Player Matchup

Ymir
Ymir
 
Ymir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Meta Knight6864
Athena
Level 101
God Stats
5W - 11L
1,441 SR
Queue Stats
551W - 595L
1,473 Elo+
Party 1
Heimdallr
Heimdallr
MetaGamerB5C
Heimdallr
Level 43
God Stats
2W - 5L
1,515 SR
Queue Stats
125W - 123L
1,438 Elo+
Party 1
Chang'e
Chang'e
OUTLAW_QC92
Chang'e
Level 135
God Stats
4W - 8L
1,608 SR
Queue Stats
224W - 226L
1,487 Elo+
Solo
Tyr
Tyr
SmokeySuxx
Tyr
Level 49
God Stats
1W - 3L
1,233 SR
Queue Stats
95W - 142L
1,388 Elo+
Party 1
Team Averages
Level 79
1,459 SR
1,457 Elo+

VS

Team Averages
Level 91
1,414 SR
1,414 Elo+
Atlas
Atlas
 
Atlas
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
HIFO W4NO
Lancelot
Level 37
God Stats
4W - 2L
1,311 SR
Queue Stats
22W - 35L
1,267 Elo+
Party 2
Ishtar
Ishtar
Jay2TD
Ishtar
Level 59
God Stats
5W - 2L
1,652 SR
Queue Stats
49W - 48L
1,439 Elo+
Solo
Sylvanus
Sylvanus
SETBOOK
Sylvanus
Level 225
God Stats
10W - 10L
1,295 SR
Queue Stats
346W - 340L
1,395 Elo+
Solo
Janus
Janus
Yami4589
Janus
Level 4
God Stats
1W - 1L
1,311 SR
Queue Stats
12W - 6L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 1 / 2
6,354
578
4,199
7,736
3,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

10
2 / 4 / 3
6,210
565
3,536
9,649
7,289
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
MetaGamerB5C
Heimdallr
10
2 / 2 / 2
6,026
548
5,594
6,272
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
OUTLAW_QC92
Chang'e
10
2 / 1 / 2
6,362
578
5,303
7,376
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 1
5,700
518
3,043
9,062
4,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
2 / 1 / 3
5,883
535
4,518
6,663
4,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
HIFO W4NO
Lancelot
10
4 / 3 / 0
5,722
520
4,472
6,767
2,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
Jay2TD
Ishtar
10
3 / 2 / 2
5,634
512
3,746
6,024
1,745
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
SETBOOK
Sylvanus
9
1 / 2 / 4
5,629
512
5,943
8,539
4,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Yami4589
Janus
11
1 / 2 / 1
5,888
535
4,463
4,329
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
21
10
Kills
11
12
Deaths
10
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
1
2
4
W
Atlas
 
Atlas
2
1
3
3.5
W
Lancelot
HIFO W4NO
Lancelot
4
3
0
1.33
W
Ishtar
Jay2TD
Ishtar
3
2
2
2
L
2
4
3
0.88
L
Heimdallr
MetaGamerB5C
Heimdallr
2
2
2
1.5
L
Chang'e
OUTLAW_QC92
Chang'e
2
1
2
3
W
Sylvanus
SETBOOK
Sylvanus
1
2
4
1.5
L
1
4
1
0.38
W
Janus
Yami4589
Janus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,675
Damage
23,142
40,095
Taken
32,322
19,416
Mitigated
14,975
12,648
Healing
9,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,199
1,058
91
353
7,736
3,240
0
3,062
4,515
49,809
2,101
W
Atlas
 
Atlas
4,518
1,241
0
1,375
6,663
4,942
0
706
5,957
19,903
431
W
Lancelot
HIFO W4NO
Lancelot
4,472
962
0
1,459
6,767
2,209
0
3,033
3,734
0
26,585
W
Ishtar
Jay2TD
Ishtar
3,746
2,527
0
1,045
6,024
1,745
0
2,194
3,830
0
17,351
L
3,536
788
0
2,304
9,649
7,289
0
3,076
6,406
15,707
1,463
L
Heimdallr
MetaGamerB5C
Heimdallr
5,594
2,428
0
2,806
6,272
1,880
752
1,381
4,891
0
39,991
L
Chang'e
OUTLAW_QC92
Chang'e
5,303
88
861
3,952
7,376
2,013
9
3,178
3,952
32,840
2,460
W
Sylvanus
SETBOOK
Sylvanus
5,943
1,761
1,285
3,922
8,539
4,846
84
3,632
4,907
25,481
9,065
L
3,043
479
0
2,281
9,062
4,994
0
2,644
5,824
0
24,356
W
Janus
Yami4589
Janus
4,463
471
0
500
4,329
1,233
0
3,100
1,229
34,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,652
Gold Earned
28,756
280
Minions Killed
227
0
Camps Cleared
0
1,150,018
Distance Traveled
1,090,856
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,354
578
94
9
0
245,808
0
W
Atlas
5,883
535
33
3
0
230,709
6
W
Lancelot
5,722
520
48
4
0
248,191
0
W
Ishtar
5,634
512
27
2
0
201,377
1
L
Athena
6,210
565
35
3
0
252,184
0
L
Heimdallr
6,026
548
63
6
0
214,411
0
L
Chang'e
6,362
578
52
5
0
208,321
0
W
Sylvanus
5,629
512
65
6
0
181,627
0
L
Tyr
5,700
518
36
3
0
229,294
0
W
Janus
5,888
535
54
5
0
228,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role