Player Matchup

Xbalanque
Xbalanque
AgentMykalScarn
Xbalanque
Level 179
God Stats
0W - 1L
1,722 SR
Queue Stats
20W - 6L
1,857 Elo+
Party 1
Chaac
Chaac
NaughtyNoob
Chaac
Level 159
God Stats
1W - 4L
1,700 SR
Queue Stats
94W - 149L
1,439 Elo+
Party 1
Arachne
Arachne
Quittcrying
Arachne
Level 83
God Stats
5W - 3L
1,610 SR
Queue Stats
24W - 26L
1,486 Elo+
Party 1
Agni
Agni
Xeralin
Agni
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 105L
1,442 Elo+
Party 1
Bacchus
Bacchus
melamamaz
Bacchus
Level 112
God Stats
20W - 16L
1,686 SR
Queue Stats
111W - 202L
1,433 Elo+
Party 1
Team Averages
Level 131
1,644 SR
1,531 Elo+

VS

Team Averages
Level 111
1,599 SR
1,566 Elo+
Baron Samedi
Baron Samedi
Swiping
Baron Samedi
Level 116
God Stats
1W - 0L
1,754 SR
Queue Stats
66W - 42L
1,607 Elo+
Party 2
Sobek
Sobek
Vital Crypto
Sobek
Level 122
God Stats
4W - 0L
1,426 SR
Queue Stats
66W - 45L
1,596 Elo+
Party 2
Da Ji
Da Ji
big charliebear
Da Ji
Level 72
God Stats
6W - 7L
1,448 SR
Queue Stats
329W - 292L
1,526 Elo+
Party 3
Kuzenbo
Kuzenbo
dragonlord23456
Kuzenbo
Level 122
God Stats
10W - 6L
1,550 SR
Queue Stats
208W - 187L
1,551 Elo+
Party 3
Martichoras
Martichoras
wayaluak
Martichoras
Level 122
God Stats
3W - 0L
1,819 SR
Queue Stats
131W - 95L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AgentMykalScarn
Xbalanque
12
0 / 1 / 0
6,149
559
3,388
5,531
1,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 0
6,076
552
7,477
10,129
8,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Arachne
Quittcrying
Arachne
5
0 / 3 / 0
4,123
375
795
4,364
1,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
Xeralin
Agni
10
0 / 3 / 0
5,569
506
1,904
5,406
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
melamamaz
Bacchus
8
0 / 1 / 0
5,194
472
870
4,539
2,665
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Swiping
Baron Samedi
12
3 / 0 / 3
7,296
663
3,766
4,734
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 0 / 2
7,067
642
1,223
7,865
6,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
8 / 0 / 3
7,898
718
5,211
9,029
3,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 1 / 5
7,011
637
4,292
8,918
10,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Martichoras
wayaluak
Martichoras
12
0 / 0 / 0
6,503
591
2,118
4,519
1,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
26
1
Kills
13
13
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
AgentMykalScarn
Xbalanque
0
1
0
0
L
1
5
0
0.2
L
Arachne
Quittcrying
Arachne
0
3
0
0
W
Baron Samedi
Swiping
Baron Samedi
3
0
3
4.5
W
1
0
2
2
L
Agni
Xeralin
Agni
0
3
0
0
W
8
0
3
9.5
W
1
1
5
3.5
L
Bacchus
melamamaz
Bacchus
0
1
0
0
W
Martichoras
wayaluak
Martichoras
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,434
Damage
16,610
29,969
Taken
35,065
15,834
Mitigated
23,198
6,644
Healing
17,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
AgentMykalScarn
Xbalanque
3,388
764
0
472
5,531
1,829
0
126
5,405
0
51,767
L
7,477
1,380
0
3,350
10,129
8,448
0
4,380
5,749
0
39,405
L
Arachne
Quittcrying
Arachne
795
491
0
827
4,364
1,275
0
991
3,373
0
9,294
W
Baron Samedi
Swiping
Baron Samedi
3,766
381
49
1,847
4,734
1,864
357
795
3,761
46,773
1,099
W
1,223
0
0
3,367
7,865
6,075
192
1,459
6,316
23,484
0
L
Agni
Xeralin
Agni
1,904
192
0
623
5,406
1,617
0
2,796
2,610
32,057
220
W
5,211
1,406
0
5,619
9,029
3,203
0
788
8,123
0
56,752
W
4,292
1,498
0
4,396
8,918
10,422
0
200
8,047
33,109
72
L
Bacchus
melamamaz
Bacchus
870
29
0
1,372
4,539
2,665
0
897
3,642
7,607
0
W
Martichoras
wayaluak
Martichoras
2,118
209
0
2,445
4,519
1,634
884
142
4,377
0
56,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,111
Gold Earned
35,775
276
Minions Killed
370
0
Camps Cleared
0
945,274
Distance Traveled
1,149,077
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,149
559
109
10
0
228,815
0
L
Chaac
6,076
552
71
6
0
217,097
0
L
Arachne
4,123
375
15
1
0
103,222
0
W
Baron Samedi
7,296
663
90
8
0
215,578
2
W
Sobek
7,067
642
38
3
0
241,189
2
L
Agni
5,569
506
77
7
0
221,196
2
W
Da Ji
7,898
718
92
8
0
273,639
0
W
Kuzenbo
7,011
637
65
6
0
222,618
0
L
Bacchus
5,194
472
4
0
0
174,944
1
W
Martichoras
6,503
591
85
8
0
196,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role