Player Matchup

Odin
Odin
Gold III
BatDaddy3918
Odin
Gold III
Level 160
God Stats
9W - 14L
1,412 SR
Queue Stats
352W - 422L
1,620 MMR
Solo
Medusa
Medusa
Gold II
Papi2109
Medusa
Gold II
Level 146
God Stats
10W - 4L
1,717 SR
Queue Stats
17W - 15L
1,867 MMR
Party 2
Janus
Janus
Bronze III
Ridgelow
Janus
Bronze III
Level 126
God Stats
1W - 0L
1,587 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 144
1,572 SR
1,662 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 150
1,626 SR
1,591 MMR
Hou Yi
Hou Yi
Gold I
Ray_Braun
Hou Yi
Gold I
Level 146
God Stats
3W - 1L
1,627 SR
Queue Stats
291W - 247L
1,655 MMR
Party 1
Agni
Agni
Platinum IV
Siegfried__91
Agni
Platinum IV
Level 157
God Stats
78W - 55L
1,629 SR
Queue Stats
279W - 243L
1,631 MMR
Party 1
Bacchus
Bacchus
Gold III
Warlord0_0
Bacchus
Gold III
Level 146
God Stats
6W - 5L
1,622 SR
Queue Stats
175W - 161L
1,487 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 9
8,561
778
5,175
11,059
9,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Papi2109
Medusa
14
3 / 1 / 10
8,713
792
8,947
7,554
2,776
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Ridgelow
Janus
16
7 / 1 / 5
9,834
894
9,145
5,964
2,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
MulanBastetDanzaburouAchillesNox

VS

Bans
ThothGaneshaScyllaCthulhuVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Ray_Braun
Hou Yi
11
0 / 4 / 1
7,031
639
4,628
10,298
2,757
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
2 / 4 / 0
7,604
691
5,274
6,684
2,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
Warlord0_0
Bacchus
11
1 / 5 / 2
7,274
661
6,314
11,712
10,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
13
Kills
3
3
Deaths
13
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
9
7.5
W
Medusa
Papi2109
Medusa
3
1
10
8
L
Hou Yi
Ray_Braun
Hou Yi
0
4
1
0.13
W
Janus
Ridgelow
Janus
7
1
5
9.5
L
2
4
0
0.5
L
Bacchus
Warlord0_0
Bacchus
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,267
Damage
16,216
24,577
Taken
28,694
14,531
Mitigated
15,422
4,473
Healing
4,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,175
768
400
2,595
11,059
9,611
623
4,591
5,732
0
11,963
W
Medusa
Papi2109
Medusa
8,947
3,679
0
1,193
7,554
2,776
1,057
1,990
5,223
0
33,124
L
Hou Yi
Ray_Braun
Hou Yi
4,628
1,643
0
2,549
10,298
2,757
0
3,792
5,932
0
27,597
W
Janus
Ridgelow
Janus
9,145
749
0
285
5,964
2,144
843
2,935
2,646
50,840
0
L
5,274
69
0
873
6,684
2,139
0
857
5,758
25,516
0
L
Bacchus
Warlord0_0
Bacchus
6,314
521
0
1,528
11,712
10,526
0
3,765
7,161
14,159
1,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,108
Gold Earned
21,909
150
Minions Killed
113
0
Camps Cleared
0
666,282
Distance Traveled
598,937
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,561
778
12
1
0
219,125
2
W
Medusa
8,713
792
49
4
0
227,829
8
L
Hou Yi
7,031
639
51
5
0
187,899
4
W
Janus
9,834
894
89
8
0
219,328
3
L
Agni
7,604
691
43
4
0
197,500
2
L
Bacchus
7,274
661
19
2
0
213,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role