Player Matchup

Ne Zha
Ne Zha
Danny93
Ne Zha
Level 138
God Stats
1W - 1L
1,675 SR
Queue Stats
27W - 27L
1,527 Elo+
Solo
Fenrir
Fenrir
Streakk
Fenrir
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 71L
1,585 Elo+
Party 1
Bacchus
Bacchus
oGNF
Bacchus
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 102L
1,578 Elo+
Party 1
Cthulhu
Cthulhu
thehoundlives
Cthulhu
Level 69
God Stats
1W - 1L
1,442 SR
Queue Stats
65W - 67L
1,479 Elo+
Party 1
Chang'e
Chang'e
Ðefying
Chang'e
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 35L
1,570 Elo+
Party 1
Team Averages
Level 102
1,523 SR
1,548 Elo+

VS

Team Averages
Level 110
1,409 SR
1,538 Elo+
Danzaburou
Danzaburou
B3tray
Danzaburou
Level 153
God Stats
2W - 3L
1,346 SR
Queue Stats
212W - 230L
1,468 Elo+
Party 3
Nu Wa
Nu Wa
HankTrills
Nu Wa
Level 66
God Stats
2W - 2L
1,417 SR
Queue Stats
232W - 248L
1,467 Elo+
Party 3
Nemesis
Nemesis
Savage Cronus
Nemesis
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 42L
1,622 Elo+
Party 2
Anubis
Anubis
cbake2
Anubis
Level 158
God Stats
2W - 2L
1,193 SR
Queue Stats
92W - 78L
1,610 Elo+
Party 2
Terra
Terra
xXrxExqXuieXmx
Terra
Level 60
God Stats
6W - 5L
1,586 SR
Queue Stats
508W - 529L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Danny93
Ne Zha
14
6 / 7 / 5
8,144
905
12,635
11,346
3,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Streakk
Fenrir
13
2 / 7 / 10
7,895
877
6,550
13,687
7,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
oGNF
Bacchus
14
5 / 6 / 7
8,347
927
9,053
11,569
6,277
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
13
1 / 7 / 14
8,153
906
6,102
13,372
10,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
Ðefying
Chang'e
13
3 / 7 / 8
7,396
822
6,796
11,919
3,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
B3tray
Danzaburou
15
6 / 5 / 18
8,946
994
11,399
10,060
3,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
17
10 / 2 / 15
9,743
1,083
13,572
10,755
4,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
12
4 / 5 / 16
8,214
913
5,684
10,285
9,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
cbake2
Anubis
16
12 / 3 / 18
10,172
1,130
16,960
9,461
4,959
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
2 / 2 / 22
9,802
1,089
5,632
12,415
13,108
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
123
17
Kills
34
34
Deaths
17
44
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
B3tray
Danzaburou
6
5
18
3
L
Ne Zha
Danny93
Ne Zha
6
7
5
1.21
W
Nu Wa
10
2
15
8.75
W
Nemesis
4
5
16
2.4
L
Fenrir
Streakk
Fenrir
2
7
10
1
W
Anubis
cbake2
Anubis
12
3
18
7
L
Bacchus
oGNF
Bacchus
5
6
7
1.42
L
Cthulhu
1
7
14
1.14
W
2
2
22
6.5
L
Chang'e
Ðefying
Chang'e
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,136
Damage
53,247
61,893
Taken
52,976
30,670
Mitigated
35,143
11,815
Healing
20,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
B3tray
Danzaburou
11,399
5,055
0
1,592
10,060
3,412
3,084
5,029
4,987
0
31,392
L
Ne Zha
Danny93
Ne Zha
12,635
951
576
743
11,346
3,591
0
7,210
4,017
0
27,406
W
Nu Wa
13,572
2,713
395
2,583
10,755
4,381
1,937
3,847
6,848
25,701
1,096
W
Nemesis
5,684
335
306
1,329
10,285
9,283
316
3,509
6,726
0
7,225
L
Fenrir
Streakk
Fenrir
6,550
715
32
1,614
13,687
7,384
0
8,140
5,400
0
13,366
W
Anubis
cbake2
Anubis
16,960
897
0
3,562
9,461
4,959
953
4,683
4,584
31,092
0
L
Bacchus
oGNF
Bacchus
9,053
526
360
1,408
11,569
6,277
0
5,274
6,124
18,476
372
L
Cthulhu
6,102
66
438
868
13,372
10,355
0
7,631
5,565
14,924
22
W
5,632
549
5,917
5,171
12,415
13,108
485
4,269
8,090
9,077
0
L
Chang'e
Ðefying
Chang'e
6,796
309
3,514
2,262
11,919
3,063
0
7,760
4,047
14,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,935
Gold Earned
46,877
91
Minions Killed
97
0
Camps Cleared
0
754,583
Distance Traveled
821,662
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,946
994
23
3
0
153,829
0
L
Ne Zha
8,144
905
17
2
0
150,428
0
W
Nu Wa
9,743
1,083
33
4
0
159,629
0
W
Nemesis
8,214
913
4
0
0
175,000
0
L
Fenrir
7,895
877
12
1
0
163,572
0
W
Anubis
10,172
1,130
30
3
0
151,717
0
L
Bacchus
8,347
927
31
3
0
143,485
0
L
Cthulhu
8,153
906
17
2
0
150,386
0
W
Terra
9,802
1,089
7
1
0
181,487
0
L
Chang'e
7,396
822
14
2
0
146,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role