Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Lanucci
Baron Samedi
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
585W - 589L
1,466 Elo+
Solo
Zhong Kui
Zhong Kui
Maruil
Zhong Kui
Level 132
God Stats
2W - 0L
1,729 SR
Queue Stats
114W - 116L
1,633 Elo+
Solo
Charybdis
Charybdis
Vinmo
Charybdis
Level 158
God Stats
42W - 28L
1,678 SR
Queue Stats
304W - 328L
1,554 Elo+
Solo
Atlas
Atlas
Yatogami999
Atlas
Level 159
God Stats
7W - 1L
1,800 SR
Queue Stats
351W - 351L
1,556 Elo+
Solo
Team Averages
Level 142
1,641 SR
1,542 Elo+

VS

Team Averages
Level 108
1,493 SR
1,524 Elo+
Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Kemmpf
Tiamat
Level 63
God Stats
50W - 73L
1,425 SR
Queue Stats
385W - 387L
1,524 Elo+
Solo
Tsukuyomi
Tsukuyomi
Zimbaboo
Tsukuyomi
Level 123
God Stats
46W - 32L
1,514 SR
Queue Stats
212W - 234L
1,511 Elo+
Solo
Thoth
Thoth
beitusxd
Thoth
Level 159
God Stats
14W - 11L
1,525 SR
Queue Stats
165W - 154L
1,543 Elo+
Solo
Neith
Neith
jamieconkli
Neith
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
471W - 430L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
7 / 1 / 10
9,582
1,369
8,312
6,483
2,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Baron Samedi
Lanucci
Baron Samedi
14
5 / 1 / 10
9,069
1,296
7,850
5,058
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Maruil
Zhong Kui
13
0 / 0 / 13
7,568
1,081
5,998
5,057
3,860
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
Vinmo
Charybdis
14
7 / 0 / 8
9,405
1,344
9,150
4,824
1,466
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 0 / 12
8,573
1,225
5,118
7,870
6,548
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Team 1 Tickets

419

VS

Team 2 Tickets

145

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 3 / 0
7,261
1,037
1,191
7,849
7,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Kemmpf
Tiamat
12
1 / 8 / 1
7,292
1,042
8,030
11,884
6,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
Zimbaboo
Tsukuyomi
11
0 / 4 / 1
6,837
977
2,904
5,126
1,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
beitusxd
Thoth
12
0 / 4 / 1
7,236
1,034
7,817
12,072
3,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 0
6,694
956
830
1,642
336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
5
20
Kills
2
2
Deaths
20
53
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
1
10
12
L
Bacchus
 
Bacchus
1
3
0
0.33
L
Tiamat
Kemmpf
Tiamat
1
8
1
0.19
W
Baron Samedi
Lanucci
Baron Samedi
5
1
10
10
W
Zhong Kui
Maruil
Zhong Kui
0
0
13
6.5
W
Charybdis
Vinmo
Charybdis
7
0
8
11
W
1
0
12
7
L
Tsukuyomi
Zimbaboo
Tsukuyomi
0
4
1
0.13
L
Thoth
beitusxd
Thoth
0
4
1
0.13
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,428
Damage
20,772
29,292
Taken
38,573
16,107
Mitigated
18,389
8,489
Healing
562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
8,312
1,623
0
4,061
6,483
2,142
0
3,388
3,035
0
23,056
L
Bacchus
 
Bacchus
1,191
72
0
116
7,849
7,767
0
2,477
5,372
5,936
0
L
Tiamat
Kemmpf
Tiamat
8,030
511
0
228
11,884
6,074
0
6,050
5,834
14,646
0
W
Baron Samedi
Lanucci
Baron Samedi
7,850
452
811
1,860
5,058
2,091
0
3,327
1,410
23,232
0
W
Zhong Kui
Maruil
Zhong Kui
5,998
259
0
1,191
5,057
3,860
0
2,716
2,139
16,139
0
W
Charybdis
Vinmo
Charybdis
9,150
4,684
0
0
4,824
1,466
0
2,556
1,944
0
30,149
W
5,118
1,624
0
566
7,870
6,548
0
3,514
4,070
9,045
0
L
Tsukuyomi
Zimbaboo
Tsukuyomi
2,904
577
0
108
5,126
1,180
0
2,604
2,522
0
5,826
L
Thoth
beitusxd
Thoth
7,817
0
0
70
12,072
3,032
0
7,372
4,700
17,842
615
L
830
116
0
40
1,642
336
0
463
1,179
0
3,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,197
Gold Earned
35,320
165
Minions Killed
70
8
Camps Cleared
3
756,219
Distance Traveled
431,916
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,582
1,369
30
4
3
170,820
0
L
Bacchus
7,261
1,037
8
1
0
58,470
0
L
Tiamat
7,292
1,042
27
4
1
109,013
0
W
Baron Samedi
9,069
1,296
41
6
1
135,859
0
W
Zhong Kui
7,568
1,081
27
4
0
154,525
0
W
Charybdis
9,405
1,344
56
8
4
137,730
0
W
Atlas
8,573
1,225
11
2
0
157,285
0
L
Tsukuyomi
6,837
977
0
0
0
72,050
0
L
Thoth
7,236
1,034
27
4
1
148,734
0
L
Neith
6,694
956
8
1
1
43,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role