Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
SKLL_Alan22
Yemoja
Level 143
God Stats
4W - 2L
1,647 SR
Queue Stats
54W - 44L
1,614 Elo+
Party 1
Artemis
Artemis
SKLL_Sebas
Artemis
Level 175
God Stats
2W - 0L
1,571 SR
Queue Stats
67W - 51L
1,626 Elo+
Party 1
Freya
Freya
minoverodsy
Freya
Level 44
God Stats
5W - 1L
1,520 SR
Queue Stats
22W - 23L
1,438 Elo+
Party 3
Team Averages
Level 132
1,548 SR
1,536 Elo+

VS

Team Averages
Level 165
1,474 SR
1,527 Elo+
Poseidon
Poseidon
 
Poseidon
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CaplessBart
Neith
Level 27
God Stats
0W - 2L
1,524 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Maui
Maui
Cortaxio
Maui
Level 158
God Stats
1W - 2L
1,405 SR
Queue Stats
113W - 121L
1,536 Elo+
Party 2
King Arthur
King Arthur
intryx
King Arthur
Level 147
God Stats
2W - 8L
1,397 SR
Queue Stats
70W - 84L
1,545 Elo+
Party 2
Hel
Hel
zEARTHBOUNDz
Hel
Level 336
God Stats
18W - 15L
1,544 SR
Queue Stats
443W - 404L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
6 / 1 / 4
7,230
723
6,086
8,314
2,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
 
Chang'e
11
1 / 1 / 0
6,330
633
2,004
5,293
2,910
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Yemoja
9
2 / 0 / 5
6,167
617
4,075
7,448
3,294
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bronze Mail

Bronze Mail

+20
Physical Protection
+150
Health

PASSIVE - Every 4th Basic Attack you are damaged by grants you a 75 Health Shield that lasts for 5s or until destroyed.

Artemis
SKLL_Sebas
Artemis
11
3 / 0 / 3
6,469
647
4,531
4,688
1,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
6 / 0 / 3
6,454
645
5,629
5,829
1,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
9
1 / 6 / 1
4,902
490
5,615
8,210
2,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 4 / 0
4,071
407
2,480
6,129
1,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Maui
8
0 / 3 / 0
4,449
445
2,860
8,327
3,156
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
intryx
King Arthur
8
0 / 2 / 1
4,782
478
3,131
6,726
2,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
1 / 3 / 0
5,350
535
2,263
3,197
824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
18
Kills
2
2
Deaths
18
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
6
1
4
8
W
Chang'e
 
Chang'e
1
1
0
1
L
Poseidon
 
Poseidon
1
6
1
0.25
L
0
4
0
0
L
Maui
0
3
0
0
W
Yemoja
2
0
5
4.5
W
Artemis
SKLL_Sebas
Artemis
3
0
3
4.5
L
King Arthur
intryx
King Arthur
0
2
1
0.25
W
6
0
3
7.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,325
Damage
16,349
31,572
Taken
32,589
11,802
Mitigated
10,365
15,187
Healing
6,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,086
2,519
0
4,773
8,314
2,621
0
2,528
5,666
0
63,092
W
Chang'e
 
Chang'e
2,004
207
0
2,973
5,293
2,910
0
663
4,630
36,440
1,147
L
Poseidon
 
Poseidon
5,615
1,931
0
783
8,210
2,199
0
2,336
5,760
26,842
986
L
2,480
673
0
786
6,129
1,612
0
2,595
3,466
0
12,842
L
Maui
2,860
596
924
1,788
8,327
3,156
0
2,934
5,259
13,700
0
W
Yemoja
4,075
1,143
2,444
2,257
7,448
3,294
258
3,026
4,422
18,791
0
W
Artemis
SKLL_Sebas
Artemis
4,531
1,347
0
925
4,688
1,285
703
1,879
2,809
0
41,728
L
King Arthur
intryx
King Arthur
3,131
430
0
1,804
6,726
2,574
0
1,419
5,307
0
19,877
W
5,629
1,728
0
1,815
5,829
1,692
230
2,717
2,950
25,628
685
L
2,263
50
55
790
3,197
824
0
1,577
1,396
23,775
494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,650
Gold Earned
23,554
335
Minions Killed
181
0
Camps Cleared
0
956,022
Distance Traveled
885,614
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,230
723
119
12
0
240,919
0
W
Chang'e
6,330
633
85
9
0
185,760
0
L
Poseidon
4,902
490
46
5
0
174,434
0
L
Neith
4,071
407
21
2
0
174,990
0
L
Maui
4,449
445
14
1
0
188,056
2
W
Yemoja
6,167
617
15
2
0
169,089
4
W
Artemis
6,469
647
67
7
0
180,390
2
L
King Arthur
4,782
478
26
3
0
198,469
0
W
Freya
6,454
645
49
5
0
179,864
0
L
Hel
5,350
535
74
7
0
149,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role