Player Matchup

Cerberus
Cerberus
BuffErlangSolo
Cerberus
Level 43
God Stats
1W - 0L
1,512 SR
Queue Stats
8W - 9L
1,589 Elo+
Party 2
Medusa
Medusa
Equívoben
Medusa
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,543 Elo+
Party 2
Cliodhna
Cliodhna
SkelingtonSr
Cliodhna
Level 139
God Stats
4W - 2L
1,300 SR
Queue Stats
345W - 322L
1,575 Elo+
Solo
Mulan
Mulan
Solar_Frost1312
Mulan
Level 105
God Stats
10W - 5L
1,938 SR
Queue Stats
179W - 155L
1,534 Elo+
Party 1
Ra
Ra
gio5671
Ra
Level 116
God Stats
1W - 2L
1,389 SR
Queue Stats
205W - 178L
1,517 Elo+
Party 1
Team Averages
Level 94
1,528 SR
1,551 Elo+

VS

Team Averages
Level 110
1,656 SR
1,355 Elo+
Medusa
Medusa
DurrBurger18
Medusa
Level 145
God Stats
1W - 2L
1,625 SR
Queue Stats
40W - 85L
1,368 Elo+
Party 3
Ganesha
Ganesha
Moleapon
Ganesha
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 73L
1,347 Elo+
Party 3
Pele
Pele
RandomBlack8
Pele
Level 120
God Stats
1W - 3L
1,811 SR
Queue Stats
6W - 11L
1,472 Elo+
Party 3
Kuzenbo
Kuzenbo
Rare Astraah
Kuzenbo
Level 101
God Stats
1W - 1L
1,845 SR
Queue Stats
28W - 65L
1,341 Elo+
Party 3
Bacchus
Bacchus
t2c0
Bacchus
Level 89
God Stats
0W - 4L
1,500 SR
Queue Stats
10W - 55L
1,247 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
1 / 2 / 4
6,764
615
4,310
9,197
7,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Equívoben
Medusa
13
4 / 1 / 1
7,326
666
4,587
5,008
1,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
SkelingtonSr
Cliodhna
11
1 / 2 / 2
6,047
550
1,174
7,401
2,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 2 / 2
7,531
685
5,846
9,525
4,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 1 / 4
7,299
664
4,708
3,934
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
1 / 1 / 2
6,380
580
5,701
5,333
1,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
Moleapon
Ganesha
4
0 / 0 / 0
4,061
369
352
1,346
342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 4 / 1
7,128
648
6,602
10,848
3,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
Rare Astraah
Kuzenbo
10
1 / 2 / 1
5,788
526
3,296
8,669
5,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bacchus
t2c0
Bacchus
10
0 / 2 / 2
5,664
515
1,848
8,119
6,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
9
Kills
8
8
Deaths
9
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
1
2
4
1.5
L
Medusa
1
1
2
2
W
Medusa
Equívoben
Medusa
4
1
1
4.5
L
Ganesha
Moleapon
Ganesha
0
0
0
0
L
6
4
1
1.63
L
Kuzenbo
Rare Astraah
Kuzenbo
1
2
1
0.75
W
Cliodhna
SkelingtonSr
Cliodhna
1
2
2
1
W
1
2
2
1
W
2
1
4
4
L
Bacchus
t2c0
Bacchus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,625
Damage
17,799
35,065
Taken
34,315
17,373
Mitigated
17,222
14,866
Healing
8,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
4,310
318
0
2,502
9,197
7,984
0
994
8,203
27,995
741
L
Medusa
5,701
1,392
0
1,347
5,333
1,460
0
861
4,472
0
48,702
W
Medusa
Equívoben
Medusa
4,587
1,476
0
2,248
5,008
1,465
418
422
4,586
0
43,737
L
Ganesha
Moleapon
Ganesha
352
52
0
729
1,346
342
0
532
720
5,173
0
L
6,602
1,448
0
2,091
10,848
3,587
7
3,077
7,667
0
52,673
L
Kuzenbo
Rare Astraah
Kuzenbo
3,296
1,338
0
2,162
8,669
5,560
0
296
8,344
26,870
0
W
Cliodhna
SkelingtonSr
Cliodhna
1,174
265
0
4,418
7,401
2,110
0
0
7,401
0
42,020
W
5,846
825
0
4,360
9,525
4,500
191
2,932
6,229
0
54,340
W
4,708
990
194
1,144
3,934
1,314
0
784
3,150
49,676
668
L
Bacchus
t2c0
Bacchus
1,848
200
0
2,080
8,119
6,273
0
3,529
4,294
15,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,967
Gold Earned
29,021
437
Minions Killed
265
0
Camps Cleared
0
1,217,962
Distance Traveled
957,066
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,764
615
44
4
0
258,289
1
L
Medusa
6,380
580
85
8
0
231,258
2
W
Medusa
7,326
666
100
9
0
257,911
0
L
Ganesha
4,061
369
1
0
0
49,967
0
L
Pele
7,128
648
103
9
0
255,598
0
L
Kuzenbo
5,788
526
58
5
0
172,827
2
W
Cliodhna
6,047
550
78
7
0
262,950
1
W
Mulan
7,531
685
108
10
0
185,163
4
W
Ra
7,299
664
107
10
0
253,649
4
L
Bacchus
5,664
515
18
2
0
247,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role