Player Matchup

Medusa
Medusa
Streakk
Medusa
Level 114
God Stats
1W - 2L
1,676 SR
Queue Stats
55W - 42L
1,556 Elo+
Party 2
Mulan
Mulan
TR Alpaca
Mulan
Level 87
God Stats
1W - 1L
1,300 SR
Queue Stats
75W - 63L
1,511 Elo+
Solo
Aphrodite
Aphrodite
oGNF
Aphrodite
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 34L
1,425 Elo+
Party 2
Bacchus
Bacchus
thehoundlives
Bacchus
Level 69
God Stats
14W - 17L
1,462 SR
Queue Stats
47W - 70L
1,426 Elo+
Party 2
Susano
Susano
Ðefying
Susano
Level 43
God Stats
1W - 0L
1,646 SR
Queue Stats
25W - 24L
1,521 Elo+
Party 2
Team Averages
Level 92
1,517 SR
1,488 Elo+

VS

Team Averages
Level 83
1,571 SR
1,570 Elo+
Arachne
Arachne
Intcon
Arachne
Level 67
God Stats
41W - 25L
1,559 SR
Queue Stats
251W - 237L
1,528 Elo+
Solo
Apollo
Apollo
Jhhg8417
Apollo
Level 63
God Stats
21W - 23L
1,592 SR
Queue Stats
177W - 149L
1,620 Elo+
Party 1
Neith
Neith
MeFlanksta
Neith
Level 87
God Stats
5W - 6L
1,605 SR
Queue Stats
32W - 29L
1,532 Elo+
Solo
Yu Huang
Yu Huang
coconutnoshow
Yu Huang
Level 90
God Stats
21W - 15L
1,628 SR
Queue Stats
305W - 266L
1,627 Elo+
Party 1
Sobek
Sobek
snake9tail
Sobek
Level 110
God Stats
5W - 7L
1,470 SR
Queue Stats
202W - 178L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Streakk
Medusa
15
10 / 1 / 6
9,975
713
13,542
8,939
3,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
TR Alpaca
Mulan
13
2 / 2 / 0
7,952
568
10,652
14,445
12,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Aphrodite
oGNF
Aphrodite
14
3 / 3 / 5
8,120
580
8,072
8,952
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
13
3 / 2 / 10
8,492
607
4,797
13,576
13,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
Ðefying
Susano
14
5 / 2 / 6
8,073
577
8,139
11,206
3,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Intcon
Arachne
14
4 / 4 / 1
8,144
582
8,408
13,169
4,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Jhhg8417
Apollo
13
0 / 2 / 1
8,052
575
7,238
11,692
6,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Neith
10
1 / 8 / 0
6,137
438
3,194
10,678
2,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yu Huang
coconutnoshow
Yu Huang
14
4 / 3 / 1
7,954
568
8,496
9,161
3,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sobek
11
1 / 6 / 4
6,911
494
4,930
15,744
14,661
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
23
Kills
10
10
Deaths
23
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
Intcon
Arachne
4
4
1
1.13
L
Apollo
Jhhg8417
Apollo
0
2
1
0.25
L
Neith
1
8
0
0.13
W
Medusa
Streakk
Medusa
10
1
6
13
W
Mulan
TR Alpaca
Mulan
2
2
0
1
L
Yu Huang
coconutnoshow
Yu Huang
4
3
1
1.5
W
Aphrodite
oGNF
Aphrodite
3
3
5
1.83
L
Sobek
1
6
4
0.5
W
Bacchus
3
2
10
4
W
Susano
Ðefying
Susano
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,202
Damage
32,266
57,118
Taken
60,444
36,385
Mitigated
31,991
29,019
Healing
19,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Intcon
Arachne
8,408
5,540
0
6,144
13,169
4,401
0
612
12,434
0
56,676
L
Apollo
Jhhg8417
Apollo
7,238
4,292
0
4,643
11,692
6,874
0
0
10,993
0
59,261
L
Neith
3,194
892
0
1,660
10,678
2,937
0
1,033
9,645
0
33,226
W
Medusa
Streakk
Medusa
13,542
6,194
0
3,670
8,939
3,424
361
639
8,300
0
80,136
W
Mulan
TR Alpaca
Mulan
10,652
1,077
0
5,975
14,445
12,415
0
461
13,129
0
53,179
L
Yu Huang
coconutnoshow
Yu Huang
8,496
166
0
3,167
9,161
3,118
0
3,479
5,682
60,667
475
W
Aphrodite
oGNF
Aphrodite
8,072
1,205
4,800
5,603
8,952
3,277
128
5,071
3,423
58,745
124
L
Sobek
4,930
308
157
3,937
15,744
14,661
0
7,733
8,011
16,462
0
W
Bacchus
4,797
302
0
4,195
13,576
13,452
0
4,131
9,166
19,716
222
W
Susano
Ðefying
Susano
8,139
1,902
0
4,776
11,206
3,817
0
2,532
8,544
0
65,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,612
Gold Earned
37,198
442
Minions Killed
382
0
Camps Cleared
0
1,457,232
Distance Traveled
1,341,242
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,144
582
84
6
0
280,798
0
L
Apollo
8,052
575
117
8
0
270,522
2
L
Neith
6,137
438
52
4
0
223,438
0
W
Medusa
9,975
713
126
9
0
291,865
2
W
Mulan
7,952
568
85
6
0
274,103
4
L
Yu Huang
7,954
568
110
8
0
284,409
0
W
Aphrodite
8,120
580
111
8
0
265,613
0
L
Sobek
6,911
494
19
1
0
282,075
4
W
Bacchus
8,492
607
34
2
0
305,093
0
W
Susano
8,073
577
86
6
0
320,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role