Player Matchup

Jing Wei
Jing Wei
Feen Goblin
Jing Wei
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,706 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Lazerman N7
Morgan Le Fay
Level 141
God Stats
2W - 1L
1,252 SR
Queue Stats
38W - 48L
1,414 Elo+
Solo
Athena
Athena
NoireSora
Athena
Level 63
God Stats
4W - 8L
1,599 SR
Queue Stats
70W - 93L
1,418 Elo+
Solo
Arachne
Arachne
ROK INTENSITYz
Arachne
Level 57
God Stats
31W - 20L
1,624 SR
Queue Stats
124W - 123L
1,450 Elo+
Party 3
Bellona
Bellona
THE m1ckey6801
Bellona
Level 67
God Stats
14W - 9L
1,604 SR
Queue Stats
392W - 367L
1,476 Elo+
Solo
Team Averages
Level 83
1,516 SR
1,493 Elo+

VS

Team Averages
Level 39
1,496 SR
1,361 Elo+
Nike
Nike
BDLMARCUS
Nike
Level 56
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 35L
957 Elo+
Party 1
Bacchus
Bacchus
Dr Savag32826
Bacchus
Level 48
God Stats
23W - 22L
1,554 SR
Queue Stats
25W - 38L
1,404 Elo+
Solo
Ix Chel
Ix Chel
Obob83
Ix Chel
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 99L
1,509 Elo+
Party 2
Medusa
Medusa
StringBeanK
Medusa
Level 17
God Stats
8W - 12L
1,425 SR
Queue Stats
9W - 16L
1,435 Elo+
Party 2
Ravana
Ravana
iTz Thxns
Ravana
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 54L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Feen Goblin
Jing Wei
13
1 / 1 / 2
6,946
496
5,006
6,391
2,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Lazerman N7
Morgan Le Fay
14
3 / 2 / 2
8,197
586
5,174
5,517
1,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
NoireSora
Athena
10
0 / 0 / 1
6,338
453
2,423
8,237
6,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
8 / 1 / 1
8,228
588
9,245
10,024
3,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 1 / 2
8,585
613
8,373
12,833
6,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
1 / 3 / 1
6,420
459
7,345
11,602
9,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
10
1 / 3 / 0
6,858
490
5,180
10,701
9,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
Obob83
Ix Chel
13
1 / 4 / 1
7,116
508
5,407
10,356
3,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
11
0 / 3 / 1
6,401
457
4,445
7,349
2,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ravana
iTz Thxns
Ravana
10
0 / 2 / 0
5,681
406
2,878
7,113
2,783
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
14
Kills
3
5
Deaths
15
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nike
1
3
1
0.5
L
Bacchus
1
3
0
0.33
W
Jing Wei
Feen Goblin
Jing Wei
1
1
2
2
W
Morgan Le Fay
Lazerman N7
Morgan Le Fay
3
2
2
2
W
Athena
NoireSora
Athena
0
0
1
0.5
L
Ix Chel
Obob83
Ix Chel
1
4
1
0.38
W
8
1
1
8.5
L
Medusa
0
3
1
0.17
W
2
1
2
3
L
Ravana
iTz Thxns
Ravana
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,221
Damage
25,255
43,002
Taken
47,121
19,657
Mitigated
28,213
16,642
Healing
7,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
7,345
840
0
2,901
11,602
9,062
0
130
11,472
0
34,201
L
Bacchus
5,180
621
0
2,293
10,701
9,975
207
1,307
9,394
22,230
0
W
Jing Wei
Feen Goblin
Jing Wei
5,006
3,584
0
1,600
6,391
2,061
226
1,738
4,653
0
47,086
W
Morgan Le Fay
Lazerman N7
Morgan Le Fay
5,174
697
0
594
5,517
1,279
220
3,262
1,955
50,215
939
W
Athena
NoireSora
Athena
2,423
726
0
558
8,237
6,348
17
2,750
5,447
12,463
0
L
Ix Chel
Obob83
Ix Chel
5,407
265
10
1,110
10,356
3,733
0
5,011
5,345
45,526
0
W
9,245
7,275
0
6,447
10,024
3,401
0
2,431
7,527
0
65,151
L
Medusa
4,445
1,154
0
140
7,349
2,660
0
404
6,945
0
55,803
W
8,373
2,610
0
7,443
12,833
6,568
0
0
12,030
0
63,555
L
Ravana
iTz Thxns
Ravana
2,878
329
0
1,329
7,113
2,783
106
619
6,494
0
33,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,294
Gold Earned
32,476
407
Minions Killed
326
0
Camps Cleared
0
1,448,526
Distance Traveled
1,357,355
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,420
459
55
4
0
256,045
0
L
Bacchus
6,858
490
28
2
0
269,242
0
W
Jing Wei
6,946
496
83
6
0
259,158
0
W
Morgan Le Fay
8,197
586
90
6
0
276,340
4
W
Athena
6,338
453
23
2
0
278,391
0
L
Ix Chel
7,116
508
85
6
0
266,156
4
W
Arachne
8,228
588
94
7
0
352,485
0
L
Medusa
6,401
457
100
7
0
295,892
0
W
Bellona
8,585
613
117
8
0
282,152
0
L
Ravana
5,681
406
58
4
0
270,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role