondamid
Medusa
12
3 / 1 / 1
6,741
562
7,264
4,289
1,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 1 / 2
7,002
584
5,031
7,485
1,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
RumRuckus
King Arthur
8
0 / 7 / 0
5,091
424
1,761
10,235
6,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
2 / 3 / 2
6,502
542
4,287
10,091
5,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
14
Kills
7
8
Deaths
14
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Medusa
Dondamid
Medusa
3
1
1
3.5
W
Sun Wukong
Fιnnєssєđ
Sun Wukong
8
0
4
10
W
Izanami
L0vee
Izanami
1
2
1
0.75
W
Ra
1
2
1
0.75
L
0
1
2
1
L
King Arthur
RumRuckus
King Arthur
0
7
0
0
L
2
3
2
1
W
Gilgamesh
grîlz
Gilgamesh
3
0
3
4.5
W
Jormungandr
shrimpdck0
Jormungandr
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,430
Damage
21,521
40,139
Taken
40,915
18,418
Mitigated
17,984
10,394
Healing
10,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,178
1,112
0
3,603
8,815
2,736
788
1,516
7,105
0
42,732
L
Medusa
Dondamid
Medusa
7,264
3,504
0
1,195
4,289
1,318
438
1,182
3,107
0
52,595
W
Sun Wukong
Fιnnєssєđ
Sun Wukong
7,830
2,285
0
2,682
10,174
4,696
0
1,035
9,139
0
52,882
W
Izanami
L0vee
Izanami
2,165
1,497
0
557
5,270
1,430
0
1,657
3,613
0
19,522
W
Ra
3,367
143
403
1,211
4,188
1,236
0
1,865
2,323
36,373
399
L
5,031
524
0
2,933
7,485
1,822
0
1,443
5,688
51,525
4,281
L
King Arthur
RumRuckus
King Arthur
1,761
355
0
400
10,235
6,609
0
0
10,235
0
21,759
L
4,287
297
0
2,508
10,091
5,499
384
2,143
7,917
14,373
3,428
W
Gilgamesh
grîlz
Gilgamesh
6,360
1,386
0
3,786
8,674
3,366
0
1,651
7,023
0
58,217
W
Jormungandr
shrimpdck0
Jormungandr
3,708
1,329
166
1,589
11,833
7,690
0
2,676
9,157
35,310
212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,631
Gold Earned
31,653
367
Minions Killed
329
0
Camps Cleared
0
1,223,271
Distance Traveled
1,136,496
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,317
526
78
7
0
243,130
0
L
Medusa
6,741
562
87
7
0
234,785
0
W
Sun Wukong
8,461
705
98
8
0
244,073
0
W
Izanami
5,142
429
40
3
0
232,237
0
W
Ra
6,418
535
87
7
0
241,342
0
L
Sol
7,002
584
105
9
0
226,737
0
L
King Arthur
5,091
424
38
3
0
211,506
0
L
Ares
6,502
542
21
2
0
220,338
1
W
Gilgamesh
7,015
585
91
8
0
294,402
0
W
Jormungandr
5,595
466
51
4
0
211,217
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role