Player Matchup

Neith
Neith
Silver II
 
Neith
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver II
Kingfish3of6
Sol
Silver II
Level 64
God Stats
12W - 11L
1,563 SR
Queue Stats
173W - 194L
1,098 MMR
Solo
Athena
Athena
Silver I
Mistershadow122
Athena
Silver I
Level 158
God Stats
7W - 3L
1,697 SR
Queue Stats
664W - 693L
1,063 MMR
Solo
Fenrir
Fenrir
Silver III
ShamanChavo
Fenrir
Silver III
Level 366
God Stats
4W - 6L
1,822 SR
Queue Stats
597W - 691L
1,072 MMR
Solo
Odin
Odin
Bronze IV
TheLouCoin
Odin
Bronze IV
Level 66
God Stats
0W - 1L
1,720 SR
Queue Stats
2W - 10L
1,135 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 162
1,660 SR
1,174 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 160
1,535 SR
1,088 MMR
Sylvanus
Sylvanus
Silver III
Combsl3ryson
Sylvanus
Silver III
Level 127
God Stats
1W - 2L
1,709 SR
Queue Stats
27W - 40L
1,056 MMR
Solo
Cernunnos
Cernunnos
Silver III
MrDUP
Cernunnos
Silver III
Level 238
God Stats
22W - 12L
1,644 SR
Queue Stats
140W - 152L
1,056 MMR
Solo
King Arthur
King Arthur
Silver III
MrGliitch
King Arthur
Silver III
Level 160
God Stats
3W - 4L
1,339 SR
Queue Stats
26W - 36L
1,054 MMR
Solo
Tiamat
Tiamat
Silver I
Ranke
Tiamat
Silver I
Level 149
God Stats
19W - 14L
1,511 SR
Queue Stats
293W - 295L
1,122 MMR
Party 1
Mulan
Mulan
Gold V
TøpCat
Mulan
Gold V
Level 128
God Stats
169W - 152L
1,470 SR
Queue Stats
303W - 305L
1,151 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 0 / 1
5,807
581
2,757
4,633
1,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 2 / 0
5,539
554
4,068
7,201
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

3
0 / 1 / 0
4,049
405
1,069
2,587
1,498
Fenrir
11
0 / 0 / 0
5,547
555
1,728
7,560
3,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 2 / 0
4,446
445
888
7,227
5,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
JanusBastetMedusaNu Wa

VS

Bans
AwilixKukulkanHadesArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Combsl3ryson
Sylvanus
10
0 / 1 / 2
5,858
586
1,561
6,973
3,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cernunnos
MrDUP
Cernunnos
11
1 / 0 / 0
6,152
615
2,196
4,606
1,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
MrGliitch
King Arthur
11
2 / 0 / 0
6,780
678
4,051
6,051
3,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
Ranke
Tiamat
12
1 / 0 / 0
6,620
662
6,013
4,525
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mulan
TøpCat
Mulan
10
0 / 1 / 0
5,487
549
2,096
7,143
3,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
4
5
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
0
1
1.5
W
Sylvanus
Combsl3ryson
Sylvanus
0
1
2
1
L
0
2
0
0
L
0
1
0
0
W
Cernunnos
MrDUP
Cernunnos
1
0
0
1
W
King Arthur
MrGliitch
King Arthur
2
0
0
2
W
Tiamat
Ranke
Tiamat
1
0
0
1
L
Fenrir
0
0
0
0
L
0
2
0
0
W
Mulan
TøpCat
Mulan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,510
Damage
15,917
29,208
Taken
29,298
13,479
Mitigated
13,574
9,273
Healing
10,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,757
309
0
2,324
4,633
1,463
0
734
3,899
0
37,100
W
Sylvanus
Combsl3ryson
Sylvanus
1,561
618
2,080
2,283
6,973
3,438
567
1,773
5,200
15,636
0
L
4,068
518
0
3,373
7,201
2,109
0
4,233
2,410
37,513
927
L
1,069
327
0
1,187
2,587
1,498
0
403
2,184
4,805
0
W
Cernunnos
MrDUP
Cernunnos
2,196
1,180
0
1,825
4,606
1,481
535
410
4,196
0
46,424
W
King Arthur
MrGliitch
King Arthur
4,051
705
0
1,303
6,051
3,692
53
493
5,375
0
43,854
W
Tiamat
Ranke
Tiamat
6,013
470
0
1,742
4,525
1,949
706
2,004
2,521
36,084
1,775
L
Fenrir
1,728
0
0
1,815
7,560
3,066
0
1,030
6,330
0
45,512
L
888
226
0
574
7,227
5,343
0
325
6,902
0
14,727
W
Mulan
TøpCat
Mulan
2,096
223
0
1,426
7,143
3,014
93
571
6,572
0
42,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,388
Gold Earned
30,897
262
Minions Killed
338
0
Camps Cleared
0
907,044
Distance Traveled
1,026,229
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,807
581
79
8
0
201,925
0
W
Sylvanus
5,858
586
29
3
0
182,754
2
L
Sol
5,539
554
68
7
0
207,414
5
L
Athena
4,049
405
6
1
0
83,797
2
W
Cernunnos
6,152
615
87
9
0
170,902
1
W
King Arthur
6,780
678
67
7
0
225,850
1
W
Tiamat
6,620
662
87
9
0
230,672
3
L
Fenrir
5,547
555
88
9
0
230,607
0
L
Odin
4,446
445
21
2
0
183,301
0
W
Mulan
5,487
549
68
7
0
216,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role