Player Matchup

Bacchus
Bacchus
Diamond V
BoJegueHorseman
Bacchus
Diamond V
Level 117
God Stats
27W - 23L
1,631 SR
Queue Stats
331W - 388L
2,045 MMR
Solo
Agni
Agni
Platinum I
JaYbOi x808x
Agni
Platinum I
Level 124
God Stats
24W - 18L
1,673 SR
Queue Stats
75W - 78L
2,046 MMR
Solo
Medusa
Medusa
Diamond V
YNW_Gabe
Medusa
Diamond V
Level 174
God Stats
16W - 13L
1,745 SR
Queue Stats
557W - 549L
2,132 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 138
1,683 SR
2,074 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,680 SR
1,756 MMR
Discordia
Discordia
Gold V
DaddyMerlin69
Discordia
Gold V
Level 150
God Stats
5W - 8L
1,578 SR
Queue Stats
18W - 17L
1,568 MMR
Party 1
Artio
Artio
Platinum III
K A I N V76
Artio
Platinum III
Level 121
God Stats
53W - 49L
1,662 SR
Queue Stats
155W - 129L
1,846 MMR
Party 1
Shiva
Shiva
Platinum I
ZanosX
Shiva
Platinum I
Level 159
God Stats
12W - 15L
1,800 SR
Queue Stats
804W - 760L
1,854 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 7
9,642
742
8,163
12,232
14,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 1 / 8
9,168
705
10,690
7,877
2,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
YNW_Gabe
Medusa
17
6 / 0 / 4
10,645
819
13,815
11,340
4,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
MulanAchillesNe ZhaCthulhuKuzenbo

VS

Bans
ThothCupidAthenaHou YiCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DaddyMerlin69
Discordia
14
2 / 3 / 2
8,842
680
9,759
7,215
2,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 5 / 3
8,002
616
6,401
17,909
17,979
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shiva
ZanosX
Shiva
12
1 / 4 / 2
7,896
607
8,187
13,543
11,991
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
12
Kills
4
4
Deaths
12
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
3
7
2.5
L
Discordia
DaddyMerlin69
Discordia
2
3
2
1
W
2
1
8
6
L
1
5
3
0.5
W
Medusa
YNW_Gabe
Medusa
6
0
4
8
L
Shiva
ZanosX
Shiva
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,668
Damage
24,347
31,449
Taken
38,667
21,217
Mitigated
32,634
4,407
Healing
7,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,163
908
0
2,456
12,232
14,468
226
5,214
6,643
13,615
2,028
L
Discordia
DaddyMerlin69
Discordia
9,759
515
0
730
7,215
2,664
216
2,611
4,314
45,484
887
W
10,690
545
85
1,410
7,877
2,478
342
4,532
2,857
43,293
441
L
6,401
530
1,190
5,654
17,909
17,979
0
8,220
8,632
17,033
0
W
Medusa
YNW_Gabe
Medusa
13,815
5,394
0
456
11,340
4,271
1,903
4,911
6,043
0
65,216
L
Shiva
ZanosX
Shiva
8,187
654
0
220
13,543
11,991
0
5,031
7,989
0
24,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,455
Gold Earned
24,740
175
Minions Killed
138
0
Camps Cleared
0
728,052
Distance Traveled
706,237
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,642
742
17
1
0
224,097
0
L
Discordia
8,842
680
90
7
0
222,631
2
W
Agni
9,168
705
46
4
0
248,566
2
L
Artio
8,002
616
15
1
0
238,444
0
W
Medusa
10,645
819
112
9
0
255,389
0
L
Shiva
7,896
607
33
3
0
245,162
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role