Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Artipy21
Tiamat
Level 77
God Stats
6W - 6L
1,600 SR
Queue Stats
424W - 441L
1,425 Elo+
Solo
Cthulhu
Cthulhu
BossHossYeehaw
Cthulhu
Level 66
God Stats
7W - 3L
1,750 SR
Queue Stats
34W - 39L
1,383 Elo+
Party 1
Arachne
Arachne
ClownPrinceBucky
Arachne
Level 72
God Stats
51W - 53L
1,523 SR
Queue Stats
384W - 369L
1,493 Elo+
Solo
Heimdallr
Heimdallr
rockasha
Heimdallr
Level 66
God Stats
6W - 8L
1,357 SR
Queue Stats
34W - 39L
1,383 Elo+
Party 1
Team Averages
Level 76
1,546 SR
1,437 Elo+

VS

Team Averages
Level 136
1,555 SR
1,548 Elo+
Ravana
Ravana
Cmanizzo
Ravana
Level 172
God Stats
10W - 10L
1,539 SR
Queue Stats
147W - 146L
1,498 Elo+
Solo
Zeus
Zeus
Nicobelic666
Zeus
Level 109
God Stats
2W - 1L
1,397 SR
Queue Stats
202W - 175L
1,548 Elo+
Solo
Ymir
Ymir
YouriLegrand
Ymir
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,685 Elo+
Solo
Apollo
Apollo
elgatitotriste1
Apollo
Level 123
God Stats
5W - 1L
1,794 SR
Queue Stats
158W - 166L
1,487 Elo+
Solo
Kali
Kali
kayle_85
Kali
Level 173
God Stats
27W - 21L
1,546 SR
Queue Stats
528W - 517L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 0 / 1
5,633
563
4,641
1,726
416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Artipy21
Tiamat
9
0 / 4 / 0
5,068
507
3,951
6,634
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate

Breastplate

+20
Physical Protection

6
0 / 4 / 1
4,351
435
3,136
9,809
4,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
1 / 2 / 0
4,767
477
1,354
7,311
1,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
rockasha
Heimdallr
8
2 / 7 / 0
4,845
485
3,345
8,140
2,368
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Cmanizzo
Ravana
9
4 / 0 / 3
5,712
571
4,675
6,249
1,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

12
1 / 1 / 2
6,170
617
2,982
3,517
741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
2 / 0 / 4
5,440
544
2,438
5,031
1,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
6 / 2 / 5
6,715
672
6,800
6,480
1,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kali
11
4 / 0 / 0
6,701
670
4,977
9,862
3,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
17
17
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
0
1
0.5
L
Tiamat
Artipy21
Tiamat
0
4
0
0
L
0
4
1
0.13
L
1
2
0
0.5
W
Ravana
Cmanizzo
Ravana
4
0
3
5.5
W
1
1
2
2
W
2
0
4
4
W
6
2
5
4.25
W
Kali
4
0
0
4
L
Heimdallr
rockasha
Heimdallr
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,427
Damage
21,872
33,620
Taken
31,139
12,472
Mitigated
9,191
7,754
Healing
13,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,641
1,973
0
750
1,726
416
0
305
1,361
42,056
888
L
Tiamat
Artipy21
Tiamat
3,951
438
0
2,307
6,634
3,574
0
162
6,472
25,972
1,154
L
3,136
601
110
1,212
9,809
4,213
0
3,249
6,354
13,530
0
L
1,354
879
0
2,079
7,311
1,901
0
592
6,645
0
29,686
W
Ravana
Cmanizzo
Ravana
4,675
1,328
0
2,885
6,249
1,475
0
2,996
3,253
0
30,767
W
2,982
58
0
736
3,517
741
0
1,164
2,353
45,485
1,418
W
2,438
304
45
1,121
5,031
1,993
367
1,908
3,070
27,538
0
W
6,800
4,426
0
2,662
6,480
1,956
0
1,440
5,040
0
40,452
W
Kali
4,977
2,052
0
6,265
9,862
3,026
128
3,277
5,915
0
43,902
L
Heimdallr
rockasha
Heimdallr
3,345
1,609
0
1,296
8,140
2,368
0
729
7,411
0
25,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,664
Gold Earned
30,738
250
Minions Killed
348
0
Camps Cleared
0
956,106
Distance Traveled
951,652
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,633
563
92
9
0
198,220
1
L
Tiamat
5,068
507
55
6
0
164,510
0
L
Cthulhu
4,351
435
13
1
0
182,585
1
L
Arachne
4,767
477
48
5
0
231,809
0
W
Ravana
5,712
571
57
6
0
175,562
5
W
Zeus
6,170
617
109
11
0
185,610
0
W
Ymir
5,440
544
56
6
0
200,559
1
W
Apollo
6,715
672
54
5
0
196,432
1
W
Kali
6,701
670
72
7
0
193,489
2
L
Heimdallr
4,845
485
42
4
0
178,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role