Player Matchup

Atlas
Atlas
Platinum V
 
Atlas
Platinum V
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Gold I
AnimusDomini
Nu Wa
Gold I
Level 67
God Stats
6W - 8L
1,500 SR
Queue Stats
110W - 102L
1,776 MMR
Solo
Thor
Thor
Diamond II
Gegę
Thor
Diamond II
Level 179
God Stats
13W - 8L
1,703 SR
Queue Stats
109W - 87L
2,400 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
Gilganeshiva
Gilgamesh
Platinum II
Level 215
God Stats
8W - 6L
2,039 SR
Queue Stats
40W - 28L
1,947 MMR
Party 2
Danzaburou
Danzaburou
Platinum II
KhamzatChimаev
Danzaburou
Platinum II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,972 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 131
1,648 SR
1,919 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,512 SR
1,767 MMR
Nemesis
Nemesis
Diamond III
 
Nemesis
Diamond III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum I
 
Tyr
Platinum I
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond I
Ayanokōōji
Merlin
Diamond I
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 31L
2,423 MMR
Solo
Charybdis
Charybdis
Gold I
MailliwSotnas
Charybdis
Gold I
Level 172
God Stats
4W - 6L
1,229 SR
Queue Stats
325W - 323L
1,583 MMR
Party 1
Sobek
Sobek
Platinum II
TerraçoCuDeAço
Sobek
Platinum II
Level 67
God Stats
5W - 3L
1,833 SR
Queue Stats
86W - 80L
1,831 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
3
0 / 1 / 0
2,827
565
634
2,407
1,135
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 2 / 0
3,350
670
2,075
2,427
548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
Gegę
Thor
5
0 / 4 / 0
3,037
607
922
4,376
1,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Gilganeshiva
Gilgamesh
4
0 / 0 / 0
2,905
581
443
1,385
617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
KhamzatChimаev
Danzaburou
5
1 / 6 / 0
3,089
618
2,127
5,205
1,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
AwilixAthenaCthulhuSusano

VS

Bans
ThanatosArtioBacchusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
5 / 0 / 2
4,471
894
3,219
3,400
998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Tyr
 
Tyr
7
1 / 0 / 0
3,840
768
881
2,826
1,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
7
2 / 1 / 3
4,191
838
2,061
2,074
581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
MailliwSotnas
Charybdis
7
5 / 0 / 0
4,002
800
3,518
2,283
595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 0 / 5
4,020
804
1,559
3,150
1,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
13
13
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
1
0
0
W
Nemesis
 
Nemesis
5
0
2
6
W
Tyr
 
Tyr
1
0
0
1
L
0
2
0
0
W
Merlin
2
1
3
3.5
L
Thor
Gegę
Thor
0
4
0
0
L
Gilgamesh
Gilganeshiva
Gilgamesh
0
0
0
0
L
Danzaburou
KhamzatChimаev
Danzaburou
1
6
0
0.17
W
Charybdis
MailliwSotnas
Charybdis
5
0
0
5
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,201
Damage
11,238
15,800
Taken
13,733
4,749
Mitigated
5,000
3,084
Healing
7,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
634
401
0
756
2,407
1,135
0
345
2,062
4,307
0
W
Nemesis
 
Nemesis
3,219
2,096
0
750
3,400
998
0
689
2,711
0
22,866
W
Tyr
 
Tyr
881
207
0
1,618
2,826
1,276
0
100
2,669
0
15,360
L
2,075
642
0
585
2,427
548
0
1,039
1,388
15,674
0
W
Merlin
2,061
224
0
625
2,074
581
0
1,000
1,074
18,727
740
L
Thor
Gegę
Thor
922
326
0
397
4,376
1,261
0
816
3,560
0
13,800
L
Gilgamesh
Gilganeshiva
Gilgamesh
443
205
0
530
1,385
617
0
0
1,385
0
6,524
L
Danzaburou
KhamzatChimаev
Danzaburou
2,127
909
0
816
5,205
1,188
0
1,420
3,785
0
9,710
W
Charybdis
MailliwSotnas
Charybdis
3,518
1,992
0
1,859
2,283
595
0
400
1,883
0
20,800
W
1,559
227
0
2,184
3,150
1,550
0
520
2,630
9,444
560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,208
Gold Earned
20,524
101
Minions Killed
168
0
Camps Cleared
0
458,856
Distance Traveled
540,294
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
2,827
565
5
1
0
71,926
1
W
Nemesis
4,471
894
44
9
0
142,184
0
W
Tyr
3,840
768
35
7
0
91,111
0
L
Nu Wa
3,350
670
37
7
0
99,856
0
W
Merlin
4,191
838
38
8
0
96,152
1
L
Thor
3,037
607
30
6
0
117,207
0
L
Gilgamesh
2,905
581
14
3
0
63,968
0
L
Danzaburou
3,089
618
15
3
0
105,899
0
W
Charybdis
4,002
800
42
8
0
85,901
0
W
Sobek
4,020
804
9
2
0
124,946
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role