Player Matchup

Baron Samedi
Baron Samedi
Alarstar
Baron Samedi
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,700 Elo+
Solo
Sun Wukong
Sun Wukong
BossKebin
Sun Wukong
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 44L
1,525 Elo+
Solo
Danzaburou
Danzaburou
Chorea
Danzaburou
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 18L
1,594 Elo+
Solo
Kuzenbo
Kuzenbo
Gavin234567
Kuzenbo
Level 142
God Stats
2W - 4L
1,166 SR
Queue Stats
349W - 368L
1,545 Elo+
Party 2
Jing Wei
Jing Wei
WobblyDionysus0
Jing Wei
Level 129
God Stats
3W - 10L
1,264 SR
Queue Stats
306W - 305L
1,544 Elo+
Party 2
Team Averages
Level 140
1,386 SR
1,582 Elo+

VS

Team Averages
Level 120
1,469 SR
1,485 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
 
Vamana
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Koovv
Lancelot
Level 120
God Stats
1W - 2L
1,280 SR
Queue Stats
261W - 245L
1,495 Elo+
Solo
Artemis
Artemis
Pratt2789
Artemis
Level 89
God Stats
2W - 3L
1,565 SR
Queue Stats
194W - 211L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alarstar
Baron Samedi
11
3 / 1 / 9
6,326
1,054
5,093
5,037
2,183
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
BossKebin
Sun Wukong
10
1 / 1 / 11
5,858
976
3,485
5,879
6,026
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Chorea
Danzaburou
12
2 / 0 / 10
6,781
1,130
5,813
3,540
1,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Gavin234567
Kuzenbo
11
2 / 1 / 11
6,067
1,011
3,838
5,512
7,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
12
5 / 1 / 5
6,537
1,090
3,519
4,364
1,607
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
0 / 3 / 0
5,212
869
4,197
6,298
5,041
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vamana
 
Vamana
8
0 / 3 / 0
5,087
848
2,857
5,303
4,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Baron Samedi
 
Baron Samedi
7
0 / 2 / 0
4,895
816
2,114
2,705
930
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lancelot
Koovv
Lancelot
13
1 / 2 / 2
5,968
995
2,511
5,459
2,730
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
Pratt2789
Artemis
11
1 / 3 / 1
5,835
973
5,202
3,919
1,298
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
5
13
Kills
2
4
Deaths
13
46
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
3
0
0
L
Vamana
 
Vamana
0
3
0
0
L
Baron Samedi
 
Baron Samedi
0
2
0
0
W
Baron Samedi
Alarstar
Baron Samedi
3
1
9
7.5
W
Sun Wukong
BossKebin
Sun Wukong
1
1
11
6.5
W
Danzaburou
Chorea
Danzaburou
2
0
10
7
W
Kuzenbo
Gavin234567
Kuzenbo
2
1
11
7.5
L
Lancelot
Koovv
Lancelot
1
2
2
1
L
Artemis
Pratt2789
Artemis
1
3
1
0.5
W
Jing Wei
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,748
Damage
16,881
24,332
Taken
23,684
18,549
Mitigated
14,168
9,554
Healing
4,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,197
466
332
368
6,298
5,041
0
2,475
3,823
0
7,155
L
Vamana
 
Vamana
2,857
780
238
590
5,303
4,169
0
2,287
3,016
0
5,696
L
Baron Samedi
 
Baron Samedi
2,114
92
571
312
2,705
930
0
792
1,913
4,627
0
W
Baron Samedi
Alarstar
Baron Samedi
5,093
572
2,960
1,323
5,037
2,183
190
254
4,717
9,563
0
W
Sun Wukong
BossKebin
Sun Wukong
3,485
917
1,825
1,433
5,879
6,026
0
231
5,615
0
7,425
W
Danzaburou
Chorea
Danzaburou
5,813
2,048
89
951
3,540
1,362
603
230
3,240
0
14,344
W
Kuzenbo
Gavin234567
Kuzenbo
3,838
765
141
322
5,512
7,371
14
787
4,725
8,649
2,219
L
Lancelot
Koovv
Lancelot
2,511
167
0
1,150
5,459
2,730
0
1,168
4,291
0
13,447
L
Artemis
Pratt2789
Artemis
5,202
1,894
16
461
3,919
1,298
0
1,875
2,044
0
10,255
W
Jing Wei
3,519
3,218
234
276
4,364
1,607
310
612
3,715
0
11,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,569
Gold Earned
26,997
79
Minions Killed
60
0
Camps Cleared
0
556,679
Distance Traveled
474,948
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,212
869
6
1
0
92,068
0
L
Vamana
5,087
848
12
2
0
85,259
0
L
Baron Samedi
4,895
816
9
2
0
57,452
0
W
Baron Samedi
6,326
1,054
10
2
0
97,932
0
W
Sun Wukong
5,858
976
3
1
0
120,373
0
W
Danzaburou
6,781
1,130
40
7
0
120,517
0
W
Kuzenbo
6,067
1,011
8
1
0
106,547
0
L
Lancelot
5,968
995
14
2
0
135,238
0
L
Artemis
5,835
973
19
3
0
104,931
0
W
Jing Wei
6,537
1,090
18
3
0
111,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role