Player Matchup

Cerberus
Cerberus
Diamond IV
 
Cerberus
Diamond IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond IV
Atlastwin
Chang'e
Diamond IV
Level 59
God Stats
10W - 11L
1,697 SR
Queue Stats
228W - 222L
2,189 MMR
Party 1
Janus
Janus
Platinum I
CakesTV
Janus
Platinum I
Level 146
God Stats
7W - 4L
1,597 SR
Queue Stats
305W - 281L
1,920 MMR
Party 1
Neith
Neith
Diamond V
DButtersnaps
Neith
Diamond V
Level 147
God Stats
2W - 5L
1,550 SR
Queue Stats
122W - 100L
2,076 MMR
Solo
Geb
Geb
Platinum I
LickinNips
Geb
Platinum I
Level 119
God Stats
7W - 3L
1,581 SR
Queue Stats
91W - 82L
2,084 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 124
1,585 SR
1,954 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,495 SR
1,846 MMR
Nut
Nut
Platinum I
 
Nut
Platinum I
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Diamond IV
 
Bastet
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Diamond IV
GigafootZero
Mercury
Diamond IV
Level 132
God Stats
1W - 1L
1,222 SR
Queue Stats
99W - 83L
2,092 MMR
Solo
Horus
Horus
Diamond V
Giаncarlo
Horus
Diamond V
Level 102
God Stats
17W - 16L
1,475 SR
Queue Stats
218W - 185L
2,051 MMR
Solo
Raijin
Raijin
Diamond IV
SirBomberMan
Raijin
Diamond IV
Level 158
God Stats
4W - 1L
1,777 SR
Queue Stats
158W - 131L
2,089 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
1 / 3 / 0
4,645
516
2,477
8,253
4,593
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
Atlastwin
Chang'e
11
2 / 3 / 5
5,680
631
6,096
9,229
2,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
CakesTV
Janus
11
2 / 3 / 2
5,680
631
3,064
4,867
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 1
5,605
623
4,690
5,514
1,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 2
5,393
599
2,998
8,019
4,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AtlasSun WukongDa Ji

VS

Bans
AthenaOsirisMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
11
2 / 2 / 1
5,812
646
4,923
5,880
1,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bastet
 
Bastet
10
3 / 1 / 2
5,668
630
6,677
7,721
2,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Mercury
GigafootZero
Mercury
10
4 / 2 / 1
5,802
645
4,737
7,652
2,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
11
0 / 1 / 2
5,911
657
4,593
6,695
3,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
12
2 / 2 / 3
6,464
718
5,286
4,462
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
8
Kills
11
11
Deaths
8
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
3
0
0.33
W
Nut
 
Nut
2
2
1
1.25
W
Bastet
 
Bastet
3
1
2
4
L
Chang'e
Atlastwin
Chang'e
2
3
5
1.5
L
Janus
CakesTV
Janus
2
3
2
1
L
2
1
1
2.5
W
Mercury
GigafootZero
Mercury
4
2
1
2.25
W
Horus
0
1
2
1
L
1
1
2
2
W
Raijin
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,325
Damage
26,216
35,882
Taken
32,410
14,539
Mitigated
11,353
13,106
Healing
6,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,477
139
0
3,708
8,253
4,593
0
0
7,828
18,181
0
W
Nut
 
Nut
4,923
3,810
0
1,505
5,880
1,969
0
829
5,051
0
45,050
W
Bastet
 
Bastet
6,677
1,407
0
1,533
7,721
2,311
0
3,407
4,278
0
35,329
L
Chang'e
Atlastwin
Chang'e
6,096
511
644
3,719
9,229
2,677
0
1,384
7,845
30,590
0
L
Janus
CakesTV
Janus
3,064
83
0
105
4,867
1,425
0
2,765
2,102
34,086
0
L
4,690
1,972
0
1,423
5,514
1,678
0
0
5,514
0
39,261
W
Mercury
GigafootZero
Mercury
4,737
2,552
0
732
7,652
2,499
0
3,784
3,802
0
39,003
W
Horus
4,593
1,788
110
2,142
6,695
3,159
31
3,492
3,203
0
34,074
L
2,998
581
1,024
2,483
8,019
4,166
0
1,085
6,895
11,383
1,085
W
Raijin
5,286
534
0
849
4,462
1,415
0
2,613
1,673
43,511
1,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,003
Gold Earned
29,657
274
Minions Killed
349
0
Camps Cleared
0
918,100
Distance Traveled
1,018,584
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,645
516
49
5
0
140,959
1
W
Nut
5,812
646
76
8
0
178,273
3
W
Bastet
5,668
630
55
6
0
230,960
3
L
Chang'e
5,680
631
59
7
0
204,185
0
L
Janus
5,680
631
70
8
0
201,928
0
L
Neith
5,605
623
71
8
0
173,752
0
W
Mercury
5,802
645
58
6
0
235,749
0
W
Horus
5,911
657
66
7
0
187,252
0
L
Geb
5,393
599
25
3
0
197,276
3
W
Raijin
6,464
718
94
10
0
186,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role