Player Matchup

Zhong Kui
Zhong Kui
Gold IV
JCSniper96
Zhong Kui
Gold IV
Level 89
God Stats
5W - 9L
1,608 SR
Queue Stats
145W - 149L
1,293 MMR
Solo
Mulan
Mulan
Platinum V
Sir Rotcha
Mulan
Platinum V
Level 145
God Stats
1W - 2L
1,596 SR
Queue Stats
26W - 33L
1,607 MMR
Solo
Guan Yu
Guan Yu
Gold V
SneeryCone6385
Guan Yu
Gold V
Level 213
God Stats
24W - 23L
1,567 SR
Queue Stats
677W - 842L
1,340 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,591 SR
1,413 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 108
1,507 SR
1,718 MMR
Neith
Neith
Diamond V
LazyKitten24140
Neith
Diamond V
Level 151
God Stats
28W - 31L
1,650 SR
Queue Stats
241W - 256L
2,103 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
WhiteCIaw-
Baron Samedi
Silver I
Level 106
God Stats
2W - 4L
1,244 SR
Queue Stats
152W - 201L
980 MMR
Solo
Cthulhu
Cthulhu
Platinum I
WinterKatakuri
Cthulhu
Platinum I
Level 67
God Stats
44W - 43L
1,627 SR
Queue Stats
306W - 321L
2,070 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JCSniper96
Zhong Kui
13
1 / 5 / 3
8,090
735
6,793
10,903
7,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mulan
13
1 / 4 / 3
7,949
723
8,761
14,111
10,542
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 6 / 1
8,542
777
5,454
14,327
9,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
AtlasThothNe ZhaMedusaAchilles

VS

Bans
VulcanScyllaAgniDiscordiaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 10
9,282
844
9,977
8,858
2,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Baron Samedi
WhiteCIaw-
Baron Samedi
15
6 / 3 / 9
9,786
890
9,973
8,248
3,265
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
4 / 0 / 10
9,325
848
11,784
13,046
11,872
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
4
Kills
15
15
Deaths
4
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
JCSniper96
Zhong Kui
1
5
3
0.5
W
5
1
10
10
L
Mulan
1
4
3
0.63
L
2
6
1
0.42
W
Baron Samedi
WhiteCIaw-
Baron Samedi
6
3
9
3.5
W
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,008
Damage
31,734
39,341
Taken
30,152
27,467
Mitigated
18,003
10,631
Healing
8,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
JCSniper96
Zhong Kui
6,793
396
0
3,442
10,903
7,190
0
5,386
5,422
32,974
0
W
9,977
3,186
0
3,336
8,858
2,866
1,807
1,866
6,787
0
34,333
L
Mulan
8,761
587
0
3,919
14,111
10,542
0
7,192
6,812
259
23,615
L
5,454
174
830
2,440
14,327
9,735
0
6,953
7,316
7,293
23,104
W
Baron Samedi
WhiteCIaw-
Baron Samedi
9,973
538
928
1,627
8,248
3,265
308
2,115
6,015
34,856
1,475
W
11,784
860
0
2,820
13,046
11,872
352
3,588
9,132
29,991
3,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,581
Gold Earned
28,393
136
Minions Killed
132
0
Camps Cleared
0
600,559
Distance Traveled
660,951
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,090
735
62
6
0
187,948
2
W
Neith
9,282
844
26
2
0
218,677
2
L
Mulan
7,949
723
26
2
0
212,147
0
L
Guan Yu
8,542
777
48
4
0
200,464
0
W
Baron Samedi
9,786
890
62
6
0
193,954
4
W
Cthulhu
9,325
848
44
4
0
248,320
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role