Player Matchup

Bastet
Bastet
Diamond II
Absolry
Bastet
Diamond II
Level 153
God Stats
0W - 3L
1,563 SR
Queue Stats
169W - 148L
2,263 MMR
Solo
Thor
Thor
Diamond V
BennyXD
Thor
Diamond V
Level 162
God Stats
22W - 25L
1,588 SR
Queue Stats
228W - 211L
2,073 MMR
Solo
Ao Kuang
Ao Kuang
Platinum III
DystopianFuture
Ao Kuang
Platinum III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 134L
2,122 MMR
Solo
Martichoras
Martichoras
Diamond IV
RiverOtter7
Martichoras
Diamond IV
Level 60
God Stats
0W - 3L
1,269 SR
Queue Stats
98W - 83L
2,222 MMR
Solo
Chang'e
Chang'e
Masters
TwoGuysPizza
Chang'e
Masters
Level 164
God Stats
8W - 6L
1,637 SR
Queue Stats
963W - 944L
2,269 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,511 SR
2,190 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 163
1,632 SR
2,030 MMR
Vulcan
Vulcan
Masters
 
Vulcan
Masters
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Platinum I
Bdins1
Hachiman
Platinum I
Level 149
God Stats
11W - 4L
1,715 SR
Queue Stats
59W - 49L
2,036 MMR
Solo
Hercules
Hercules
Masters
Flexmoh
Hercules
Masters
Level 98
God Stats
33W - 29L
1,649 SR
Queue Stats
301W - 284L
2,104 MMR
Solo
Chaac
Chaac
Masters
TinosLand
Chaac
Masters
Level 156
God Stats
24W - 16L
1,759 SR
Queue Stats
509W - 472L
2,268 MMR
Solo
Bacchus
Bacchus
Diamond II
ZeroGreen
Bacchus
Diamond II
Level 209
God Stats
6W - 6L
1,538 SR
Queue Stats
139W - 102L
2,240 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Absolry
Bastet
11
0 / 5 / 2
6,622
509
6,134
10,540
3,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
BennyXD
Thor
11
2 / 6 / 1
6,333
487
2,548
11,814
3,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
10
1 / 1 / 1
6,503
500
5,490
9,977
6,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Martichoras
RiverOtter7
Martichoras
13
0 / 2 / 0
6,848
527
1,989
5,569
1,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
TwoGuysPizza
Chang'e
11
1 / 2 / 2
6,352
489
3,258
5,243
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AresLancelotCharybdis

VS

Bans
MedusaAgniCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
2 / 2 / 1
8,097
623
5,791
5,147
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
Bdins1
Hachiman
16
1 / 0 / 2
9,123
702
3,188
2,870
1,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
Flexmoh
Hercules
15
7 / 0 / 1
8,322
640
8,503
8,996
3,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Chaac
TinosLand
Chaac
16
6 / 2 / 2
9,845
757
7,180
14,658
10,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
ZeroGreen
Bacchus
12
0 / 0 / 6
7,431
572
4,868
7,645
6,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
4
Kills
16
16
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
2
2
1
1.25
L
Bastet
Absolry
Bastet
0
5
2
0.2
W
Hachiman
Bdins1
Hachiman
1
0
2
2
L
Thor
BennyXD
Thor
2
6
1
0.42
L
Ao Kuang
1
1
1
1.5
W
Hercules
Flexmoh
Hercules
7
0
1
7.5
L
Martichoras
RiverOtter7
Martichoras
0
2
0
0
W
Chaac
TinosLand
Chaac
6
2
2
3.5
L
Chang'e
TwoGuysPizza
Chang'e
1
2
2
1
W
Bacchus
ZeroGreen
Bacchus
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,419
Damage
29,530
43,143
Taken
39,316
16,022
Mitigated
23,277
9,008
Healing
17,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
5,791
161
0
1,054
5,147
1,709
376
2,525
2,352
58,863
0
L
Bastet
Absolry
Bastet
6,134
1,870
0
2,796
10,540
3,079
0
364
10,176
0
44,145
W
Hachiman
Bdins1
Hachiman
3,188
1,958
0
2,319
2,870
1,021
445
709
2,161
0
81,971
L
Thor
BennyXD
Thor
2,548
218
0
650
11,814
3,858
0
3,385
8,429
0
42,073
L
Ao Kuang
5,490
1,000
0
2,669
9,977
6,129
0
3,318
6,659
22,499
1,500
W
Hercules
Flexmoh
Hercules
8,503
1,784
0
6,694
8,996
3,754
0
2,001
6,955
0
67,330
L
Martichoras
RiverOtter7
Martichoras
1,989
608
0
629
5,569
1,638
0
404
5,165
0
53,384
W
Chaac
TinosLand
Chaac
7,180
1,140
0
5,085
14,658
10,296
0
1,491
13,121
0
71,524
L
Chang'e
TwoGuysPizza
Chang'e
3,258
203
429
1,835
5,243
1,318
0
3,188
2,055
36,531
856
W
Bacchus
ZeroGreen
Bacchus
4,868
668
0
2,815
7,645
6,497
0
1,597
6,044
21,843
1,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,658
Gold Earned
42,818
393
Minions Killed
521
0
Camps Cleared
0
1,326,076
Distance Traveled
1,430,052
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,097
623
117
9
0
291,230
2
L
Bastet
6,622
509
85
7
0
285,299
0
W
Hachiman
9,123
702
147
11
0
239,118
4
L
Thor
6,333
487
78
6
0
269,521
0
L
Ao Kuang
6,503
500
28
2
0
286,406
4
W
Hercules
8,322
640
100
8
0
338,751
4
L
Martichoras
6,848
527
108
8
0
242,874
0
W
Chaac
9,845
757
136
10
0
251,585
0
L
Chang'e
6,352
489
94
7
0
241,976
0
W
Bacchus
7,431
572
21
2
0
309,368
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role