Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
LaughinCryptic
Nu Wa
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,394 Elo+
Party 1
Yemoja
Yemoja
OswaldFortuna
Yemoja
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 125L
1,383 Elo+
Solo
Achilles
Achilles
PlasmaMK2
Achilles
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,309 Elo+
Party 1
Martichoras
Martichoras
TurboMoist69
Martichoras
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 51L
1,384 Elo+
Party 1
Team Averages
Level 128
1,500 SR
1,394 Elo+

VS

Team Averages
Level 121
1,535 SR
1,484 Elo+
Nox
Nox
ImFSeven
Nox
Level 151
God Stats
2W - 3L
1,309 SR
Queue Stats
240W - 254L
1,484 Elo+
Party 2
Arachne
Arachne
Termohel
Arachne
Level 156
God Stats
3W - 2L
1,366 SR
Queue Stats
35W - 38L
1,498 Elo+
Party 3
Awilix
Awilix
Tesnic
Awilix
Level 129
God Stats
2W - 0L
1,736 SR
Queue Stats
30W - 34L
1,487 Elo+
Party 3
Nut
Nut
jOEjOeBeEZ
Nut
Level 69
God Stats
1W - 1L
1,347 SR
Queue Stats
34W - 57L
1,420 Elo+
Party 2
Chronos
Chronos
mykitchencounter
Chronos
Level 102
God Stats
9W - 7L
1,920 SR
Queue Stats
92W - 100L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 4 / 0
7,134
549
9,482
13,507
11,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 3 / 2
6,881
529
5,468
5,965
1,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 2 / 1
6,444
496
3,032
10,370
5,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
PlasmaMK2
Achilles
13
1 / 5 / 4
6,768
521
6,108
13,664
4,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Martichoras
TurboMoist69
Martichoras
12
2 / 3 / 1
6,976
537
4,357
9,447
3,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 4
7,970
613
5,268
5,923
2,044
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Termohel
Arachne
14
4 / 0 / 2
8,292
638
10,727
18,072
6,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
Tesnic
Awilix
12
3 / 1 / 3
7,206
554
5,780
9,038
2,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
1 / 3 / 2
6,493
499
5,370
7,321
2,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
6 / 1 / 4
7,463
574
11,508
6,973
2,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
6
Kills
17
17
Deaths
6
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
4
0
0.25
W
3
1
4
5
L
1
3
2
0.67
L
1
2
1
0.75
L
Achilles
PlasmaMK2
Achilles
1
5
4
0.6
W
Arachne
Termohel
Arachne
4
0
2
5
W
Awilix
Tesnic
Awilix
3
1
3
4.5
L
Martichoras
TurboMoist69
Martichoras
2
3
1
0.83
W
1
3
2
0.67
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,447
Damage
38,653
52,953
Taken
47,327
26,390
Mitigated
16,057
15,598
Healing
22,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,482
937
0
2,508
13,507
11,809
0
805
12,659
468
56,990
W
5,268
326
0
1,866
5,923
2,044
56
2,559
3,364
54,856
1,314
L
5,468
1,226
0
824
5,965
1,292
42
3,246
2,591
44,189
695
L
3,032
715
2,995
3,654
10,370
5,354
250
4,952
5,148
14,732
899
L
Achilles
PlasmaMK2
Achilles
6,108
1,785
0
4,444
13,664
4,850
390
4,285
9,121
0
50,165
W
Arachne
Termohel
Arachne
10,727
6,023
0
14,211
18,072
6,591
871
1,367
16,705
0
55,431
W
Awilix
Tesnic
Awilix
5,780
2,386
0
4,088
9,038
2,959
0
1,909
7,129
0
44,255
L
Martichoras
TurboMoist69
Martichoras
4,357
1,367
0
1,173
9,447
3,085
1,001
2,047
7,208
0
39,972
W
5,370
3,007
0
730
7,321
2,414
0
1,136
6,185
0
36,495
W
11,508
3,123
0
1,586
6,973
2,049
0
1,717
5,256
43,702
1,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,203
Gold Earned
37,424
399
Minions Killed
394
0
Camps Cleared
0
1,287,338
Distance Traveled
1,413,627
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,134
549
114
9
0
206,684
0
W
Nox
7,970
613
113
9
0
283,301
0
L
Nu Wa
6,881
529
84
6
0
283,862
0
L
Yemoja
6,444
496
29
2
0
248,202
4
L
Achilles
6,768
521
88
7
0
298,681
0
W
Arachne
8,292
638
96
7
0
271,090
0
W
Awilix
7,206
554
66
5
0
311,265
0
L
Martichoras
6,976
537
84
6
0
249,909
0
W
Nut
6,493
499
60
5
0
251,380
0
W
Chronos
7,463
574
59
5
0
296,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role