Player Matchup

Izanami
Izanami
CerealPiano5040
Izanami
Level 129
God Stats
0W - 1L
1,310 SR
Queue Stats
40W - 47L
1,346 Elo+
Party 1
Ra
Ra
Spicy HPA
Ra
Level 39
God Stats
1W - 2L
1,440 SR
Queue Stats
50W - 82L
1,255 Elo+
Party 1
Atlas
Atlas
Spicy reaper182
Atlas
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 65L
1,403 Elo+
Party 1
Team Averages
Level 66
1,416 SR
1,335 Elo+

VS

Team Averages
Level 82
1,554 SR
1,445 Elo+
Bacchus
Bacchus
ADN Suspect
Bacchus
Level 96
God Stats
3W - 1L
1,689 SR
Queue Stats
28W - 25L
1,491 Elo+
Solo
Susano
Susano
Not-_-Cr11cl
Susano
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
170W - 162L
1,419 Elo+
Party 2
Neith
Neith
ecu_yibambe
Neith
Level 108
God Stats
5W - 6L
1,472 SR
Queue Stats
185W - 183L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
7,839
653
4,326
9,115
2,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
2 / 7 / 2
7,906
659
3,609
8,855
2,867
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 3 / 4
7,217
601
6,937
13,030
13,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ADN Suspect
Bacchus
15
2 / 0 / 10
9,268
772
8,510
9,890
9,022
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
10
0 / 5 / 2
7,425
619
2,478
6,898
1,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
12 / 0 / 2
11,119
927
17,180
11,725
4,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
4
Kills
14
14
Deaths
5
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ADN Suspect
Bacchus
2
0
10
7
L
2
4
2
0.75
W
Susano
0
5
2
0.2
L
2
7
2
0.43
L
0
3
4
0.67
W
12
0
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,872
Damage
28,168
31,000
Taken
28,513
18,838
Mitigated
15,449
3,020
Healing
8,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ADN Suspect
Bacchus
8,510
637
0
3,468
9,890
9,022
727
3,498
5,938
19,585
3,214
L
4,326
2,536
0
774
9,115
2,846
0
2,026
7,089
0
32,211
W
Susano
2,478
982
0
966
6,898
1,978
728
2,391
4,359
0
22,618
L
3,609
566
94
1,237
8,855
2,867
0
2,313
6,542
21,746
0
L
6,937
1,857
76
839
13,030
13,125
0
3,167
9,863
14,888
0
W
17,180
5,230
0
4,483
11,725
4,449
1,300
3,733
7,652
0
66,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,962
Gold Earned
27,812
123
Minions Killed
165
0
Camps Cleared
0
538,525
Distance Traveled
619,004
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,268
772
31
3
0
224,723
0
L
Izanami
7,839
653
66
6
0
179,220
0
W
Susano
7,425
619
35
3
0
189,268
0
L
Ra
7,906
659
47
4
0
174,898
0
L
Atlas
7,217
601
10
1
0
184,407
1
W
Neith
11,119
927
99
8
0
205,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role