Player Matchup

Thanatos
Thanatos
DeadBrownBread
Thanatos
Level 153
God Stats
23W - 23L
1,369 SR
Queue Stats
155W - 159L
1,400 Elo+
Solo
Persephone
Persephone
DreDaKing66
Persephone
Level 141
God Stats
5W - 9L
1,533 SR
Queue Stats
252W - 250L
1,428 Elo+
Party 2
Cthulhu
Cthulhu
G0D5822
Cthulhu
Level 28
God Stats
1W - 2L
1,801 SR
Queue Stats
39W - 45L
1,477 Elo+
Party 2
Medusa
Medusa
RawdawgCowboy93
Medusa
Level 148
God Stats
9W - 6L
1,606 SR
Queue Stats
141W - 150L
1,414 Elo+
Party 2
Nu Wa
Nu Wa
richydate5
Nu Wa
Level 129
God Stats
87W - 58L
1,672 SR
Queue Stats
465W - 430L
1,464 Elo+
Solo
Team Averages
Level 120
1,596 SR
1,437 Elo+

VS

Team Averages
Level 80
1,429 SR
1,422 Elo+
Arachne
Arachne
 
Arachne
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Balam EZ
Fafnir
Level 119
God Stats
1W - 3L
1,107 SR
Queue Stats
106W - 120L
1,420 Elo+
Party 1
Scylla
Scylla
JayCartierr23
Scylla
Level 94
God Stats
12W - 12L
1,594 SR
Queue Stats
84W - 113L
1,396 Elo+
Solo
Cthulhu
Cthulhu
MOMENTOMORI5977
Cthulhu
Level 29
God Stats
6W - 12L
1,319 SR
Queue Stats
50W - 65L
1,424 Elo+
Party 1
Danzaburou
Danzaburou
Soldierhanzo76
Danzaburou
Level 29
God Stats
6W - 3L
1,625 SR
Queue Stats
62W - 71L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
5
0 / 1 / 1
5,400
360
105
2,438
700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Persephone
DreDaKing66
Persephone
13
1 / 3 / 6
8,429
562
8,518
9,904
3,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
G0D5822
Cthulhu
13
1 / 4 / 6
8,628
575
6,624
9,505
3,753
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
11 / 3 / 2
8,505
567
8,763
8,316
2,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nu Wa
16
6 / 5 / 2
9,838
656
12,599
8,908
3,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
3 / 3 / 4
8,614
574
4,320
12,606
3,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Fafnir
Balam EZ
Fafnir
16
7 / 1 / 1
9,904
660
7,053
11,545
10,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 3 / 3
7,844
523
5,076
7,185
1,088
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
3 / 7 / 1
7,634
509
4,388
13,268
9,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Danzaburou
Soldierhanzo76
Danzaburou
13
0 / 6 / 3
7,556
504
4,078
12,352
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
19
Kills
15
16
Deaths
20
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
3
4
1.67
W
Fafnir
Balam EZ
Fafnir
7
1
1
7.5
L
Thanatos
0
1
1
0.5
L
Persephone
DreDaKing66
Persephone
1
3
6
1.33
L
Cthulhu
G0D5822
Cthulhu
1
4
6
1
W
2
3
3
1.17
W
3
7
1
0.5
L
11
3
2
4
W
Danzaburou
Soldierhanzo76
Danzaburou
0
6
3
0.25
L
Nu Wa
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,609
Damage
24,915
39,071
Taken
56,956
13,568
Mitigated
28,568
5,887
Healing
18,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,320
3,074
0
6,949
12,606
3,842
0
4,382
7,931
0
60,637
W
Fafnir
Balam EZ
Fafnir
7,053
999
0
3,134
11,545
10,443
188
6,092
4,825
51,761
3,230
L
Thanatos
105
0
0
1,104
2,438
700
0
0
2,438
0
6,577
L
Persephone
DreDaKing66
Persephone
8,518
1,390
0
2,096
9,904
3,173
0
4,449
5,208
50,158
2,167
L
Cthulhu
G0D5822
Cthulhu
6,624
566
0
435
9,505
3,753
162
4,668
4,323
53,622
0
W
5,076
0
25
1,945
7,185
1,088
832
5,571
1,231
38,006
0
W
4,388
752
63
2,042
13,268
9,740
270
5,390
7,479
29,063
0
L
8,763
3,966
0
1,122
8,316
2,815
780
2,589
5,727
0
34,305
W
Danzaburou
Soldierhanzo76
Danzaburou
4,078
1,824
0
3,908
12,352
3,455
1,008
3,998
8,108
0
55,041
L
Nu Wa
12,599
2,767
0
1,130
8,908
3,127
2,094
3,971
4,889
69,926
1,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,800
Gold Earned
41,552
382
Minions Killed
364
0
Camps Cleared
0
1,120,592
Distance Traveled
1,425,909
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,614
574
94
6
0
308,761
0
W
Fafnir
9,904
660
86
6
0
285,321
0
L
Thanatos
5,400
360
16
1
0
65,365
0
L
Persephone
8,429
562
86
6
0
271,267
2
L
Cthulhu
8,628
575
98
7
0
274,202
0
W
Scylla
7,844
523
59
4
0
217,928
0
W
Cthulhu
7,634
509
43
3
0
337,212
0
L
Medusa
8,505
567
46
3
0
244,297
0
W
Danzaburou
7,556
504
82
5
0
276,687
0
L
Nu Wa
9,838
656
136
9
0
265,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role