Player Matchup

Hou Yi
Hou Yi
Gold I
 
Hou Yi
Gold I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Gold I
Kaeyus
Ymir
Gold I
Level 62
God Stats
36W - 29L
1,683 SR
Queue Stats
100W - 75L
1,601 MMR
Party 1
Sol
Sol
Gold II
Xanadu17
Sol
Gold II
Level 170
God Stats
4W - 6L
1,652 SR
Queue Stats
100W - 75L
1,548 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,612 SR
1,550 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 177
1,674 SR
1,531 MMR
Sun Wukong
Sun Wukong
Bronze III
Footjoblover
Sun Wukong
Bronze III
Level 159
God Stats
1W - 1L
1,765 SR
Queue Stats
11W - 10L
1,556 MMR
Party 2
Hera
Hera
Bronze III
Mxds
Hera
Bronze III
Level 157
God Stats
2W - 0L
1,611 SR
Queue Stats
10W - 9L
1,556 MMR
Party 2
Neith
Neith
Gold I
moises2014
Neith
Gold I
Level 215
God Stats
6W - 7L
1,647 SR
Queue Stats
460W - 541L
1,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
3 / 5 / 1
10,161
677
8,627
14,821
5,278
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
Kaeyus
Ymir
16
1 / 2 / 6
9,885
659
6,096
18,127
23,377
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

15
3 / 3 / 3
10,117
674
12,788
14,220
5,095
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
KuzenboCthulhuBacchusThothGeb

VS

Bans
HerculesAtlasShivaAresChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Footjoblover
Sun Wukong
16
2 / 4 / 5
10,901
727
8,752
17,797
20,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Hera
Mxds
Hera
19
5 / 0 / 4
12,118
808
19,410
5,982
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
17
3 / 3 / 4
11,733
782
12,600
13,655
5,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
7
Kills
10
10
Deaths
7
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
3
5
1
0.7
W
Sun Wukong
Footjoblover
Sun Wukong
2
4
5
1.13
L
Ymir
Kaeyus
Ymir
1
2
6
2
W
Hera
Mxds
Hera
5
0
4
7
L
3
3
3
1.5
W
Neith
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,511
Damage
40,762
47,168
Taken
37,434
33,750
Mitigated
28,006
11,163
Healing
6,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
8,627
2,796
0
2,771
14,821
5,278
74
5,469
8,924
0
43,918
W
Sun Wukong
Footjoblover
Sun Wukong
8,752
806
0
1,939
17,797
20,241
100
8,315
9,482
0
28,567
L
Ymir
Kaeyus
Ymir
6,096
589
0
2,117
18,127
23,377
0
7,339
9,990
26,080
1,960
W
Hera
Mxds
Hera
19,410
3,643
0
605
5,982
2,393
733
3,191
2,791
76,359
123
L
12,788
4,156
0
6,275
14,220
5,095
0
6,057
7,789
52,348
879
W
Neith
12,600
3,907
0
4,249
13,655
5,372
942
6,860
6,795
0
52,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,163
Gold Earned
34,752
190
Minions Killed
225
0
Camps Cleared
0
819,362
Distance Traveled
860,980
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,161
677
62
4
0
268,359
0
W
Sun Wukong
10,901
727
34
2
0
291,235
0
L
Ymir
9,885
659
52
3
0
286,445
4
W
Hera
12,118
808
109
7
0
304,496
0
L
Sol
10,117
674
76
5
0
264,558
0
W
Neith
11,733
782
82
5
0
265,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role