Player Matchup

Odin
Odin
 
Odin
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Hero0fIshval
Danzaburou
Level 54
God Stats
35W - 20L
1,642 SR
Queue Stats
201W - 204L
1,523 Elo+
Party 3
King Arthur
King Arthur
Precise5
King Arthur
Level 126
God Stats
38W - 20L
1,721 SR
Queue Stats
281W - 268L
1,530 Elo+
Solo
Ao Kuang
Ao Kuang
SRitis
Ao Kuang
Level 99
God Stats
1W - 1L
1,303 SR
Queue Stats
226W - 201L
1,508 Elo+
Solo
Medusa
Medusa
Tearindisup
Medusa
Level 128
God Stats
9W - 2L
1,653 SR
Queue Stats
172W - 160L
1,633 Elo+
Solo
Team Averages
Level 119
1,564 SR
1,539 Elo+

VS

Team Averages
Level 132
1,532 SR
1,538 Elo+
Terra
Terra
Marethyue
Terra
Level 150
God Stats
6W - 4L
1,525 SR
Queue Stats
147W - 134L
1,568 Elo+
Party 1
Ullr
Ullr
OptimisticWeasel
Ullr
Level 148
God Stats
2W - 5L
1,784 SR
Queue Stats
90W - 74L
1,606 Elo+
Party 1
Gilgamesh
Gilgamesh
SA Slow Lime
Gilgamesh
Level 128
God Stats
0W - 2L
1,306 SR
Queue Stats
18W - 22L
1,443 Elo+
Party 2
Bastet
Bastet
SewerManne
Bastet
Level 125
God Stats
2W - 5L
1,543 SR
Queue Stats
65W - 51L
1,587 Elo+
Party 1
Anubis
Anubis
xLEVITICUSz
Anubis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
1 / 0 / 2
6,228
566
3,684
7,113
3,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Hero0fIshval
Danzaburou
11
2 / 2 / 0
5,849
532
3,501
7,353
2,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
Precise5
King Arthur
13
6 / 1 / 3
7,350
668
8,800
9,085
7,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ao Kuang
SRitis
Ao Kuang
12
5 / 1 / 2
6,593
599
3,750
9,410
3,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
12
3 / 3 / 2
6,851
623
5,619
7,633
1,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Marethyue
Terra
10
0 / 0 / 3
6,235
567
3,700
6,664
5,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
1 / 1 / 0
6,001
546
5,832
5,612
1,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Gilgamesh
SA Slow Lime
Gilgamesh
8
0 / 8 / 0
5,389
490
2,898
12,161
7,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
SewerManne
Bastet
13
5 / 1 / 1
7,124
648
4,907
6,521
1,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
11
1 / 7 / 3
5,935
540
6,220
7,955
3,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
17
Kills
7
7
Deaths
17
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
0
2
2
W
Danzaburou
Hero0fIshval
Danzaburou
2
2
0
1
L
Terra
Marethyue
Terra
0
0
3
1.5
L
1
1
0
1
W
King Arthur
Precise5
King Arthur
6
1
3
7.5
L
Gilgamesh
SA Slow Lime
Gilgamesh
0
8
0
0
W
Ao Kuang
SRitis
Ao Kuang
5
1
2
6
L
Bastet
SewerManne
Bastet
5
1
1
5.5
W
Medusa
3
3
2
1.33
L
Anubis
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,354
Damage
23,557
40,594
Taken
38,913
18,373
Mitigated
20,216
8,282
Healing
9,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,684
631
0
2,971
7,113
3,958
0
1,874
5,239
0
20,065
W
Danzaburou
Hero0fIshval
Danzaburou
3,501
459
0
1,823
7,353
2,642
0
1,325
6,028
0
45,176
L
Terra
Marethyue
Terra
3,700
755
373
2,667
6,664
5,230
0
0
6,664
16,490
0
L
5,832
2,262
0
240
5,612
1,883
0
0
5,612
0
57,733
W
King Arthur
Precise5
King Arthur
8,800
1,100
0
705
9,085
7,329
0
1,329
7,756
0
48,677
L
Gilgamesh
SA Slow Lime
Gilgamesh
2,898
899
0
1,374
12,161
7,373
0
945
11,216
0
28,716
W
Ao Kuang
SRitis
Ao Kuang
3,750
1,217
0
1,976
9,410
3,074
0
1,234
8,176
43,772
3,624
L
Bastet
SewerManne
Bastet
4,907
1,144
0
3,550
6,521
1,979
0
1,212
5,309
0
38,568
W
Medusa
5,619
1,357
0
807
7,633
1,370
300
4,158
3,475
0
41,609
L
Anubis
6,220
132
0
1,150
7,955
3,751
0
1,586
6,369
28,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,871
Gold Earned
30,684
360
Minions Killed
303
0
Camps Cleared
0
1,100,552
Distance Traveled
1,060,683
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,228
566
31
3
0
233,855
4
W
Danzaburou
5,849
532
98
9
0
213,851
0
L
Terra
6,235
567
31
3
0
230,870
4
L
Ullr
6,001
546
95
9
0
198,818
1
W
King Arthur
7,350
668
71
6
0
192,380
1
L
Gilgamesh
5,389
490
45
4
0
179,679
0
W
Ao Kuang
6,593
599
79
7
0
243,581
0
L
Bastet
7,124
648
80
7
0
265,216
1
W
Medusa
6,851
623
81
7
0
216,885
2
L
Anubis
5,935
540
52
5
0
186,100
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role